Seeking advice on a investigator


Advice


Sadly I dont get to play very often but when I can it is great...I realized on a couple characters atm I'm unsure where to go. (perhaps due to overthinking since that is where most of my hobby is) I was gonna ask where to go but then upon realization that what he can do might matter a bit more than the choices...ie one is perhaps more obvious than another.
That said I've reached 5th level as a investigator with a level dip in the fine art of fencing (ie swashbuckler) I enjoy being a generalist with this character. But it seems to be a fine edge however to be combat effective and skill based. That said I'm probably having more fun in this profession than I have in many awhile...
Ahem anyways I'm finding myself typing in character :P I actually love the complexity of the character and play him as fencing sherlock holmes going so far as to name him the french equivalent (he's a half elf so it works :) I'm struggling to explain how to ask the questions... Anyways I am relying heavily on alchemical allocation with this character With 3 uses a day and a slowly building stash of potions, currently I use a potion of heroism(5th level) and barkskin (caster level 12) With a potion of darkvision just in case. I plan to keep working on that so that is a major concept with the character. His skills are pretty high assuming the heroism and heightened awareness going I have 18 perception and 17 to disable device. He also has 18 Umd and 14+1D6+1 to knowledge skills. I have mutagen and quick study already. He hits with his rapier at +14 and 1D6+11+2 precision. His ac is around 29, 32 if he pops out his emergency wand of shield.
The question is at level 6 should I go trap spotter or go with extend potion. Then at 7 would you go with irori deific obedience or the feat to change the weapon damage on the rapier from piercing to a alternate damage type (forgot the name of the feat. Or am I missing something else?

Grand Lodge

Extended potion is great especially for things like invisibility sphere. There are a lot of things you can do with it.

Trap spotter can be worked around by playing smart and taking the time to search. For this reason I tend to skip it. It can be nice to not have to think about trap all the time.


Honestly at first i thought extend potion was worthless until i realized you can use it with alchemical allocation. Honestly I'm thinking about. Working around that (potion of fly etc)


The change the weapon damage type feat is Weapon Versatility. I suspect your knowledge skills will be good enough already and they'll get better as you improve your inspiration bonus, so go with that over deific obedience.


Ugh just realized i don't think i have the book. Don't think the feat is worth 12 bucks


Do you have inspired alchemy?


Not yet, that is pretty nice but not sure if I'll be able to get it before level 12. At level I plan to get combat inspiration, expanded inspiration, sickening offensive, trap spotter and if I could figure a way to make it work toppling strike could be fun. Heck even feats I'm getting fuzzy on.


It sounds like the feat you really want is Extra Investigator Talent then.


Your 5th level investigator would wreck my 9th level in a fight (with no prior prepping)

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