Please help me with my Empiricist Investigator for PFS.


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Inspector Pendergast wrote:

Investigators do indeed require UMD to activate wands.

Many people originally thought they didn't, that they worked like Alchemists, but it was eventually clarified that the two classes worked differently.

Thanks!

Scarab Sages

For the bandolier or adventurer's sash, the idea is that you're keeping items in a more readily accessible place. They don't actually affect action economy that much. The bandolier specifically says you use the retrieve a store item action and it still provokes. But most GMs seem to interpret it as you can draw a weapon-like object from a bandolier or adventurer's sash as part of a move action or as a move without provoking. So it gives you somewhere to store wands. I've run into GMs who don't like me just saying the wand is on my belt, and the bandolier is a cheap fix for that problem. That's especially true once you have more than one or two wands. You can also store potions and alchemical weapons in them, though potions and alchemical weapons are not weapon-like, so you have to use a move action, and it still provokes. Some GMs will more easily accept getting to those items quickly than getting to them in a backpack, even though it's the same action regardless.


Ferious Thune wrote:
For the bandolier or adventurer's sash, the idea is that you're keeping items in a more readily accessible place. They don't actually affect action economy that much. The bandolier specifically says you use the retrieve a store item action and it still provokes. But most GMs seem to interpret it as you can draw a weapon-like object from a bandolier or adventurer's sash as part of a move action or as a move without provoking. So it gives you somewhere to store wands. I've run into GMs who don't like me just saying the wand is on my belt, and the bandolier is a cheap fix for that problem. That's especially true once you have more than one or two wands. You can also store potions and alchemical weapons in them, though potions and alchemical weapons are not weapon-like, so you have to use a move action, and it still provokes. Some GMs will more easily accept getting to those items quickly than getting to them in a backpack, even though it's the same action regardless.

Thanks. It is annoying that the item descriptions are so vague given how specifically actions are normally described and categorized.

Grand Lodge

Ferious Thune wrote:
You can also store potions and alchemical weapons in them, though potions and alchemical weapons are not weapon-like, so you have to use a move action, and it still provokes.

Can you further explain to me how a weapon is not weapon-like?


claudekennilol wrote:
Can you further explain to me how a weapon is not weapon-like?

"Everything is a weapon." -- Jonathan Hemlock

Scarab Sages

I'm looking for a citation on the action to draw an alchemical weapon. Mainly it comes from them not being listed as weapons. They're listed as equipment. And nowhere in the section does it call them out as weapon-like. I'm happy to be wrong on that point, if that turns out to be the case. They've always been treated like potions in games I've been in. Move action to draw that provokes. I'll look for a reference when I'm not on my phone.

Silver Crusade RPG Superstar 2013 Top 8

slunkatron wrote:

Magical Items:

Investigator's Hat (7k) - +2 knowledge rolls to ID monsters, use inspiration roll with knowledge checks to add to attack rolls.

I presume you mean the Lepidstadt investigator's hat?

Silver Crusade RPG Superstar 2013 Top 8

claudekennilol wrote:
Ferious Thune wrote:
You can also store potions and alchemical weapons in them, though potions and alchemical weapons are not weapon-like, so you have to use a move action, and it still provokes.
Can you further explain to me how a weapon is not weapon-like?

Alchemical weapons are weapons in as much as they are used offensively. They are not shaped like a melee or ranged weapon.

PRD Combat wrote:
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

Grand Lodge

I agree that an alchemical weapon is not shaped like a sword. But by the very definition of what it is, it is shaped like a weapon because it is shaped like itself which is a weapon.

Scarab Sages

I didn't come up with any official citation. The rules are vague on it. I think my original perception of it, beyond just the way it's been ruled at the table, comes from the fact that in the Core Rulebook, they are listed under "Alchemical Items" and not called out as weapons. Ultimate Equipment introduced the "Alchemical Weapons" heading.

So it's probably ok to let them be drawn as part of a move. It makes fighting swarms less annoying.

"Alchemical Items" are explicitly restricted from being drawn as a free action using Quick Draw, so it's never going to end up in a situation where someone is throwing 6 alchemist's fires in a round, anyway.

Like I said, a bandolier doesn't even specifically say that the items stored in it are more accessible. And it calls out using the "retrieve a stored item action" to take items out of it. So strictly RAW, a bandolier is just a place to put things and doesn't help action economy at all. Including drawing weapons or weapon-like items. But I can't think of a GM that has ruled it that way at a table I've been at, and I don't, either. I have had a GM rule that I couldn't draw a wand as part of a move, because I didn't have a bandolier. So it's safer to get one.

Grand Lodge

Ferious Thune wrote:
I have had a GM rule that I couldn't draw a wand as part of a move, because I didn't have a bandolier.

facepalms


slunkatron wrote:
Thanks for the response. Good to know I am not completely off base with my build. I will definitely look for the Swashtigator. Didn't realize there was a clever name, lol.

Good Old Fruian Thistlefoot coined the phrase back in 2015. The name is very catchy and has become forum Lingo.

You can also just search the advice forums for the word Swashigator and see what kinds of builds there are and suggestions on the build.

I personally like the Elf race and The alternative racial Envoy. It gives you some useful SLAs.

Envoy wrote:
Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf’s level. This racial trait replaces elven magic.

You will not really need Elven Magic anyways.

Grand Lodge

claudekennilol wrote:
Ferious Thune wrote:
I have had a GM rule that I couldn't draw a wand as part of a move, because I didn't have a bandolier.
facepalms

I second that facepalm

I may be wrong be wrong but the Bandolier is not core. So you could have a wand at the ready before there was ever a Bandolier.

Silver Crusade RPG Superstar 2013 Top 8

claudekennilol wrote:
I agree that an alchemical weapon is not shaped like a sword. But by the very definition of what it is, it is shaped like a weapon because it is shaped like itself which is a weapon.

It isn't a weapon, it is an alchemical weapon, which is an object that is not weapon-like, so you can't draw it as part of a move action or with Quickdraw.

When the Core Rulebook was written (which is the context in which we need to interpret the rules for retrieving items) there was no such thing as an alchemical weapon. Alchemist's fire and acid were just alchemical items. The category of alchemical weapon was created later.

So when the Core Rulebook talks about drawing weapons they are talking about actual weapons (or weapon-like objects such as wands) not alchemical weapons.


If you look at the Quick Draw feat:

PRD wrote:

You can draw a weapon as a free action instead of as a move action. You can draw a hidden weapon (see the Sleight of Hand skill) as a move action.

A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow).
Alchemical items, potions, scrolls, and wands cannot be drawn quickly using this feat.

The feat specifically calls out wands as not applying to Quick Draw. I can easily see a GM using that to assume you can't draw it as part of a move.


We have a FAQ clarifying that you can draw wands as part of a move action.


Chess Pwn wrote:
We have a FAQ clarifying that you can draw wands as part of a move action.

I didn't realize that, then yeah seems pretty cut and dry.

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