Galaxy Guide Explained

March 4th, 2025


The iconic pahtra solarian Dae tries to convince Iseph the android to visit a location on one of the maps and charts spread out on the ship’s console in front of them, while Chk Chk the shirren mystic shows off a souvenir from their travels.

"Strap in for a tour of the galaxy!”

Greetings, nufriends and old pals! It’s your buddy, Captain Concierge, here, explaining the great mysteries of Starfinder 2 Electric Skibididoo! Don’t worry, that’s not really what it’s called. I just made that up! I’m a virtual intelligence, so I get to do that. Now let’s get back to the facts!


This is a skittermander: a blue, six-armed furry alien wearing a captain’s hat and a friendly grin.

“Howdy, nufriend! I’m Captain Concierge, your friendly virtual intelligence guide to the galaxy and everything else.”

If you’re excited about playing Starfinder Second Edition, you probably want to learn more about the setting–the fictional universe the game takes place in. Galaxy Guide is a tour of Starfinder’s setting that’s sure to inspire countless games. It’s also a sourcebook full of tools for Game Masters (GMs) and players, whether you’re planning to play a prewritten adventure or create a homebrew campaign of your own! 

Starfinder Galaxy Guide builds on existing lore from Starfinder First Edition, providing updates to the setting following major events like the Drift Crisis and the recent explosion of Aucturn, which featured in A Cosmic Birthday. Epic struggles are unfolding between the despotic Veskarium and the ruthless Azlanti Star Empire, beginning with Empires Devoured and sparking consequences that ripple across the galaxy—and that’s only a taste of the dramatic events in StarfinderGalaxy Guide that might shape your Starfinder games!

This book is packed full of exciting new lore, including some wacky sectors of space you’ve never explored before. Get ready to launch into Kazmurg’s Absurdity, an unexplored sector of the galaxy created by former Starfinder Managing Creative Director Thurston Hillman. Kazmurg’s Absurdity is a vast, magically warped territory that can only be traversed using traditional maps. The Absurdity contains realms full of rich resources and bizarre cultures warred over by conniving empires, cruel daemons, and ruthless megacorporations. It’s the perfect place for an adventuring party interested in exploring uncharted space and discovering new worlds filled with ancient secrets and unimaginable treasures.

Starfinder Galaxy Guide is designed as a toolbox to help GMs tell different kinds of stories using the Starfinder rules and setting, but it’s full of content for players, too. Six new ancestries and six new archetypes provide plenty of options for creating characters. Get to know the most powerful and influential factions in the galaxy, tour major ports of call where you might spend downtime in your campaign, and visit local hot spots where narrative hooks to draw characters into the setting wait around every corner. StarfinderGalaxy Guide is your preview of the Starfinder galaxy–it is fuel to launch your campaign into Second Edition, or to blast your Pathfinder campaign into strange new worlds.


cropped head of captain concierge, a blue skittermander

Still with me? I should sum it up, gree? StarfinderGalaxy Guide contains….

  • A 2-sided poster featuring a political map of the Desna’s Path galaxy and an infographic of the Pact Worlds system, designed by Kyle Hunter.
  • Tools for telling common types of stories (like dystopian and horror) in your Starfinder campaigns and incorporating common elements such as high fantasy or advanced technology into your Starfinder or Pathfinder adventures.
  • Tons of new backgrounds designed for characters from the Starfinder galaxy!
  • Introduction to major and minor factions in the galaxy.
  • Six new archetypes.
  • Six new playable ancestries.
  • Gorgeous art, new lore, and inspiration for countless adventures!
  • The answers you’ve been waiting for about special topics like what happened to those corporate dark elves that lived on Apostae. (And perhaps other burning questions about the new ORC space frontier!)
  • AND THE BEST PART: All the rules in this book are fully compatible with Pathfinder Second Edition!!! That’s right; get ready to send your Pathfinder party through a portal to a faraway planet, or to give your Starfinder group a time machine. Or maybe you’d rather crash another spaceship into Golarion, Numeria style. The galaxy’s your oyster now.

Still not enough for you? Okay, then let’s take a closer look at some of the content in this book and show off some spoilertastic art!

Ancestries

There’s six new ancestries in this book. That’s right, that means that technically you’re going to have 16 ancestry options available to you in August, not to mention the two versatile heritages and Pathfinder legacy ancestries you can choose. Not bad, huh? Let’s talk a little more about those ancestries.

This is a contemplative, an enormous brain with green tubes sticking out of it and an atrophied body dangling below it. The contemplative’s casting a spell that warps reality

“You know how some characters in your party don’t have two braincells to rub together? This contemplative doesn’t have that problem.”)

Astrazoan: A shapeshifter who physically reshapes their own anatomy using specialized musculature rather than using magic to change forms. Sometimes they don’t get all the details of the change quite right—see if you can spot all the astrazoans in this book!

Contemplative: An engorged brain with a vestigial body whose ultimate tools are a superior intellect and psychic powers. Contemplatives live underground on Akiton where they ponder mathematical and metaphysical questions or convene in psychic forums.

