Shadow wielding rogue?


Advice

Grand Lodge

Trying to figure out a workable way to build a rogue who can summon and wield shadow weapons, and maybe do a few other tricks using shadow related powers.

This would be for PFS play, so 20 point build, PFS legal sources only.

The minor/major magic talents could get the Shadow Weapon spell, but that seems less than ideal due to the will saves.

Kineticist using the void element and kinetic blade comes to mind, possibly using the newly legal kinetic knight archetype to avoid taking burn for using kinetic blade. 1-3 levels?

Warlock vigilante was another option that came to mind, 1 or 5 levels (5 would get touch attacks for all MB attacks and more spells)

Any other options out there for a shadow shaping roguish type?


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As far as I know, all of the shadow-themed weapons have the same will save issues as Shadow Weapon - including the Shadowcraft Weapons from Blood of Shadows.

I really like the Warlock Vigilante, but I think the Cabalist Vigilante might fit your theme better since it gets access to abilities like Living Shadow and Shadow Jump. It gets the Witch List so spells like Shadow Weapon are also an option. And while you can't summon weapons from thin air, you can summon them from your Tattoo Chamber.

If you want to stick to Rogue, I would try the Eldritch Scoundrel archetype since you get the Wizard Spell List which includes spells like Shadow Weapon.

For something a little different, take a look at the Gloom Chymist Alchemist. They can make shadowy bombs and get access to some thematic Discoveries.

Dipping a Rogue into Shadowdancer is always an option for picking up some shadow-themed abilities.


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The umbral gear rogue talent will allow you to make weapons out of shadow, among other things. No will saves involved but they're no better than ordinary weapons.

If you want a rogue-ish type though the questioner archetype on an investigator might be best. Like the eldritch scoundrel but you get a bunch of skill bonuses & studied combat rather than sneak attack, and the bard list which is just as good as the sorc/wiz one for shadow spells. An archaeologist bard works too if you prefer casting off charisma.


avr wrote:

The umbral gear rogue talent will allow you to make weapons out of shadow, among other things. No will saves involved but they're no better than ordinary weapons.

If you want a rogue-ish type though the questioner archetype on an investigator might be best. Like the eldritch scoundrel but you get a bunch of skill bonuses & studied combat rather than sneak attack, and the bard list which is just as good as the sorc/wiz one for shadow spells. An archaeologist bard works too if you prefer casting off charisma.

The investigator - questioner has problems with the armor...


My understanding of shadowcraft weapons is that the weapon damage die is minimized, but other damage die associated with the attack are not.

For example, a sneak attacking rogue. If you are dual wielding daggers, it is the difference between 1 and 1d4. At low levels it would be rough, because you wont have much damage from other sources. But as you level up, you the weapon damage becomes insignificant.

Grand Lodge

Some interesting choices. The Cabalist seems a bit too focused on the blood and necromancy side of things. Eldritch Scoundrel seems to give up too much rogue to get too little wizard, and really doesn't have the shadow shaping feel. Gloom Chymist is interesting, gonna have to read up some more on the alchemist class, see if it works for what I have in mind.

Grand Lodge

Shadowcraft weapons are not really a viable option. With the base cost being 12500gp before any enchantments, they are just too expensive. Plus they really don't fit the theme, since it is an actual item, not something the character summons/forms on their own.


Kineticists can also sort of pull this off. Void element, kinetic blade/whip and they frequently take dex for a good stealth score and are capable of making darkness on the go with the right talents. You won't be sneak attacking but you can certainly make a living shadow blade with the negative energy blast (watch out for undead).

Grand Lodge

I was kind of leaning towards either dipping 1 level in the kinetic knight archetype just to get the 0 burn kinetic blade. That or making it a more even split, like 5 rogue, 6 kineticist (or thereabouts). Then carrying a physical weapon for dealing with undead.


Isn't the shadow dancer prestige + shadow themed magic items pretty well what your after?

Grand Lodge

Yes, and no. Shadow Dancer has some of what I want, but lacks the ability to make shadow weapons, and I don't care for the whole dancer theme, feels too bardy for me. As for the shadow themed items, I was looking more for innate shadow based powers, not really magic items with shadowy powers, or arcane spellcasting with shadow discriptors.

Chaokineticist (Kineticist using the void element) seems like the closest match to what I am picturing. They can create shadow weapons using Kinetic Blade, and they can control shadows with various utility talents.

Multi-class that with a rogue (or rogue-like class) and it seems to be the closest to what my initial concept was.


I like this class for shadow weapons and more http://www.dandwiki.com/wiki/Shadow_Rogue_(3.5e_Class)
It’s not pathfinder but it work with it well.

Grand Lodge

Pretty neat. Unfortunately useless to me. As I stated in the OP, I play PFS, so only official Paizo materials are available.

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