| Alchemist 23 |
So I was looking at the construct and half construct rules and nowhere does it talk about ageing. I would constructs in general do not age although several of them in modules have gained awakened status over time. The idea with aging is you live and learn so your mental stats go up but your body gets weaker. Now I can see this happening to constructs as they just break with age but then can't they just repair and keep the mental accumulation?
What about PC constructs like Wyrwoods? The books say they are a really young race, but would generation one Wyrwoods gain mental faculties? Have they "lived" long enough for such a thing to happen?
I know its probably already written but can we maybe get a ruling on this in the upcoming Construct Builder's Guidebook?
http://paizo.com/products/btpy9sk8?Pathfinder-Campaign-Setting-Construct-Bu ilders-Guidebook
| wraithstrike |
Constructs don't age. That is why you you can find them in adventures guarding tombs/buildings that have been abandoned for thousands of years.
PC constructs also would not age unless the book said they did, and then it would tell you how to roll the age they die at.
Also if you want someone to click a link try to make a clickable link. The code for it is at the bottom of the page under "How to format your text "
For url's its done like this.
<url=http://paizo.com/products/btpy9sk8?Pathfinder-Campaign-Setting-Cons truct-Builders-Guidebook> insert words you want to use</url>
When you do an actual link use [] instead of <>
Back on topic: Being a "PC" doesn't change how the rules work. As an example if you are a PC race that is an outsider then you would still be immune to any spell that targets humanoids.
| Alchemist 23 |
Constructs don't age. That is why you you can find them in adventures guarding tombs/buildings that have been abandoned for thousands of years.
PC constructs also would not age unless the book said they did, and then it would tell you how to roll the age they die at.
Also if you want someone to click a link try to make a clickable link. The code for it is at the bottom of the page under "How to format your text "
For url's its done like this.
<url=http://paizo.com/products/btpy9sk8?Pathfinder-Campaign-Setting-Cons truct-Builders-Guidebook> insert words you want to use</url>
When you do an actual link use [] instead of <>
Back on topic: Being a "PC" doesn't change how the rules work. As an example if you are a PC race that is an outsider then you would still be immune to any spell that targets humanoids.
I just copy pasted the link because that normally works. I must have not highlighted something. Its just a link to the construct book coming out next year. Now here is my big question since being a PC changes nothing. Can a Wyrwood or other construct cast Magic Jar? Do Wyrwood or awakened constructs have souls? Like usable with magic jar?
I took this out of Awaken Construct: You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike sentience.
So is that enough?
| Lady-J |
wraithstrike wrote:Constructs don't age. That is why you you can find them in adventures guarding tombs/buildings that have been abandoned for thousands of years.
PC constructs also would not age unless the book said they did, and then it would tell you how to roll the age they die at.
Also if you want someone to click a link try to make a clickable link. The code for it is at the bottom of the page under "How to format your text "
For url's its done like this.
<url=http://paizo.com/products/btpy9sk8?Pathfinder-Campaign-Setting-Cons truct-Builders-Guidebook> insert words you want to use</url>
When you do an actual link use [] instead of <>
Back on topic: Being a "PC" doesn't change how the rules work. As an example if you are a PC race that is an outsider then you would still be immune to any spell that targets humanoids.
I just copy pasted the link because that normally works. I must have not highlighted something. Its just a link to the construct book coming out next year. Now here is my big question since being a PC changes nothing. Can a Wyrwood or other construct cast Magic Jar? Do Wyrwood or awakened constructs have souls? Like usable with magic jar?
I took this out of Awaken Construct: You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike sentience.
So is that enough?
nope, its why they cant be raised by raise dead
| wraithstrike |
Alchemist 23 wrote:nope, its why they cant be raised by raise deadwraithstrike wrote:Constructs don't age. That is why you you can find them in adventures guarding tombs/buildings that have been abandoned for thousands of years.
PC constructs also would not age unless the book said they did, and then it would tell you how to roll the age they die at.
Also if you want someone to click a link try to make a clickable link. The code for it is at the bottom of the page under "How to format your text "
For url's its done like this.
<url=http://paizo.com/products/btpy9sk8?Pathfinder-Campaign-Setting-Cons truct-Builders-Guidebook> insert words you want to use</url>
When you do an actual link use [] instead of <>
Back on topic: Being a "PC" doesn't change how the rules work. As an example if you are a PC race that is an outsider then you would still be immune to any spell that targets humanoids.
I just copy pasted the link because that normally works. I must have not highlighted something. Its just a link to the construct book coming out next year. Now here is my big question since being a PC changes nothing. Can a Wyrwood or other construct cast Magic Jar? Do Wyrwood or awakened constructs have souls? Like usable with magic jar?
I took this out of Awaken Construct: You amplify the animating force of a construct to more closely resemble a true soul, granting the construct humanlike sentience.
So is that enough?
Copying and pasting a link has never produced a clickable link on this site. You've always had to use the code, but to answer the question constructs don't have souls so it wouldn't work.
| Coidzor |
The only example of aging constructs I can recall offhand would be the Warforged of Eberron and D&D 3.5. There have been several fan conversions and there's even a semi-notable fan conversion site for Eberron-related material.
Even they only advance to the equivalent of Middle-Aged, though.
Still, from what I recall of your other posts, that would probably be relevant to your interests.
| Azothath |
constructs and objects do age, just like everything else... otherwise it'd be silly.
The effects of aging for constructs are different than for humans or elves. The game essentially assumes they are immortal and held together by magic (or in tech, nanites, which is still a macguffin). You can damage constructs but usually they have Fast Healing or something similar and may have immunity to mundane attacks.
Some constructs with bound elementals or such do have a chance to "go beserk" or get possessed by other spirts. It's a lot of handwaving for the GM to have some fun with if need be.
PFS famously has 'timeworn' devices.
Androids (which could live forever) at some point shut down and reboot, gaining a random new personality. Kinda like a Paranoia game.
| Lady-J |
constructs and objects do age, just like everything else... otherwise it'd be silly.
The effects of aging for constructs are different than for humans or elves. The game essentially assumes they are immortal and held together by magic (or in tech, nanites, which is still a macguffin). You can damage constructs but usually they have Fast Healing or something similar and may have immunity to mundane attacks.
PFS famously has 'timeworn' devices.
Androids (which could live forever) at some point shut down and reboot, gaining a random new personality. Kinda like a Paranoia game.
time worn devices are also like 10s of thousands if not 100s of thousands of years old
| Goth Guru |
Computer brains, including positronic ones, don't gain a new personality. They may lose a level, this is known as a rollback. If they already have a spare personality, they may switch to that till they can get some repair nanobots applied to their 'brain'.
Robots perform self repair using spare parts, like Wall-E. They might replace their personality chip, and get taken over by a player.