Dragonkin: A humanoid dragon hybrid who can form a deep spiritual bond with one other creature. Dragonkin come from Triaxus and are the heart of the Skyfire Legion, a troop of bonded warriors who defend their planet alongside dragon allies.

Kalo: A graceful aquatic humanoid from Kalo-Mahoi, a watery moon orbiting Bretheda. An average kalo is both athletic and creative, and most are known for their outrageous but practical fashions.

Sarcesian: A humanoid spacefarer with energy wings who can survive in the void of space. Sarcesians live in isolated communities in the Diaspora or travel solar streams to distant locations.

Vlaka: A wolflike nomad from Lajok with an incredible sense of smell and unusual sensory adaptations. Vlakas who witnessed the rebirth of their dying sun, Sota, are marked with starburst patterns that match their natural blessing to kindle light.


Archetypes

If you think the factions in Starfinder Galaxy Guide are really cool, this book also contains six archetypes that let you play as a member of one of them! Here’s what the Starfinder team cooked up.

a pahtra dressed in green and brown robes,casting the verdant code spell, a spell that calls forth living flora from machinery.

“This pahtra is a member of the Xenowardens faction, who is also trained as the xenodruid archetype. The spell they’re casting is verdant code, a spell that calls forth living flora from machinery.”)

AbadarCorp Rep: Climb the corporate ladder as an AbadarCorp rep—if you think you have what it takes for the job.

Space Pirate: Pillage and plunder as a spacefaring freebooter! You’re probably one of the Free Captains, but you might be a lone captain or a lowly deckhand dreaming of commanding your own crew.

Hellknight: Become a ruthless warrior as fearsome as Hell itself and live by the Measure and the Chain. As a Hellknight, you belong to an ancient institution from Lost Golarion, but you’re free to embrace modernity, especially heavy armor and munitions.

Knight of Golarion: Protect your companions and unleash your righteous spirit while preserving the history and cultures of Lost Golarion. You might be a follower of the god Iomedae, a gallant knight, or a historian obsessed with pre-Gap antiquity.

Xenoarcheologist: Explore and catalog ancient ruins and priceless artifacts. Many xenoarchaeologists work for the Starfinder Society, but some are free agents or have ties to other factions.

Xenodruid: Form a mystic bond with a planet and unlock nature’s potential. Most xenodruids are pledged to defend the galaxy’s wilds as a Xenowarden.




That’s all I got, folks! If you want to know more, check out Starfinder Galaxy Guide here or at your friendly local gaming store!

—The Starfinder Team

More Paizo Blog.
Tags: Starfinder Starfinder Roleplaying Game Starfinder Second Edition
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13 people marked this as a favorite.

The Vlaka's sun did what?


8 people marked this as a favorite.

So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I would like to be a Contemplative Barbarian.


6 people marked this as a favorite.
TheTownsend wrote:
I would like to be a Contemplative Barbarian.

To better contemplate the mathematics of using a maul versus a great pick?


7 people marked this as a favorite.

First mention of Iomedae in 2E, woo!

Thinking of how to integrate these ancestries in Pathfinder, some work as being just visitors but some being enclaves drawn from other lore could be interesting.


How does the concept of a core rulebook work in the brave new world of Starfinder 2 Electric Skibididoo? Do we use the PF2e player core/etc and plug this book in as an expansion pack to make it spaaaaaaace flavour?


2 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
owls wrote:

How does the concept of a core rulebook work in the brave new world of Starfinder 2 Electric Skibididoo? Do we use the PF2e player core/etc and plug this book in as an expansion pack to make it spaaaaaaace flavour?

It's kinda alluded to in the article with them saying "technically you’re going to have 16 ancestry options available to you in August", but the Starfinder Player Core releases that month. I assume beforehand you can use the 2e playtest book or just modify PF core books as you say if you're really desperate for Starfinder 2e play before all the core books drop near the end of the year.


2 people marked this as a favorite.
Squark wrote:
The Vlaka's sun did what?

I would like to emphasize this question:

The sun did WHAT?

Paizo Employee

5 people marked this as a favorite.
Master Han Del of the Web wrote:
Squark wrote:
The Vlaka's sun did what?

I would like to emphasize this question:

The sun did WHAT?

Sota: I got better!


1 person marked this as a favorite.
Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

This is amazing, and fun, and just: *chefs kiss* perfect. I am so unbelievably excited!


2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
owls wrote:

How does the concept of a core rulebook work in the brave new world of Starfinder 2 Electric Skibididoo? Do we use the PF2e player core/etc and plug this book in as an expansion pack to make it spaaaaaaace flavour?

The Starfinder Core coming out this summer includes everything you need to play Starfinder, including all the basic rules, you do not need any Pathfinder books to play Starfinder.

But you can use the Starfinder stuff with your Pathfinder Game, and the reverse because they're compatible, and based off the playtest and some experience, I can tell you that it'll only shift the meta of an existing pathfinder game a bit, if at all.

Scarab Sages

1 person marked this as a favorite.

"Lost Golarion"??


11 people marked this as a favorite.

