| bedeviler |
Looking through Alien Archive, i noticed more playable races. I also noticed that unlike in CRB or First contact, the new races. and some reprints, have different attribute bonus/ penalty. For example, in First contact, Space Goblins get a +4 Dex, and -1 Cha. In Alien Archive, they have a +4 Dex and -2 Cha. There are other examples as well. So my question is which is correct? The First Contact fits better with the races in the CRB. Do all races now get a -2 where they had a -1?
| bedeviler |
Not a problem but it does not cover the changes made between the Core book and Alien Archive. So is the Core racial attribute adjustment also before finalization or not? The races in First contact seems to use the same setup as the Core book and the Alien Archive seems to go back to more of the Pathfinder system.
Gary Bush
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Not a problem but it does not cover the changes made between the Core book and Alien Archive. So is the Core racial attribute adjustment also before finalization or not? The races in First contact seems to use the same setup as the Core book and the Alien Archive seems to go back to more of the Pathfinder system.
What changes between CRB and AA? I don't recall any crossover in creatures between the two.
The racial attributes in CRB are final for player characters. There are no monster races in CRB that I can recall.
As CatusUnicorn noted, all the racial attributes net to a +2 in AA, the same as in CRB.
Sorry, not understanding your question.
| AnimatedPaper |
No, the rules in first contact they mean were the ability buy points, as in what you added when you were buying your attribute scores.
But they obviously went a different direction between first contact and final rules. My guess is that in FC era, the single point was so that, with the single point we also gain with themes, all attributes could be even if desired. And now that's no longer the case.
As everyone else says though, I didn't notice a change between CRB and AA.
Owen K. C. Stephens
Starfinder Design Lead
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The plan was never to have it set up to you can have all even ability scores. The +1 from themes is mostly there to make it easier to have a 13 in an ability score you'd otherwise have a 12 in, so you can qualify for feats with a 13 in that ability score (which, obviously, involves a fair amount of future-proofing since we don't have a huge number of such feats yet).
But yes, we had a totally different point buy system in playlets when we did FC, and no part of it survives the final version of the rules in either Core or AA.
| Ahpook The Destroyer |
The plan was never to have it set up to you can have all even ability scores. The +1 from themes is mostly there to make it easier to have a 13 in an ability score you'd otherwise have a 12 in, so you can qualify for feats with a 13 in that ability score (which, obviously, involves a fair amount of future-proofing since we don't have a huge number of such feats yet).
But yes, we had a totally different point buy system in playlets when we did FC, and no part of it survives the final version of the rules in either Core or AA.
I have been going mad wanting to ask you this question:
Why not just make the theme bonus +2?That devilish +1 is almost useless(except for feats, and it would still be, even more so, if it was 2) and drives me crazy. Obviously.
So Why???? Help me understand!
Thank you.
AtD
| CactusUnicorn |
Gary Bush wrote:As Owen said, to make it so people can qualify for feats that have 13.1. I already covered that.
2. Thats putting the cart before the horse.
3. If you must then +2 would help qualify even more.AtD
It is so you can qualify for feats WiTHOUT getting a bonus to the modifier. Then point is that you don't get a bonus to your modifier, you JUST qualify for feats.
| Ahpook The Destroyer |
It is so you can qualify for feats WiTHOUT getting a bonus to the modifier. Then point is that you don't get a bonus to your modifier, you JUST qualify for feats.
But why even do that? Like I said its like putting the cart before the horse. It just seems so random to put a pointless odd numbered limitation in there, only to then give you something JUST to overcome it with no other gameplay value. Especially with the way stats increase.
AtD
| AnimatedPaper |
Just because themes give a minor benefit doesn't mean that was the only way to write them. They could have easily chosen to have themes give +2, or no ability modifier at all, and it would have been all the same to use because we had no basis for comparison.
Even the given justification for the +1, feats, could have been solved by simply adjusting the feats to require a score of 12 or 14. Given how ability scores are improved in SF, I'm a little surprised they didn't go that route, but it's water under the bridge now.