KingOfAnything
|
Taenia
|
What is your goal with increasing your size? You cannot change size further after Wild Shaping or using any polymorph spell, they do not stack.
If you want to do more damage you can look at Strong Jaw, since that is an effective size increase and not an actual size increase.
You can also cast Vine Strike or Thorn Skin to further increase your damage by 1d6 each.
If you want more effects based on size, with Powerful Shape feat you are considered one size larger for special attacks.
| Atalius |
What is your goal with increasing your size? You cannot change size further after Wild Shaping or using any polymorph spell, they do not stack.
If you want to do more damage you can look at Strong Jaw, since that is an effective size increase and not an actual size increase.
You can also cast Vine Strike or Thorn Skin to further increase your damage by 1d6 each.
If you want more effects based on size, with Powerful Shape feat you are considered one size larger for special attacks.
Looking to increase my strength modifier, would I be able to cast Bull Strength on myself while wild shaped?
| Matthew Downie |
avr wrote:Assuming you have natural spell, yes you can cast bull's strength on yourself while in wildshape. It will stack with size bonuses but not with other enhancement bonuses.If I have two bull strength's memorized for the day can I cast both? do they stack on each other?
Bonuses do not stack with other bonuses of the same type (in this case, Enhancement). So no, you can't just cast Bull's Strength on yourself repeatedly.
But you could, for example, take a one level dip in Barbarian and rage for another +4 Strength bonus.
Taenia
|
| 1 person marked this as a favorite. |
Don't forget that a belt of giant's strength will still work so eventually you can get a +6 belt, this won't stack with Bull's Strength.
Are you increasing your str modifier for a specific purpose?
Accuracy? Use Greater Magic Fang to give yourself an enhancement bonus.
Damage? Greater Magic Fang, Power Attack, Strongjaw, Vinestrike etc.. can all increase damage.
Manuevers? Deadly Fighting plus Flanking, Improved Maneuver Feats, Dusty Rose Ioun Stone in a Wayfinder, Gauntlets of Skilled Manuever?
Sorry if I am sounding picky, just figure the more we know the more we can direct you to options.
| Atalius |
Don't forget that a belt of giant's strength will still work so eventually you can get a +6 belt, this won't stack with Bull's Strength.
Are you increasing your str modifier for a specific purpose?
Accuracy? Use Greater Magic Fang to give yourself an enhancement bonus.
Damage? Greater Magic Fang, Power Attack, Strongjaw, Vinestrike etc.. can all increase damage.
Manuevers? Deadly Fighting plus Flanking, Improved Maneuver Feats, Dusty Rose Ioun Stone in a Wayfinder, Gauntlets of Skilled Manuever?
Sorry if I am sounding picky, just figure the more we know the more we can direct you to options.
This is great, thank you. Yes all of the above, mostly for combat maneuvers so the strength increase is vital.
Taenia
|
So just so more to help
Cracked Pale Green Prism Ioun Stone costs 4k but adds a +1 competence bonus on attack rolls. This can increase accuracy and will also apply to all maneuvers.
One way to increase damage is to get as many attacks as possible. A number of plant forms have a lot of attacks, some have incredible reach. Grabbing combat reflexes and a decent dex can potentially result in more attacks. If the plant is roughly humanoid and/or has arms you could grab a Ring of Rat Fang or Helm of the Mammoth Lords to put on after wild shape to give you an additional bite or gore attack respectively.
I am a big fan of the grapple monster that is the Sargassum Fiend, and grabbing a ring of rat fang plus helm to put on (maybe) could give you a form that has good number of attacks and grab on 2 of them. For grapple you could grab by level 9 the following:
Improved Unarmed Strike, Imp Grapple, Power Attack, Natural Spell Obedience Falayna, Gauntlets of Skilled Maneuver, Belt of Giant Str +4, Dusty Rose Ioun Stone, Wayfinder, Cracked Pale Green Prism Ioun Stone
Starting with an 18 Str, 2 from levels 4 from belt 4 from Wild Shape you could have a grapple modifier:
Bab +6
Feats +6
Grab +8
Str +9
Gauntlets +2
Ioun Stone, Competence +1
Ioun Stone, Insight +2
Bred for War Trait +1
Size +1
for a total of +36 to grapple and can grapple Huge creatures.
Attack roles (assuming Greater Magic Fang on both Slams)
Bab +6
Str +9
Size -1
Greater Magic Fang +2
Ioun Stone, Competence +1
Power attack -2
for a total of +15/+15 for 2d8 + 15. Not great, but decent.
| WagnerSika |
So just so more to help
I am a big fan of the grapple monster that is the Sargassum Fiend, and grabbing a ring of rat fang plus helm to put on (maybe) could give you a form that has good number of attacks and grab on 2 of them. For grapple you could grab by level 9 the following:
Improved Unarmed Strike, Imp Grapple, Power Attack, Natural Spell Obedience Falayna, Gauntlets of Skilled Maneuver, Belt of Giant Str +4, Dusty Rose Ioun Stone, Wayfinder, Cracked Pale Green Prism Ioun Stone
Starting with an 18 Str, 2 from levels 4 from belt 4 from Wild Shape you could have a grapple modifier:Bab +6
Feats +6
Grab +8
Str +9
Gauntlets +2
Ioun Stone, Competence +1
Ioun Stone, Insight +2
Bred for War Trait +1
Size +1for a total of +36 to grapple and can grapple Huge creatures.
