Arassuil
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The closest thing that I can think of off the top of my head is the Quick Runner's Shirt. Although not as good as it used to be. And even then, it's convert a swift action to a move action.
Sir Thugsalot
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The closest thing that I can think of off the top of my head is the Quick Runner's Shirt. Although not as good as it used to be. And even then, it's convert a swift action to a move action.
While useful in other circumstances, it doesn't aid the cause of those who need to get two swifts off in a round. (Monks in particular are heavily stymied by action economy trying to use Ki.)
Arassuil
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While useful in other circumstances, it doesn't aid the cause of those who need to get two swifts off in a round. (Monks in particular are heavily stymied by action economy trying to use Ki.)
Well, as a Monk player myself, perhaps if I had more specifics, I might be able to help.
I assume one swift action is for the extra Ki point flurry attack?
Of course, if it's not for a Monk build, I might still be able to help ;-)
Deighton Thrane
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I don't know of anything that turns a move or swift into a free action, but I'm also pretty sure that's intentional. Gating abilities by swift actions has been a thing since the inquisitor came out, with 2 different swift action buffs.
Closest thing I can think of is things like contingency getting a spell off without an action (at the time the spell effect happens) or getting a move equivalent action while riding because you're not using your movement to actually move.
| Prof. Löwenzahn |
You are not asking for Monk specific stuff, so here we go:
Feats:
Blooded Arcane Strike - no Swift Action for Arcane Strike on Bloodragers
Quick draw - drawing weapons as free instead of move
Combat Style Master - changing/starting Styles as free instead of Swift, maybe relevant to your Monk
Rapid Reload - reloading light and Hand crossbows as free instead of move
or Crossbow Mastery to reload all crossbows as free Action
Magic items:
Quick Action Slippers - Standing from prone as free instead of move
Glove of Storing - storing/retrieving stuff as free Action instead of move
Not much class Feature related stuff, I think they do not intend to reduce Action economy of class Features (see the Mutagen Feature that is excluded from everything which reduces drinking liquids to something lesser than a Standard Action).
Arassuil
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Yup. It's a pain when you're a multiclass and can't Challenge/Smite/Fervor/whatever and take a Ki attack.
Apart from getting the GM to house rule something, you may be out of luck. I think a lot of class abilities are made swift action so you couldn't get multiple off on purpose. Not to mention the headaches of "I cast a Quickened Spell as a move action" which could come up.
You might have to stagger such abilities over multiple rounds, i.e. swift action to Challenge/Smite/Fervor on round 1 then move to the enemy (perhaps using a Standard for a further buff), and then rounds 2+ Ki extra flurry attack.
My PFS Monk (when I still played PFS) usually used to spend her standard action to buff herself with Mage Armor or Shield from her cracked vibrant purple prism ioun stone in the first round, then wander off to the enemy (using Exploit Weakness to bump up AC), and then Rage and Flurry the enemy. (She's an Urban Barbarian/Martial Artist).
Sir Thugsalot
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A Corset of Delicate Moves can turn a move into a swift 1/day....<spidey senses tingle><head off to Nethys>
Corset of Delicate Moves
Melee Tactics Toolbox pg. 28 (Amazon)
Aura faint transmutation; CL 5th
Slot chest; Price 2,000 gp; Weight —
Description
This tight-fitting garment of fine silk has thin bone ribbing sewn into it. Once per day as a move action, the wearer can take an additional swift action. This swift action can’t be used to cast a spell or spell-like ability. The shirt must be worn for 24 hours before this ability can be used.
Oh. Really. I see what you did there, Paizo. Yet another instance of you creating new feats and items whose appearance immediately shuts down ubiquitous totally-makes-sense options that players have been using for over a decade, namely "downgrading" a move-action into a swift, because it absolutely makes sense, and everybody and their kid sister's uncle does it.
But cometh the GM to say: "You must now wear this really fruity ladies garment that eats your chest slot to do that incredibly common thing you used to do all the time for free...once, but try not do anything even slightly cool or it won't work."
~ ~ ~
Hey, you know what I can still do as a free-action? ...get *pissed*.
Intense, seething, mutagenic, elemental, claws-poppin'-out-everywhere RAGE.
BRAWHHWHHWHWAAARRRGGGHHHH! (Where's my lance? Where's my bat? Things gonna die now....)
| DalmarWolf |
Yet another instance of you creating new feats and items whose appe:/arance immediately shuts down ubiquitous totally-makes-sense options that players have been using for over a decade, namely "downgrading" a move-action into a swift, because it absolutely makes sense, and everybody and their kid sister's uncle does it.
But cometh the GM to say: "You must now wear this really fruity ladies garment that eats your chest slot to do that incredibly common thing you used to do all the time for free...once, but try not do anything even slightly cool or it won't work."
Not sure about why a GM would have to point to that item when the PRD says this:
Swift Actions
A swift action consumes a very small amount of time, but represents a larger expenditure of effort than a free action. You can perform one swift action per turn without affecting your ability to perform other actions. In that regard, a swift action is like a free action. You can, however, perform only one single swift action per turn, regardless of what other actions you take. You can take a swift action anytime you would normally be allowed to take a free action. Swift actions usually involve spellcasting, activating a feat, or the activation of magic items.
It seems clear that the rules say you only get one.
Arassuil
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The Star Wars (Saga Edition) RPG had the ability to downgrade without any special abilities. In fact, there was lots of stuff that said "Spend 2 swift actions to...", which meant you could exchange your standard or move for a second swift. Of course, it removed iterative attacks and gave a bonus to all damage rolls equal to half your level to compensate. (You could gain extra attacks, but at a large expense of resources).
One of the better RPGs I've played in. Still had it's flaws though.
5e at least doesn't allow swapping other actions to get extra bonus actions either. Don't know about 4e.
You could gain extra actions in 4E by spending what was known as action points. You gained 1 at the start of the day (or more if you were higher level IIRC). You might have been able to gain more in other ways, I can't remember.
I can't say anything about 5E, as I only did the playtest and played in 2 games of organized play.
BRAWHHWHHWHWAAARRRGGGHHHH! (Where's my lance? Where's my bat? Things gonna die now....)
Don't forget your mount, good sir. It's the sturdy dire tiger, of course. Oh, and remember to use your Greater Beast Totem power.