Reincarnated Druid: Make the Ultimate Sacrifice--Again and Again!


Advice


So I made my first Time Lord reincarnated druid character, and if all goes well, Taluv will reach level 5 shortly, at which point the many lives feature kicks in and he'll become a living embodiment of the cycle of life and death and so forth and so on. In addition, at 7th level I'm likely to pick up Experimental Spellcaster (Purify [life]) to ease the transition from lifetime to lifetime. So, time to have some fun with this otherwise non-optimized, Con-dumped caster build!

Here's some ways I've thought of already:

[list]

  • Feat up to In Harm's Way. This doesn't seem great for a caster build though--ideally Taluv won't be in the front very often. Plus, probably only really helps if he's guarding a weaker NPC or cohort--other party members will be less squishy already. Plusplus, Combat Reflexes is a feat tax when you have 10 Str and a lagged wild shape ability. (Then again, there is the guided weapon propery...) Still, three feats is a lot.
  • Approach to melee. Invert a bag of holding filled to capacity with kegs of black powder. Cast spark. 5d6 per keg in a 20' burst is pretty decent. Slight risk that the bag of holding gets asploded too, but we're making omelettes here, right?
    3. Similar to 2, light up a necklace of fireballs with my highest-DC fire spell. If we're RAW-crazy, technically the necklace only goes up if it's being held or worn and Taluv fails the save, so he could hit himself with a flaming sphere or something. Expensive but very, very effective.
    4. Pathfinder savant my way to the blaze of glory spell. Technically, this one doesn't kill Taluv, but going unconscious in the middle of battle is a good way to end up killed, plus he can use it as he's dying from a massive hit already. PS costs a feat and some skill ranks, but we could use more Knowledge skills and Spellcraft/UMD goodness in the party anyway. Losing two druid ability levels is harsh, as is losing a casting level, but you can't have everything.
    5. Pathfinder savant my way to the detonate spell. I can even pick the energy type without metamagic or bloodline shenanigans!
    6. Craft custom wondrous items to let me do 4 and 5 without burning class levels. +5 to DC for missing the spell isn't too bad. Example: an exploding cigar's guideline price would be 7 * 4 * 50 gp = 1,400 (700 to craft) at a DC of 12 for not having detonate, so there's leeway for accepting any additional GM-imposed barriers.
    6. Staff of power retributive strike. Obviously not a realistic option until high levels. And Taluv might even live through it--better find a way to plane shift just in case. Should make a druish version, though.
    7. Get a wish or miracle from somewhere, ask for some relevant ability, and hope for the best.

    These are a start, but I'm always looking for ways to make Taluv's death mean something. So, why not crowdsource? How would you have your character take one for the team if you knew you could (probably!) come back from it every time?


  • blahpers wrote:
    3. Similar to 2, light up a necklace of fireballs with my highest-DC fire spell. If we're RAW-crazy, technically the necklace only goes up if it's being held or worn and Taluv fails the save, so he could hit himself with a flaming sphere or something. Expensive but very, very effective.

    It's even more effective is you can summon a Pugwampi...

    I have always wanted to do a reincarnation druid, and I think they would make great villains.

    - Use yourself as bait to draw the monsters into a trap.
    - Give yourself a poison/disease and feed yourself to the monster.


    Valandil Ancalime wrote:
    blahpers wrote:
    3. Similar to 2, light up a necklace of fireballs with my highest-DC fire spell. If we're RAW-crazy, technically the necklace only goes up if it's being held or worn and Taluv fails the save, so he could hit himself with a flaming sphere or something. Expensive but very, very effective.

    It's even more effective is you can summon a Pugwampi...

    I have always wanted to do a reincarnation druid, and I think they would make great villains.

    - Use yourself as bait to draw the monsters into a trap.
    - Give yourself a poison/disease and feed yourself to the monster.

    Good stuff! I forgot about the pugwampi....

    Regarding the second bullet...."TAINTED MEAT! TAINTED MEEEAT!". : D


    2 people marked this as a favorite.

    Fly into the air, wildshape yourself into a blue whale, and then use yourself as an improvised meteor strike.


    Shrink item, barrel of oil with a standard lit lamp glued to lid, drop it while flying.

    In your case, have the party arcane caster make a robe of useful items with 16 lit barrels. :)


    Flagged this for a move to the Advice forum. :P


    If you're going with the necklace of fireballs attempt, might I also suggest carrying a jar of Brown Mold with you, to immediately follow it up with cold damage. It's nonlethal, but it could help the party.


    You could also take a level of Cyclopean Seer, select the Flash of Insight revelation, and therefore be able to choose what race to be reincarnated into. Get your GM to agree to an expanded reincarnation table first.


    MadGnome wrote:
    You could also take a level of Cyclopean Seer, select the Flash of Insight revelation, and therefore be able to choose what race to be reincarnated into. Get your GM to agree to an expanded reincarnation table first.

    That’s absolutely brilliant! I’m playing one right now is level 5 and is about to level to 6th. I’m taking that level in Cyclopean Seer!

    Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Reincarnated Druid: Make the Ultimate Sacrifice--Again and Again! All Messageboards

    Want to post a reply? Sign in.