A sargassum fiend can grab Huge or smaller foes, and has a +8 racial bonus on grapple checks rather than the normal +4 bonus most creatures with grab possess.
I don't think Wildshape gives you the Sargassum Fiends +8 racial bonus to grapple checks.
Taenia
|
I do not see how you can differentiate between this line
If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, constrict, grab, and poison.
and this
Grab (Ex) A sargassum fiend can grab Huge or smaller foes, and has a +8 racial bonus on grapple checks rather than the normal +4 bonus most creatures with grab possess.
At no point does it ever say as the universal monster ability only. It says if the creature has ability X you get ability X. The fiend has Grab, you gain Grab.
If it was called Greater Grab, Impressive Grab or whatever, then you would be correct. As the ability is listed as one you gain, you gain that ability.
| WagnerSika |
Good point and you may be right, my druid hopes so :).
Still, you don't get other racial bonuses from wildhape which is why I'm tending to err on the side of caution with this one. I can see rulings going both ways but you have convinced me. Now, on to pester my GM. He has been kind and giving the animal forms their racial bonuses to stealth etc. so this is not a huge strecth.
| Atalius |
So just so more to help
Cracked Pale Green Prism Ioun Stone costs 4k but adds a +1 competence bonus on attack rolls. This can increase accuracy and will also apply to all maneuvers.
One way to increase damage is to get as many attacks as possible. A number of plant forms have a lot of attacks, some have incredible reach. Grabbing combat reflexes and a decent dex can potentially result in more attacks. If the plant is roughly humanoid and/or has arms you could grab a Ring of Rat Fang or Helm of the Mammoth Lords to put on after wild shape to give you an additional bite or gore attack respectively.
I am a big fan of the grapple monster that is the Sargassum Fiend, and grabbing a ring of rat fang plus helm to put on (maybe) could give you a form that has good number of attacks and grab on 2 of them. For grapple you could grab by level 9 the following:
Improved Unarmed Strike, Imp Grapple, Power Attack, Natural Spell Obedience Falayna, Gauntlets of Skilled Maneuver, Belt of Giant Str +4, Dusty Rose Ioun Stone, Wayfinder, Cracked Pale Green Prism Ioun Stone
Starting with an 18 Str, 2 from levels 4 from belt 4 from Wild Shape you could have a grapple modifier:Bab +6
Feats +6
Grab +8
Str +9
Gauntlets +2
Ioun Stone, Competence +1
Ioun Stone, Insight +2
Bred for War Trait +1
Size +1for a total of +36 to grapple and can grapple Huge creatures.
Attack roles (assuming Greater Magic Fang on both Slams)
Bab +6
Str +9
Size -1
Greater Magic Fang +2
Ioun Stone, Competence +1
Power attack -2for a total of +15/+15 for 2d8 + 15. Not great, but decent.
This is gold, my character is a grappling druid and my feats match these except for power attack I Have the others. The items I will work on acquiring. Thank you!
| Atalius |
So just so more to help
Cracked Pale Green Prism Ioun Stone costs 4k but adds a +1 competence bonus on attack rolls. This can increase accuracy and will also apply to all maneuvers.
One way to increase damage is to get as many attacks as possible. A number of plant forms have a lot of attacks, some have incredible reach. Grabbing combat reflexes and a decent dex can potentially result in more attacks. If the plant is roughly humanoid and/or has arms you could grab a Ring of Rat Fang or Helm of the Mammoth Lords to put on after wild shape to give you an additional bite or gore attack respectively.
I am a big fan of the grapple monster that is the Sargassum Fiend, and grabbing a ring of rat fang plus helm to put on (maybe) could give you a form that has good number of attacks and grab on 2 of them. For grapple you could grab by level 9 the following:
Improved Unarmed Strike, Imp Grapple, Power Attack, Natural Spell Obedience Falayna, Gauntlets of Skilled Maneuver, Belt of Giant Str +4, Dusty Rose Ioun Stone, Wayfinder, Cracked Pale Green Prism Ioun Stone
Starting with an 18 Str, 2 from levels 4 from belt 4 from Wild Shape you could have a grapple modifier:Bab +6
Feats +6
Grab +8
Str +9
Gauntlets +2
Ioun Stone, Competence +1
Ioun Stone, Insight +2
Bred for War Trait +1
Size +1for a total of +36 to grapple and can grapple Huge creatures.
Attack roles (assuming Greater Magic Fang on both Slams)
Bab +6
Str +9
Size -1
Greater Magic Fang +2
Ioun Stone, Competence +1
Power attack -2for a total of +15/+15 for 2d8 + 15. Not great, but decent.
Could I wear a ring of rat fangs in octopus form would it grant me the additional bite attack of 1D4 damage + STR modifier?
| avr |
The T-rex gets an iterative attack with the same bite, not a second and separate bite attack.
Re the new question: You can't put it on after wildshaping, but if you put it on before It should meld in and still function.