Help With Gestalt Wisdom Support / Blaster


Advice


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Pretty simple, just looking for ideas to build a character focused on buffing and blowing stuff up from the back. The party has a strength/charisma front liner and a dex/intellect rogueish type, so I am just trying to diversify and go Wisdom caster because I can.

I would like shaman or druid to be one of the classes but I need your help finding a combination that is fun to play and works well

We are able to use just about all 3rd party on the Paizo site and Thunderscape: World of Aden.

Thank you for any suggestions.


Does your GM allow Spheres of Power? You can definitely build a Wis-based Blaster with that, and it should be able to synergize well without being too overpowered thanks to the more linear growth of abilities.


BCWD wrote:

Pretty simple, just looking for ideas to build a character focused on buffing and blowing stuff up from the back. The party has a strength/charisma front liner and a dex/intellect rogueish type, so I am just trying to diversify and go Wisdom caster because I can.

I would like shaman or druid to be one of the classes but I need your help finding a combination that is fun to play and works well

We are able to use just about all 3rd party on the Paizo site and Thunderscape: World of Aden.

Thank you for any suggestions.

With the current setup, sorcerers make the best blasters with their abilities to add +damage to each die.

While you can't take full advantage of this on a wisdom build, you can do pretty well by taking empyreal sorcerer and the level 1 bloodline mutation for wisdom based sorcery, and +1 damage per die.

From there, spell focus(evocation)->Spell Specialization + Varisian/Mage's Tattoo.

If you're low level, you should go for a trait to add +1 caster level to a spell like burning hands.

If you start at higher levels, you should take both the traits that reduce metamagic cost of one specific spell (fireball?) by 1.

Make sure to get a rod of Selective Spell, and some rods of Elemental Spell.

Empower gives great returns when you add flat damage to each die.

As for how this becomes a support build, add Evangelist Cleric on the other side of the gestalt. Cleric buffs and status removal all day(I know it's boring, but your party will really appreciate it in the long run) + bardic music via the evangelist archetype.

Sorry it doesn't contain druid or shaman tho.


A Martial Kineticist is wisdom-based and can handle blasting; a Serendipity Shaman with the Life spirit can handle buffing.

The Overchannel and Talented feats are useful to improve psionic blasting, Selective Channel and Quick Channel help with buffing - the Serendipity Shaman hex to channel luck doesn't qualify you to pick Quick Channel but the life spirit does.


Keep in mind that the whole idea behind a gestalt character is to create a character whose abilities complement each other. You don’t want to use to classes that are similar or you are really weakening your character compared to other gestalt builds. Playing two spell casting classes is usually not a good idea because for the most part you can only cast one spell per turn. You want something that has abilities you can use together.

If you are going for a wisdom based caster I would suggest pairing it with unchained monk. For blasting a empyreal sorcerer would be best but you could use another class.


Honestly I'd just take an ecclisitheurge cleric with fire domain and whatever else you feel like. Monk, inquisitor, or even something charisma based.


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Thanks for the replies everyone!

We're not too worried about anyone overshadowing another player as everyone is either a thematic build or our one player who rolls everything randomly.

Seems we are adding spheres of power and I definitely want to try one of the high caster classes it adds.


On of my favorite Gestalt bases is Unchained Rogue + Warpriest. Two weapon fighting with greatsword damage dealing daggers with full sneak attack and dex to attack and damage. All saves, 8 skills, d8, buffs and healing from war priest Dex Con Wisdom.

Melee blaster with some support powers and spells


Unchained Monk//Druid
Unchained Monk//Shaman
Unchained Monk//Empyreal Sorcerer
Unchained Monk//Cleric
_______________________________________

Warpriest//Empyreal Sorcerer
Warpriest//Druid
Warpriest//Shaman

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Inquisitor//Empyreal Sorcerer
Inquisitor//Druid
Inquisitor//Shaman

________________________________________

Hunter//Empyreal Sorcerer
Hunter//Shaman

________________________________________

Gunslinger//Empyreal Sorcerer
Gunslinger//Shaman
Gunslinger//Cleric

Take your Pick your options are plentiful for a Wisdom Caster Gestalt.

