25 years ago I last played rpgs. I think I was playing AD&D 2nd Edition. Anyway, I recently discovered Pathfinder. I say this so that everyone understands I am a bit overwhelmed with the multitude of options. I am pretty sure I probably am misunderstanding some things and probably just have others flat out wrong. Anyway, I have played two sessions: one as a 1st level unchained rogue and one as a 4th level pregen Paladin. Both were fun but in both sessions the party basically had no idea what was going on and ended up just murdering everything they came across essentially. Long story short, I want to know what is going on. I want a character who can understand his world and analyze its dangers but I also want to contribute to the party offensively and with buffs and healing if possible. I really like the idea of an Empiricist Investigator and have read as much as I can on these boards about them. I have the basics of a build but still have a lot to decide. I was hoping people on here could offer advice. I appreciate being corrected if wrong about anything so please do so freely. Sorry this will be a bit random and I will probably change tenses when referring to my character.
At the moment my build looks like this:
Variant Human, +2 INT, +2 DEX
STR 10 DEX 18 CON 14 INT 17 WIS 12 CHA 7
Traits: Student of Philosophy and Bruising Intellect. I love the idea of shifting all his skills toward my INT. I worry that this might be overkill as a combo though, especially since I will be taking the Empiricist Archetype. I am sure there must be other useful traits out there and would welcome suggestions.
1st Level as an Inspired Blade Swashbuckler. This gets weapon finesse and weapon focus for rapiers. Plus 5 panache which seems fun. Oh, and +1 BAB is also nice. Use my feat on Fencing Grace. It seems like this will make for a decent attacker right away although the AC worries me. I should have enough gold from the scenarios I have been in to buy a mithral shirt if that is allowed. And I guess he can use a buckler since he gets proficiency with them as a class feature.
2nd and subsequent levels in Empiricist Investigator. He should have 20 HP at 2nd level if I take my favored class in Investigator (10 HP at 1st level swashbuckler plus 2 for the CON, at 2nd level 5 plus 2 for CON plus 1 for FC). That doesn't seem too shabby. I imagine the attack at this point should be sufficient to contribute offensively given the DEX bonuses to attack and damage.
What I am stuck on is where to go next with the build. How can the character best be a valuable member of the party? I figure he will be relevant in any noncombat situation with all the skills shunting toward Intelligence, Inspiration, all the skill ranks from the class and INT, and trap finding and disarming. Plus if I leave an extract unmade I could make something to suit a situation (assuming I have a relevant formulae). I just have so many questions.
What skills should I be ranking up? I am tempted to try to be trained in all of the class ones I have but don't know whether that makes sense or whether I should pump certain ones.
What talents should I get? I know Mutagen and Infusion in some order and then likely quick study or maybe quick study second but after that I don't know. I am tempted by Amazing Inspiration, Expanded Inspiration, and Inspired Inspiration but again I wonder whether I am going overboard with the skills.
What Feat should I take at character level 3 (Investigator 2)? Combat reflexes seemed like it might be nice, especially if I use Long Arm. Is that something worth doing? In general, how can I stay relevant offensively until I get Combat Study and more extracts? And how to stay relevant after?
What 5 formulae should I learn to start or are generally really useful, The formulae that stood out ot me were the following: Comprehend Languages, Cure Light Wounds, Any of the 3 Detect spells (Doors, Metal, Undead), Expeditious retreat, Heightened Awareness, Identify, Jump, Keen Senses, Long arm.
What extracts and alchemical items should I have made and ready to use? I figure bumblefoot bags seem useful at the least.
As I said, I have a lot of questions. I am sure there are ones I have forgotten. I appreciate any input and advice.
tl;dr: I want to be able to understand the creatures and environments around me and still contribute to the party offensively and otherwise.