What saves are will based?


Advice


I know saves based on the mind are will saved but WHAT saves? What are all of them? Compulsion, emotion, sleep, mind control, and fear, those are the only ones I know off the top of my head.


There isn't a simple comprehensive list.

For example, Glitterdust is a Will save, but is a Conjuration (creation) spell.

While as a general rule the spell types you mention are usually based on Will saves, that's not always the case, and there are other spells (and supernatural abilities) that use Will saves despite being none of those things listed. {For example, Skin Tag is a Fear based spell that requires a Fortitude save, and Blasphemy is an Evocation (evil, sonic) spell that calls for a Will save.}


channel negative energy and inflict spells force will saves.

EDIT: and illusions


Saldiven wrote:

There isn't a simple comprehensive list.

For example, Glitterdust is a Will save, but is a Conjuration (creation) spell.

While as a general rule the spell types you mention are usually based on Will saves, that's not always the case, and there are other spells (and supernatural abilities) that use Will saves despite being none of those things listed. {For example, Skin Tag is a Fear based spell that requires a Fortitude save, and Blasphemy is an Evocation (evil, sonic) spell that calls for a Will save.}

Hmm...i see. I was hoping it was more simple than that. I'm trying to cover all my bases for will stuff. And was hoping to see what I need to plan for.


Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.


Saldiven wrote:

Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.

Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!


Curses are also Will Saves as well as effects from Plane Shift, and the always fun Prismatic Spells.

Those ones aren't Mind Affecting though which makes them super spooky.


It sounds like having low will can be extremely deadly


At the very low levels it's not such a problem from about 5+ it becomes a fairly big deal as the risk of your murdering your friends or standing their like a potato starts to go up


Java Man wrote:
Saldiven wrote:

Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.

Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!

I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.


ViConstantine wrote:
It sounds like having low will can be extremely deadly

The joke is that failed Fortitude and Reflex saves lead to a dead character, but a failed Will save leads to dead party members. And indeed, I've been in a party member where an enemy Dominated a min-maxed party member and told him to kill the party. That was seriously scary. He was so well-built we couldn't really restrain him, while on the other hand h3e could easily oneshot a party member in a single round.

Point is, I always try to boost Will saves because they're way more important than the other saves. Taking full damage from a Fireball is nasty, and getting poisoned sucks, but failing to resist a Dominate is a liability to the rest of the party.


Anguish wrote:
Java Man wrote:
Saldiven wrote:

Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.

Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!
I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.

The closest thing I can think of is Opposed Charisma checks for Charm spells and Possession; so you're probably right.


A good guideline is that if a save is absolutely devastating to the party for you to fail, it is probably a will save.


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ViConstantine wrote:
It sounds like having low will can be extremely deadly

Fortitude saves: typically if you fail these, you get hurt. Maybe it's ability score damage, maybe it's hitpoints, maybe it's paralysis, and maybe it even kills you.

Reflex saves: typically if you fail these, you get hurt. Usually it's hitpoints.

Will saves: typically if you fail these, your effectiveness is compromised. Maybe you go insane and attack your friends, maybe you'll give away your favorite possession, maybe you'll give up your most important secret. Basically, death is the best scenario with Will saves much of the time.


This is horrible. Our gm doesn't go out of his way to kill players, ever we just play for fun, but I reviewed the parties stats and saved. No one has will. We all have the same progression for it and our bonuses are weak. Mine is the best, oh f$*~.


Anguish wrote:
Java Man wrote:
Saldiven wrote:

Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.

Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!
I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.

Yup, I'm talking specifically about creature abilities, usually Supernatural in type, that require a save (Fort, Reflex, or Will) that specify that the save is made off of a different stat than it normally is. Here's a quick example of one that I knew that used a Cha based Will save:

Zuvembie


I once ran three succubi against a party of people with low will saves.

The ranger got dominated and shot the wizard to death in one round.

The bard, the cleric, and the alchemist escaped! And got dominated the next day when the succubi hunted them down.

I did manage to engineer a way for them to eventually get free and defeat the big bad, but it involved sending the three succubi away on their master's business. So they survived.

It then took three real-time years and 2 separate campaigns to finally kill them off.

Failing will saves is bad.


Saldiven wrote:
Anguish wrote:
Java Man wrote:
Saldiven wrote:

Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.

Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.

Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!
I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.

Yup, I'm talking specifically about creature abilities, usually Supernatural in type, that require a save (Fort, Reflex, or Will) that specify that the save is made off of a different stat than it normally is. Here's a quick example of one that I knew that used a Cha based Will save:

Zuvembie

The operative part of the ability description is "the save dc is (some stat) based." The save DC is the number the target needs to get to make the save. This is telling you which stat of the attacker is used to establish the DC, it is not telling you which stat modifier to defender uses to modify their saving throw. All wizard spells have their save DC based on intelligence (the caster's) but if a fireball is cast on my character (reflex save) my roll is modified by dex, like reflex saves are.

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