How many attacks is this?


Rules Questions


I'm using hero lab, and there's no way this can be right.

Kasatha: Bard (Sandman) 5, Arcane Trickster 6, Ninja 2

Shurikens in all 4 hands

Flury of Stars
Rapid Shot

According to hero lab, this nets 17 attacks with shurikens in a single round.

As I understand this, it should be 8 attacks total.

1 at highest bonus normally
3 at highest bonus from Rapid Shot and Flurry of Stars
3 more at +6 from the off-hands
1 one more from the main hand

Am I right or do rapid shot and flurry of stars modify the off hand weapons as well? Greater invisibility turning all these into sneak attacks gets ugly quick.


I thought only the first in a series of attacks applied the sneak attack damage?


They're flat footed until they've taken a turn. Sneak attack on all of em XD

Also TC mentioned greater invisibility.


Well spit in my face and call me Sam.


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Lakesidefantasy wrote:
Well spit in my face and call me Sam.

I'm fairly sure this would violate the community guidelines of these forums...

Dark Archive

Assuming you have 24 dex, non-magical, non-masterwork shurikens, and no other buffs I believe your attacks will be:

Main-hand 4 shurikens @ +6, 1 shuriken @ +1
3 off-hand shurikens @ +2

For 8 total attacks at really low bonuses. Even being invisible you'll have some trouble hitting with that. Might want to pick up multiweapon fighting if your GM allows it.
Also see if you can talk your GM into using fractional BAB from PF unchained. Your bab would go from 7 to 9.


Hero Lab must have a different interpretation, because you're using multiple ranged attacks at the same base from multiple arms, suffering all the same penalties.

Try taking out one of the variables and discern where this multitude of extra attacks is coming from.


Ectar wrote:

Assuming you have 24 dex, non-magical, non-masterwork shurikens, and no other buffs I believe your attacks will be:

Main-hand 4 shurikens @ +6, 1 shuriken @ +1
3 off-hand shurikens @ +2

For 8 total attacks at really low bonuses. Even being invisible you'll have some trouble hitting with that. Might want to pick up multiweapon fighting if your GM allows it.
Also see if you can talk your GM into using fractional BAB from PF unchained. Your bab would go from 7 to 9.

I've got point blank shot, reckless aim, and weapon focus shuriken boosting my attack rolls. Good point with the multiweapon fighting, not sure what I was doing without that. Right now with non-masterwork shurikens, I'm looking at +12/+12/+12/+12/+12/+12/+12/+7, not the best, but against flatfooted spellcasters, that invokes the chunky salsa rule.

I'll ask about the fractional bab, but I think your math is off.
3.75 bard
1.5 ninja
3 arcane trickster
=8.25, rounded down to 8.


Your base allows for 2 attacks +base/+base -5, so with 4 arms throwing, that's 8 right there. Rapid shot gives you 1 extra attack, that's 9. So, hero lab is interpreting an extra two shurikens per hand from flurry of stars, which would be 8 more. That'll put you at 17, which is an error by my understanding.

You'll have to play with it to figure out where it's coming from.

Dark Archive

No, you right. I glossed over arcane trickster and assumed it was 3/4 bab.

Dark Archive

Koi, you don't get iteratives on your off-hand attacks.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Ectar wrote:
Koi, you don't get iteratives on your off-hand attacks.

Some people and possibly Hero lab interpret Improved Two-weapon fighting to grant iterative attacks to all off-hands for creatures with more than one off hand. Don't know if Xelah actually has the feat but Koi's reasoning of how the error of 17 attacks came to be sounds pretty reasonable.


When you get to some of the really wierd carp, HeroLabs is known to have problems. So 8 attacks not 17.

Throwing starts count as ammunition, right? So you could use a magic weapon or greater magic weapon to enchant a bundle of 50 temporarily?!?


Yes, they count as ammo.


You're right. I was assuming something like improved two-weapon fighting was being employed. I'm trying to figure out how hero lab would have him at 17 attacks.

Scarab Sages

Pathfinder Battles Case Subscriber; Pathfinder Maps, PF Special Edition, Starfinder Adventure Path, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Koi Eokei wrote:
Hero Lab must have a different interpretation, because you're using multiple ranged attacks at the same base from multiple arms, suffering all the same penalties.

It's not a rules interpretation. Hero Lab can't know which weapons you'll use for which attacks from certain abilities, so it shows you all possible attacks for all weapons.

For example, my two-weapon fighter who has one iterative and shows +11/+6 main hand and +11 offhand. If I am hasted, Hero Lab will show +12/+12/+7 main and +12/+12 off. This doesn't mean I go from three to five attacks, it means I could perform my extra Haste attack with either hand and it shows me the bonus for each weapon. Hero Lab relies on you to know how many attacks you actually get and which weapon you use for them.

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