Like others have said doing Double spell casting tends to not be too great as you can only cast 1 spell a round (2 with quicken). You should look for a class that has good Tools to fill in your other areas. Trying to get good HD, Saves, Better BaB, Skills, Abilities.

Grand Lodge

Great list Louise. Having played multi class builds of 3 of the monk gestalt combinations they would be great. A Warpriest druid sounds terrifying and makes me want a druid - like Warpriest archtypes.


Grandlounge wrote:

Great list Louise. Having played multi class builds of 3 of the monk gestalt combinations they would be great. A Warpriest druid sounds terrifying and makes me want a druid - like Warpriest archtypes.

Thank you I was trying to just form a helpful list.


What does warpriest uniquely bring to a blast focused Druid? Not that familiar with the class itself.

When I build a gestalt character (might as well say when I build a character), I tend to start with one class then see what the other classes are adding. Usually, if I'm playing a caster I will take a second casting class as my second for a deeper spell pool and unique boons to casting that they bring to the table. For example an admixture wizard will still bring elemental changing abilities to a sorcerer, which imo is better than good reflex/fort saves.

So if we start with a base Druid (caster focused). UnMonk brings to the table two good saves, full bab, evasion, a good armor buff, some monk tricks. I think we can do better as none of these focus on what makes a Druid caster good.


Feats being a big one and access to 6th level cleric spells.

If you get a Guided AoMF you have a great amount of combat potential. Or a decent Str score can get you good at combat when your out of spells or something manages to get ontop of you.

Ferver and blessings are also very nice. Nothing like swift action buffs and cures on yourself. Great action economy.

It's not the best on the list but it is worth mentioning because it is a martial that has a good use for wisdom.


You could combine with a Soulknife, probably the Soulbolt archetype if you want to hit from the back, and take Focused Offense as your level 4 Blade Skill, making attack and damage Wis-based, combine that with your Wis-based caster class. (Since you can create what your mindbolts look like, they could look like blasty-caster attacks for RP-purposes).


Unchained Monk//Empyreal Sorcerer has great synergy. No armor and no ASF, mage armor+WIS to AC, all good saves, high HD full BAB, 9th lvl arcane casting.

My favorite variation of this is scaled fist UMonk//draconic sorcerer+DD


But, if you don't want a melee capable character the high base attack only helps for touch attacks. An earth kineticist would get you more DR than the monk would get you armor. Air kineticist would get you free flying. Either would still give you high fort and reflex.

Shadow Lodge

Hm, druid//kineticist would be an interesting option. You only end up with medium BAB and HD and 4+Int skills, and none of the kineticist abilities directly improve your spellcasting. But you do get all good saves, a core blasting option, and good defenses and/or utility. The druid abilities in this case would add versatility/flexibility. It's also pretty thematic, and you wouldn't need to spend many resources to make good use of the kineticist abilities.

I'd stick with the energy blasts because your accuracy will probably be a bit low (only medium BAB for gestalt and less Dex since you need to invest in Wis), and you can switch to druid spells if you run into energy resistance. That would make air (electricity) and water (cold) my top picks. Both have useful infusions for battlefield control. Air has better mobility, but water has better defenses with shroud of water providing an extra-good bonus when unarmoured as in wild shape, and shimmering mirage adding a miss chance.

Wood with a positive blast, wood healer, and the kinetic chirurgeon archetype would be an interesting alternative. You'd get expanded condition removal options with paladin mercies, a solid area heal with healing blast, and breath of life. The positive energy blast only works on undead, but it has full effectiveness against incorporeal undead which is a nice tool to have in your box, and you can rely on druid for offense against other types of enemies. Wood utility is meh, though, especially with the druid getting access to a lot of it already. Elemental whispers would give you a familiar, though if you get the greater version you'll have to check with your GM about how to handle a wood or positive energy elemental (I'd suggest using a leshy instead). You'd probably want to branch out into air at level 7 to get access to more utility talents and a less limited blast type.

In contrast, Unmonk gives you quite strong defenses, some mobility (though not as much as the air kineticist), and limited utility, but doesn't help your main offensive style. Being able to punch things as a backup is nice, but a blaster/support druid doesn't get nearly as much out of the Unmonk gestalt as a martial one.

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