| Xelah |
I'm using hero lab, and there's no way this can be right.
Kasatha: Bard (Sandman) 5, Arcane Trickster 6, Ninja 2
Shurikens in all 4 hands
Flury of Stars
Rapid Shot
According to hero lab, this nets 17 attacks with shurikens in a single round.
As I understand this, it should be 8 attacks total.
1 at highest bonus normally
3 at highest bonus from Rapid Shot and Flurry of Stars
3 more at +6 from the off-hands
1 one more from the main hand
Am I right or do rapid shot and flurry of stars modify the off hand weapons as well? Greater invisibility turning all these into sneak attacks gets ugly quick.
Ectar
|
Assuming you have 24 dex, non-magical, non-masterwork shurikens, and no other buffs I believe your attacks will be:
Main-hand 4 shurikens @ +6, 1 shuriken @ +1
3 off-hand shurikens @ +2
For 8 total attacks at really low bonuses. Even being invisible you'll have some trouble hitting with that. Might want to pick up multiweapon fighting if your GM allows it.
Also see if you can talk your GM into using fractional BAB from PF unchained. Your bab would go from 7 to 9.
| Xelah |
Assuming you have 24 dex, non-magical, non-masterwork shurikens, and no other buffs I believe your attacks will be:
Main-hand 4 shurikens @ +6, 1 shuriken @ +1
3 off-hand shurikens @ +2For 8 total attacks at really low bonuses. Even being invisible you'll have some trouble hitting with that. Might want to pick up multiweapon fighting if your GM allows it.
Also see if you can talk your GM into using fractional BAB from PF unchained. Your bab would go from 7 to 9.
I've got point blank shot, reckless aim, and weapon focus shuriken boosting my attack rolls. Good point with the multiweapon fighting, not sure what I was doing without that. Right now with non-masterwork shurikens, I'm looking at +12/+12/+12/+12/+12/+12/+12/+7, not the best, but against flatfooted spellcasters, that invokes the chunky salsa rule.
I'll ask about the fractional bab, but I think your math is off.
3.75 bard
1.5 ninja
3 arcane trickster
=8.25, rounded down to 8.
| Koi Eokei |
Your base allows for 2 attacks +base/+base -5, so with 4 arms throwing, that's 8 right there. Rapid shot gives you 1 extra attack, that's 9. So, hero lab is interpreting an extra two shurikens per hand from flurry of stars, which would be 8 more. That'll put you at 17, which is an error by my understanding.
You'll have to play with it to figure out where it's coming from.
| thewastedwalrus |
Koi, you don't get iteratives on your off-hand attacks.
Some people and possibly Hero lab interpret Improved Two-weapon fighting to grant iterative attacks to all off-hands for creatures with more than one off hand. Don't know if Xelah actually has the feat but Koi's reasoning of how the error of 17 attacks came to be sounds pretty reasonable.
TomParker
|
Hero Lab must have a different interpretation, because you're using multiple ranged attacks at the same base from multiple arms, suffering all the same penalties.
It's not a rules interpretation. Hero Lab can't know which weapons you'll use for which attacks from certain abilities, so it shows you all possible attacks for all weapons.
For example, my two-weapon fighter who has one iterative and shows +11/+6 main hand and +11 offhand. If I am hasted, Hero Lab will show +12/+12/+7 main and +12/+12 off. This doesn't mean I go from three to five attacks, it means I could perform my extra Haste attack with either hand and it shows me the bonus for each weapon. Hero Lab relies on you to know how many attacks you actually get and which weapon you use for them.