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This may seem like a stupid question but with the new rules allowing crafting for Alchemists, I want to make sure I am clear before I do it.
Crafting is clearly done during downtime, but how many checks can be made during each downtime? Is it as many as desired or needed, or is it only one? Obviously it would be rude to expect a GM to sit and watch you make an hour worth of checks, but is there a legitimate ruling on how many checks?
And similarly, does making crafting checks prevent you from also making a Day Job check? Can you do both in the same session?
Thanks as always.

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That 'new' FAQ entry sounds like the way the rulings have been for some time. Just consolidated to one entry.
Am I missing something? Did something actually change?
AFAIK in this case, no. They recently consolidated all the official posts and cleaned up the PFS FAQ page, and renamed it to Organized Play FAQ, in anticipation of SFS.

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Here's a question that came up yesterday, and we couldn't find the answer, though we probably just missed it some place obvious. How long does alchemical crafting actually take?
I ran a scenario where you get a mission briefing in Absalom, then take a ship to the location of the actual mission, which would take at least a few days, possibly weeks. Given that they were headed to a jungle, the party alchemist took the opportunity to make some anti-plague and anti-toxin to carry for the group. Rather than spend a long time researching the answer when we couldn't find it right away, we just handwaved it and said he had time to make 4 things of that low value level (one for each party member) over the couple of weeks on board ship.

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Here's a question that came up yesterday, and we couldn't find the answer, though we probably just missed it some place obvious. How long does alchemical crafting actually take?
I ran a scenario where you get a mission briefing in Absalom, then take a ship to the location of the actual mission, which would take at least a few days, possibly weeks. Given that they were headed to a jungle, the party alchemist took the opportunity to make some anti-plague and anti-toxin to carry for the group. Rather than spend a long time researching the answer when we couldn't find it right away, we just handwaved it and said he had time to make 4 things of that low value level (one for each party member) over the couple of weeks on board ship.
Would it not be the process listed in the Craft skill? Making a roll every week against the DC and accruing progress towards the price of the item?

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Would it not be the process listed in the Craft skill? Making a roll every week against the DC and accruing progress towards the price of the item?
It absolutely would be done with the standard Craft rules. Note that the Craft rules allows for daily checks, and alchemists get class features that allow them to craft alchemical items faster.

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Fromper wrote:Would it not be the process listed in the Craft skill? Making a roll every week against the DC and accruing progress towards the price of the item?Here's a question that came up yesterday, and we couldn't find the answer, though we probably just missed it some place obvious. How long does alchemical crafting actually take?
I ran a scenario where you get a mission briefing in Absalom, then take a ship to the location of the actual mission, which would take at least a few days, possibly weeks. Given that they were headed to a jungle, the party alchemist took the opportunity to make some anti-plague and anti-toxin to carry for the group. Rather than spend a long time researching the answer when we couldn't find it right away, we just handwaved it and said he had time to make 4 things of that low value level (one for each party member) over the couple of weeks on board ship.
Yes.
Short answer: If he can make exactly a DC 25 check while taking 10 he could make 3 antitoxins in 16.5 days. Less time if he gets a higher result. If he's 3rd level (and didn't give up the swift alchemy ability for an archetype) then it's half that time. If he can't make a DC 25 while taking 10 then you needed to roll it out.Using antitoxin as an example:
Item's Price in silver pieces = 500
Craft DC = 25
Daily progress = (Check result x DC)/7 = (Check result x 3.57)
When total progress = 500, item is complete
You can choose to voluntarily increase the DC by 10 to decrease the time required, so if you can tap a DC 35 the daily progress becomes (check result x 5).