| Saldiven |
There isn't a simple comprehensive list.
For example, Glitterdust is a Will save, but is a Conjuration (creation) spell.
While as a general rule the spell types you mention are usually based on Will saves, that's not always the case, and there are other spells (and supernatural abilities) that use Will saves despite being none of those things listed. {For example, Skin Tag is a Fear based spell that requires a Fortitude save, and Blasphemy is an Evocation (evil, sonic) spell that calls for a Will save.}
| ViConstantine |
There isn't a simple comprehensive list.
For example, Glitterdust is a Will save, but is a Conjuration (creation) spell.
While as a general rule the spell types you mention are usually based on Will saves, that's not always the case, and there are other spells (and supernatural abilities) that use Will saves despite being none of those things listed. {For example, Skin Tag is a Fear based spell that requires a Fortitude save, and Blasphemy is an Evocation (evil, sonic) spell that calls for a Will save.}
Hmm...i see. I was hoping it was more simple than that. I'm trying to cover all my bases for will stuff. And was hoping to see what I need to plan for.
| Saldiven |
Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
| Java Man |
Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!
| Anguish |
Saldiven wrote:Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.
| Quentin Coldwater |
It sounds like having low will can be extremely deadly
The joke is that failed Fortitude and Reflex saves lead to a dead character, but a failed Will save leads to dead party members. And indeed, I've been in a party member where an enemy Dominated a min-maxed party member and told him to kill the party. That was seriously scary. He was so well-built we couldn't really restrain him, while on the other hand h3e could easily oneshot a party member in a single round.
Point is, I always try to boost Will saves because they're way more important than the other saves. Taking full damage from a Fireball is nasty, and getting poisoned sucks, but failing to resist a Dominate is a liability to the rest of the party.| Hubaris |
Java Man wrote:I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.Saldiven wrote:Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
The closest thing I can think of is Opposed Charisma checks for Charm spells and Possession; so you're probably right.
| Anguish |
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It sounds like having low will can be extremely deadly
Fortitude saves: typically if you fail these, you get hurt. Maybe it's ability score damage, maybe it's hitpoints, maybe it's paralysis, and maybe it even kills you.
Reflex saves: typically if you fail these, you get hurt. Usually it's hitpoints.
Will saves: typically if you fail these, your effectiveness is compromised. Maybe you go insane and attack your friends, maybe you'll give away your favorite possession, maybe you'll give up your most important secret. Basically, death is the best scenario with Will saves much of the time.
| Saldiven |
Java Man wrote:I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.Saldiven wrote:Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
Yup, I'm talking specifically about creature abilities, usually Supernatural in type, that require a save (Fort, Reflex, or Will) that specify that the save is made off of a different stat than it normally is. Here's a quick example of one that I knew that used a Cha based Will save:
| Tinalles |
I once ran three succubi against a party of people with low will saves.
The ranger got dominated and shot the wizard to death in one round.
The bard, the cleric, and the alchemist escaped! And got dominated the next day when the succubi hunted them down.
I did manage to engineer a way for them to eventually get free and defeat the big bad, but it involved sending the three succubi away on their master's business. So they survived.
It then took three real-time years and 2 separate campaigns to finally kill them off.
Failing will saves is bad.
| Java Man |
Anguish wrote:Java Man wrote:I think he's talking about monsters having abilities whose save DCs are calculated off of other stats. I'm not aware of anything anywhere that expects a saving throw calculated not using Wisdom.Saldiven wrote:Can you give an example of a time when a will save is forced to be based on another stat? I have never heard of or seen that!Oh, it gets even more obnoxious when you start running into poisons or creature abilities that force Will saves, but then make them based off of Cha or some other stat, rather than Wisdom.
Though, the vast majority of Will saves a character will absolutely not want to fail are going to be the Enchantment(charm) and Enchantment(compulsion) types. Nobody wants their character Dominated, Confused, or otherwise no longer under the player's control.
Yup, I'm talking specifically about creature abilities, usually Supernatural in type, that require a save (Fort, Reflex, or Will) that specify that the save is made off of a different stat than it normally is. Here's a quick example of one that I knew that used a Cha based Will save:
The operative part of the ability description is "the save dc is (some stat) based." The save DC is the number the target needs to get to make the save. This is telling you which stat of the attacker is used to establish the DC, it is not telling you which stat modifier to defender uses to modify their saving throw. All wizard spells have their save DC based on intelligence (the caster's) but if a fireball is cast on my character (reflex save) my roll is modified by dex, like reflex saves are.