Please empower my Fireball


Advice


Could I have your best suggestions to strengthen my Fireball spell for my Sorcerer. So far we have Magical Lineage to work with. Thanks all.


The Blockbuster Wizard Guide for all your blasting needs.


Mind you, that's a link for a wizard specifically. You can use some of it but not all.

A few sorcerer-specific options. Several bloodlines, notably Orc and Draconic can add +1 per die of damage. The Crossblooded archetype can combine Orc and Draconic but I don't recommend it. Also Bloodline Mutations. You can take these in place of bloodline powers or bloodline feats. A Sorcerer's Robe can add a bloodline power to a spell effect 3/day.


Oops, did not notice the sorcerer part. Well, you can still use at least the recommended feats part of the guide.
Orc bloodline with Blood Havoc mutation will give you +2 per die without the drawbacks of crossblooded.

Sovereign Court RPG Superstar 2009 Top 32

Mage Tattoo adds +1 caster level, as does being a gnome.


Intensify Spell MetaMagic
Empower Spell Metamagic
Dazing Spell Metamagic


Flumefire Rage: Flat +1 damage per die on fire spells. Varisian Tattoo (Evocation) required (Tattooed Sorcerer archetype recommended)
Raging Blood: To get the most out of Flumefire Rage (that tasty +2 damage per die).
Mad Magic: To be able to cast spells while in a bloodrage. Alternatively, Furious Spell.

So, with Orc+Draconic bloodline, Flumefire Rage (while bloodraging), and Blood Havoc, you are looking at a 10d6+50 damage fireball (15d6+75 with caster level 15 and Intensified Spell metamagic/rod).

If you come across something with Fire resist/immunity, consider Elemental Spell to change the type, or my new favorite, Benthic Spell to bludgeon them to death instead. Spell gains the water descriptor, but still maintains the fire descriptor, so all that bonus to fire damage remains.


You can't take Bloodline mutations if you have an archetype that alters the bloodline powers that you replace with mutations. So no crossblooded or tattooed.
Edit: I think swapping the bloodline feat instead would make tattooed or crossblooded okay with mutations.


Are you sold on the Sorcerer? The Arcanist (particularly the Blood Arcanist, for access to the Orc bloodline) can do some silly things, particularly when spell perfection comes online at 15th level (being able to cast an intensified, maximized, empowered fireball with 6th, 7th, 8th, and 9th level spell slots, with lesser versions at every level down to 3.) You also get access to the admixture school (Acid fireballs! Cold fireballs!) via an exploit.


Ya we are level 2 right now unfortunately its my friends Sorcerer and we can't remake unless he dies of course.


WagnerSika wrote:
Edit: I think swapping the bloodline feat instead would make tattooed or crossblooded okay with mutations.

Yeah, I may not have clarified that but that was the intention.


DeathlessOne wrote:

Flumefire Rage: Flat +1 damage per die on fire spells. Varisian Tattoo (Evocation) required (Tattooed Sorcerer archetype recommended)

Raging Blood: To get the most out of Flumefire Rage (that tasty +2 damage per die).
Mad Magic: To be able to cast spells while in a bloodrage. Alternatively, Furious Spell.

So, with Orc+Draconic bloodline, Flumefire Rage (while bloodraging), and Blood Havoc, you are looking at a 10d6+50 damage fireball (15d6+75 with caster level 15 and Intensified Spell metamagic/rod).

If you come across something with Fire resist/immunity, consider Elemental Spell to change the type, or my new favorite, Benthic Spell to bludgeon them to death instead. Spell gains the water descriptor, but still maintains the fire descriptor, so all that bonus to fire damage remains.

I see the +1 from havoc and then the +1 from flumefire. The +1 from each of the bloodlines. (+4 per die so far) Where does the other bonus come from?

Hadn't seen benthic before that does seem helpful, particularly for sorcerers.


Ray-gun wrote:
I see the +1 from havoc and then the +1 from flumefire. The +1 from each of the bloodlines. (+4 per die so far) Where does the other bonus come from?

Flumefire becomes +2 if you're raging:

Flumefire Rage wrote:
If you are raging (such as when using bloodrage or affected by the rage spell), this damage increases to +2 points per die ... This feat does not otherwise grant you the ability to cast spells while raging.


Thanks avr.
Nice damage output but so many feats to take. Especially if you want spell perfection.
Ah well


Ray-gun wrote:

Thanks avr.

Nice damage output but so many feats to take. Especially if you want spell perfection.
Ah well

Its not too bad, since you need to be 15th level anyway to get Spell Perfection. If you forgo Mad Magic and pick up Furious Spell instead, that is one metamagic feat. Benthic spell doesn't have a rod, so you take that feat, there's two.

Anyway, I typically suggest the Raging Blood/Mad Magic route for a sorcerer that is planning on going the Crossblooded (Orc/Draconic) Sorcerer/Dragon Disciple Route. That way, you aren't just using Raging Blood as just a prerequisite, you can actually wade into melee too.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Please empower my Fireball All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice