Baron Set
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So my group just finished playing #6-23: The Darkest Abduction, and pretty much everyone hated it. Aside from the classical issues of railroading and horrible plot coherence, there seemed to be an even bigger problem.
We refer to this where I play as a "Screw the PCs" scenario, and probably the worst many of us have seen. But going forward, it seems to suggest an even bigger problem.
This encounter could have best been resolved by needlessly attacking an NPC. Is this the takeaway we want here? Next time someone suggests taking a purely murder-hobo approach, I have no argument to give them. It seems that either this is purposefully designed to screw over players or that its designed to give this message.
I cannot think of a scenario that we've enjoyed less, and that is a quite extensive list to consider.
Baron Set
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@GM ofAnything
We tried bartering items away in exchange, but were explicitly told that wasn't an option- is the scenario written otherwise?
@Bob Jonquet
I will definitely have everyone do that. It was a frustrating experience that seemed so counter-intuitive to what everyone else's pathfinder experience had been
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^this
From the scenario text:
likely gold, but possibly a magic item with an equivalent
market price. In Subtier 7–8, their price is...
Not fond of the scenario myself, but this particular problem was probably just the GM missing a line. You're still paying, so that's still a problem, but it doesn't have to be cash.
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I don't think Pathfinders shouldn't be particularly stingy when trying to rescue an abducted girl, so I don't see it as a penalty or punishment.
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This scenario is an interesting case study in player expectations not matching system expectations. Specifically how the amount you have to pay is well within the wealth-by-level guidelines for "expendables, consumables, and services" when split among the players. And this scenario actually offers slightly more gold than normal as a reward.
But as players we've gotten used to keeping all of our gold to spend on items.
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This scenario is an interesting case study in player expectations not matching system expectations. Specifically how the amount you have to pay is well within the wealth-by-level guidelines for "expendables, consumables, and services" when split among the players. And this scenario actually offers slightly more gold than normal as a reward.
But as players we've gotten used to keeping all of our gold to spend on items.
I don't know if I'd say that. Comparing to a few of my other chronicles, it might give extra gold equal to roughly 1/10 to 2/5 of the amount in question (assuming 6 players.) However, it actually gives less gold than some other scenarios I've played in the same season and tier.
Even if we assume that it's giving 20% of the amount back... that's still a semi-forced expenditure that the Society isn't reimbursing you for. Being forced to spend your own money to do the Society's job tends to leave a bad taste in people's mouth.
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Kevin Willis wrote:This scenario is an interesting case study in player expectations not matching system expectations. Specifically how the amount you have to pay is well within the wealth-by-level guidelines for "expendables, consumables, and services" when split among the players. And this scenario actually offers slightly more gold than normal as a reward.
But as players we've gotten used to keeping all of our gold to spend on items.
I don't know if I'd say that. Comparing to a few of my other chronicles, it might give extra gold equal to roughly 1/10 to 2/5 of the amount in question (assuming 6 players.) However, it actually gives less gold than some other scenarios I've played in the same season and tier.
Even if we assume that it's giving 20% of the amount back... that's still a semi-forced expenditure that the Society isn't reimbursing you for. Being forced to spend your own money to do the Society's job tends to leave a bad taste in people's mouth.
I'm curious if you similarly object to the 10-20gp bribes for information in tier 1-5 scenarios.
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shaventalz wrote:I'm curious if you similarly object to the 10-20gp bribes for information in tier 1-5 scenarios.Kevin Willis wrote:This scenario is an interesting case study in player expectations not matching system expectations. Specifically how the amount you have to pay is well within the wealth-by-level guidelines for "expendables, consumables, and services" when split among the players. And this scenario actually offers slightly more gold than normal as a reward.
But as players we've gotten used to keeping all of our gold to spend on items.
I don't know if I'd say that. Comparing to a few of my other chronicles, it might give extra gold equal to roughly 1/10 to 2/5 of the amount in question (assuming 6 players.) However, it actually gives less gold than some other scenarios I've played in the same season and tier.
Even if we assume that it's giving 20% of the amount back... that's still a semi-forced expenditure that the Society isn't reimbursing you for. Being forced to spend your own money to do the Society's job tends to leave a bad taste in people's mouth.
Proportionally, this is more like a 50-60 gold bribe per person in the 1-2 subtier.
Yes, I would object to that as well. 10-20gp split six ways isn't nearly as bad.
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I just look at it differently. As Pathfinders we get to keep all the loot while we adventure not to mention earning the Fame/prestige that comes with it that equates to free goods and services. Sure we risk our lives, but this is adventuring in Medieval times not working on Wall Street. Not to mention the meta side which is the enjoyment of the game and time with friends. Sometimes I have to spend a little to get my reward. Its not like you're giving up everything. So you have to spend a few gold pieces here and there, I just don't get why this is an issue. YMMV
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I just look at it differently. As Pathfinders we get to keep all the loot while we adventure not to mention earning the Fame/prestige that comes with it that equates to free goods and services. Sure we risk our lives, but this is adventuring in Medieval times not working on Wall Street. Not to mention the meta side which is the enjoyment of the game and time with friends. Sometimes I have to spend a little to get my reward. Its not like you're giving up everything. So you have to spend a few gold pieces here and there, I just don't get why this is an issue. YMMV
I personally don't mind spending a few here and there. But in situations like this, where it seems like other options, a well placed bluff, or some really awesome diplomacy could be rewarded for creative players. But essentially deus ex machina says, "Nope, gotta pay or fight." It completely negates anyone who makes their character to be a master negotiator. Am I suggesting that no "cost" should be paid and that someone who min/maxes the crap outta there diplomacy or bluff should be able to essentially, "get out of every encounter"? No. But they should be able to find a different option than pay significant gold or fight.
It was just a very poorly conceived scenario from the start to finish.
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Diplomacy does reduce the cost, as I recall.
Yup, it does. But it is still a contrived result that doesn't truly reflect the fact that characters of that level shouldn't have to have two options. There should have been leeway built in for creative solutions. Ultimately it may mean that some resource has to be expended, but a bit better constructed and it becomes a lot more palatable if the players think they've won.
Giving the GM tools by which to work so the NPCs might accept different things is also helpful. As it stands, its pay or fight. And the insult to injury, is its an encounter that really doesn't need to happen at all based on how the scenario reveals information prior to the encounter.
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I'm not a fan of how much "Diplomacy is mind-control" can creep into the game. I like that it has a meaningful effect, but doesn't completely negate the encounter.
Agreed, but the GM needs some tools by which to truly represent the NPCs and their needs/concerns. And allowing the PCs to come up with a creative solution that might require some resource expenditure but isn't just, <hand out> "Gimme or go away."
I don't want to make it sound like the GM I played under did a poor job. They did a good job, and generally do a great job of roleplaying NPCs. So if the scenario didn't give them enough to work with, I trust them on that.
I think I probably read through it as well, but its been a few years so I don't recall 100%. I just know that I had a very visceral reaction to the entire scenario, and that this encounter just felt really forced.
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6:23 is an odd scenario. I played it with my dark tapestry oracle (who is also rather odd, in that he thinks the gods of the tapestry are the ancient gods of the elves).
When I saw the chronicle sheet I was a bit shocked.
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Nefreet and I had a pretty terrible GM for it on top of it being a pretty terrible scenario. It was a rough, long night for all of us.
Which is sad, because I love the city and the idea behind the scenario. But the actual execution of it...
Luckily Dimension Door counts dead characters as Objects instead of adding them to the passenger count.
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I think I teleported us out.
Wasn't that the scenario where PhUnbalanced...
I remember having a good time. Played my creepy Wayang, and got to use the Craft skill he had max ranks in.
Maybe it was because it was at GenCon and I was just having a great weekend.
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My table was disappointed in that scenario as well, but our issue was mostly with how the investigation was handled. We were very close to pulling off a "scry and fry" and I think the only reason we didn't do it was that we thought we would miss some necessary encounters. Either that or we couldn't quite fit the whole party in the teleport, I forget which now.
