Teleport as move action with at least 3 / 4 BAB


Advice


What is the best way to teleport as a move action with a 3/4 BAB class or is it even possible? I had an idea for a character that seems like it would be quite fun. I would still need to be able to take other actions after the teleport.


Occultist with a Conjuration implement charged up and the Side Step focus power at level 7 is 3/4 BAB and can do exactly what you describe. It does not act as dimension door, so you can take actions afterwards.

Likewise, a Relic Hunter Inquisitor can do the same thing using the same mechanic (borrowing from the Occultist) but using the Inquisitor class chassis.


Time oracles can take time hop (I think at level 7) which is basically this.


If you are open to 3rd party materials, then a Path of War class or archetype could get you the Veiled Moon Stance of the Ether Gate which allows for Teleport up to your speed as a move action, or twice that as a full round action.

Since it is a 5th level stance, it would not be available until 9th level as a full initiator class, or 11th level as an archetype. However, Veiled Moon has other teleports available at lower levels (just not at-will, like the stance has)


Depends on what level you need this to function by, and on what rules are allowed.

The Dimensional Agility, Assault, Dervish, and Savant chain enables you to make a full round of attacks using Dimension Door as a swift action, though it takes time. Magi can do so wonderfully, as can monks, though it takes time.

Alternatively there's the Teleportation Subschool for wizards that enables this at first level. It is accessible through Variant Multiclassing, iirc.


Right now my group is using anything that is official pathfinder but no 3rd party content although that may change. These are all really cool. I love the theme of the time oracle. I’m not very familiar with occult classes but I will take a look. The dimension feat chain is wicked awesome. I actually just started playing a magus using a scimitar with dervish dance. I will have to look into taking that feat tree.


master_marshmallow wrote:
Alternatively there's the Teleportation Subschool for wizards that enables this at first level. It is accessible through Variant Multiclassing, iirc.

This one doesn't meet OP's requirements, unfortunately. Shift acts as dimension door (so your turn ends after you use it) and he wants to be able to continue acting after the teleport.


RumpinRufus wrote:
master_marshmallow wrote:
Alternatively there's the Teleportation Subschool for wizards that enables this at first level. It is accessible through Variant Multiclassing, iirc.
This one doesn't meet OP's requirements, unfortunately. Shift acts as dimension door (so your turn ends after you use it) and he wants to be able to continue acting after the teleport.

GMs may interpret this not to work, as Shift is a (Su) ability, and thus may not be referred to as "casting the spell" as per the written text of the feat. However the intent seems to be in enabling Dimension Door like abilities, as Abundant Step is specifically called out.

RAI vs RAW. That said, Shift (Su) was released before Dimensional Agility. Use this information how you will.


master_marshmallow wrote:
RumpinRufus wrote:
master_marshmallow wrote:
Alternatively there's the Teleportation Subschool for wizards that enables this at first level. It is accessible through Variant Multiclassing, iirc.
This one doesn't meet OP's requirements, unfortunately. Shift acts as dimension door (so your turn ends after you use it) and he wants to be able to continue acting after the teleport.

GMs may interpret this not to work, as Shift is a (Su) ability, and thus may not be referred to as "casting the spell" as per the written text of the feat. However the intent seems to be in enabling Dimension Door like abilities, as Abundant Step is specifically called out.

RAI vs RAW. That said, Shift (Su) was released before Dimensional Agility. Use this information how you will.

Oh sorry, I think I misunderstood your post, I thought you were suggesting Shift as an alternative to Dimensional Agility, rather than a supplement. (Actually, I have argued against Dimensional Agility and Shift working together in the past, but I won't get into that now. I'd allow it as a GM if you are using it to make an interesting concept work, rather than trying to buff the already-overpowered conjuration wizard.)

Scarab Sages

Pathfinder Starfinder Society Subscriber

cleric, travel domain I believe.


I made a blind time oracle with the seer archetype. She was a priestess if Pharasma, she was awesome.

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