Baron Set
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We would have been totally fine with either fighting it out or paying off with gear (had we thought those were options. We had actually been told to AVOID fighting so as to not lower the society's reputation in the city). Or, if we had known what a "favor" entails, even just paying with gold. We partly accepted that favor in the hopes it would be some interesting plot thing later that might come up, or even a penalty in a future scenario.
We DIDN'T think it would be a flat "lose your next prestige and fame." It honestly makes me hesitant to accept deals from now on, since they seem to have shifted from "this might be an interesting plot device later" to "lose stuff immediately just because."
Sorry, I know I sound bitter, but it really just came across as a big middle finger to everyone playing.
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I am actually pretty surprised by the hate here.
I handed back a brand new wand that I had just purchased and was reimbursed and thought no more of it. The RVC is actually the one who ran it for me and he made it a really fun time. I think I may have severely underestimated how skilled he was at making it a good time.
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I am actually pretty surprised by the hate here.
I handed back a brand new wand that I had just purchased and was reimbursed and thought no more of it. The RVC is actually the one who ran it for me and he made it a really fun time. I think I may have severely underestimated how skilled he was at making it a good time.
While I personally like your GM's decision to reimburse you the cost of the bribe paid, I don't see that in the scenario and so that would appear to be contrary to running it as written. Personally, I have to agree with the OP that this scenario does appear to reward "murder-hobo" tactics.
Edit: added spoiler tag
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I'm ok with there being an occasional no-win situation like this. It is immersive and puts a character's beliefs to the test: will they murder-hobo just because it is the optimum path? Also it is a break from the scenario equation which is necessary to keep the campaign interesting.
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Serisan wrote:** spoiler omitted **** spoiler omitted **
As such, we never even went near that portion of the scenario and skipped right to the ending stuff.
Primary: Capture or kill the boss.
Secondary: Don't annoy the red herring Leseige, be nice to the main abductee, and either take the boss alive or don't kill the noncombatants in the room.
If they skipped the main portion of the scenario, that takes care of secondary #1. The other stuff if all in the final encounter.
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Tallow wrote:** spoiler omitted **Serisan wrote:** spoiler omitted **** spoiler omitted **
As such, we never even went near that portion of the scenario and skipped right to the ending stuff.
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Douglas Edwards wrote:I am actually pretty surprised by the hate here.
I handed back a brand new wand that I had just purchased and was reimbursed and thought no more of it. The RVC is actually the one who ran it for me and he made it a really fun time. I think I may have severely underestimated how skilled he was at making it a good time.
While I personally like your GM's decision to reimburse you the cost of the bribe paid, I don't see that in the scenario and so that would appear to be contrary to running it as written. Personally, I have to agree with the OP that this scenario does appear to reward "murder-hobo" tactics.
** spoiler omitted **
Edit: added spoiler tag
No no, the party reimbursed me for their 6th of the cost.
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Overall I liked the scenario. I had brought a character that had done the first one, and while that particular encounter was questionable, my main dislike of the scenario was that I just didn't really care for the premise and was more hoping for a follow on to 1-19 the Darkest Vengeance. It sort of was, but not really.
I was really excited to, I thought, go to Cajun Country, but turns out it was sort of the opposite, which was a bit disappointing. I was disappointed that the scenario seemed to have forgotten about all the other abductees and forced the one I didn't really care about to be center stage, and that actually dealing with <putting to rest> the one NPC in the theater I wanted to was outside the scope of the scenario.
All in all, it wasn't terrible, but had gotten myself hyped up for things it suggested that never really came up or went the opposite direction I'd hoped for.
In that particular encounter, I will say it is the one and only time I have ever used, (or seen used) the Silver Crusade Vanity Cost of Beneficence, which sort of felt like cheating in a sense, but I took a pretty hefty portion of the cost for the group, which I was then reimbursed for partially. Will probably never see it used again.
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Serisan wrote:Really, because the sidebar on page 7 makes it pretty apparent that scry and grab isn't supposed to work particularly well here.** spoiler omitted **
As such, we never even went near that portion of the scenario and skipped right to the ending stuff.