So looking forward to this! Also, is this the first time we are hearing the name of the galaxy proper? "Desna's Path Galaxy" is a very cool and evocative name.

I'm looking forward to seeing how all the archetypes work, but Hellknights especially. I imagine that would also be one of the easier to port over to PF2E, meaning it may be easier to meet Hellknight requirements.

TheTownsend wrote:

So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I would like to be a Contemplative Barbarian.

I'm considering a contemplative pistolero gunslinger, myself.

"The NyteTech XSG Handcannon contains eight rounds of ammunition. Now, I am aware of what you are pondering. You are pondering if I have fired all eight rounds, or only seven. The real question you should be contemplating is ... do you consider yourself fortunate? Well, do you, reprobate?"

Scarab Sages

1 person marked this as a favorite.

Thrilled for people to see this book!

Grand Lodge

10 people marked this as a favorite.
Pathfinder Adventure Path Subscriber
Arkat wrote:
"Lost Golarion"??

Lost Golarion has been a thing since the beginning of Starfinder! Golarion is VANISHED FROM THE UNIVERSE, the only thing present is Absalom Station.

Paizo Employee Organized Play Coordinator

10 people marked this as a favorite.
Perpdepog wrote:


TheTownsend wrote:

So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I would like to be a Contemplative Barbarian.

I'm considering a contemplative pistolero gunslinger, myself.

"The NyteTech XSG Handcannon contains eight rounds of ammunition. Now, I am aware of what you are pondering. You are pondering if I have fired all eight rounds, or only seven. The real question you should be contemplating is ... do you consider yourself fortunate? Well, do you, reprobate?"

I've put together a contemplative gunslinger who specializes in alchemical ammunition for my convention travels this year, and I think he's going to be delightful.


8 people marked this as a favorite.

"Vlakas who witnessed the rebirth of their dying sun, Sota, are marked with starburst patterns that match their natural blessing to kindle light."

That's right everyone.... LASER WOLVES 2.0


10 people marked this as a favorite.
Alex Speidel wrote:
Perpdepog wrote:


TheTownsend wrote:

So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I would like to be a Contemplative Barbarian.

I'm considering a contemplative pistolero gunslinger, myself.

"The NyteTech XSG Handcannon contains eight rounds of ammunition. Now, I am aware of what you are pondering. You are pondering if I have fired all eight rounds, or only seven. The real question you should be contemplating is ... do you consider yourself fortunate? Well, do you, reprobate?"

I've put together a contemplative gunslinger who specializes in alchemical ammunition for my convention travels this year, and I think he's going to be delightful.

"I shall defeat them with the power of my superior intellect and this gun I found!"

Hear me out, a whole party of sinister giant brains and not one Int focused class among them.

Second Seekers (Jadnura)

So much good stuff!


6 people marked this as a favorite.
Squark wrote:
The Vlaka's sun did what?

It was just laying down after having a good squawk but is totally fine now!


1 person marked this as a favorite.

Looking forward to the archetypes! An astrazoan AnadarCorp Rep envoy sounds like a great party face to go full sleazy corpo. I'm also interested to see what kind of primal casting xenodruid gets; it might serve as a more flavorful scifi druid multiclass.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Pathfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Roleplaying Game Superscriber

Excited to see some tasty lore tidbits being revealed!

On another note, when did Thurtson leave Paizo?? I didn't see the usual farewell blog. :(

Radiant Oath

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
VerBeeker wrote:

First mention of Iomedae in 2E, woo!

Thinking of how to integrate these ancestries in Pathfinder, some work as being just visitors but some being enclaves drawn from other lore could be interesting.

Woo indeed!

And I freaking DIG the expansion of the Knights of Golarion's ideals and mentality beyond just being "paladins IN SPAAAAAAACE!"

Paizo Employee

3 people marked this as a favorite.
kaid wrote:
Squark wrote:
The Vlaka's sun did what?
It was just laying down after having a good squawk but is totally fine now!

Probably pining for the hover boards.


1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Is this a new book coming out?


2 people marked this as a favorite.
VerBeeker wrote:

First mention of Iomedae in 2E, woo!

Thinking of how to integrate these ancestries in Pathfinder, some work as being just visitors but some being enclaves drawn from other lore could be interesting.

I'm pretty sure a PF2 AP has you briefly meet some Contemplatives on Akiton - who's to say a few didn't decide to make the trip back to Golarion with those heroes?

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber
Anorak wrote:

Excited to see some tasty lore tidbits being revealed!

On another note, when did Thurtson leave Paizo?? I didn't see the usual farewell blog. :(

I think he's now the Associate Publisher or some such thing.


3 people marked this as a favorite.
Terminalmancer wrote:
Anorak wrote:

Excited to see some tasty lore tidbits being revealed!

On another note, when did Thurtson leave Paizo?? I didn't see the usual farewell blog. :(

I think he's now the Associate Publisher or some such thing.

^ This! He's given the reigns over to Jenny for the role of Creative Director of Starfinder, and he's been promoted to Associate Publisher, which oversees all the games Paizo creates.


1 person marked this as a favorite.
raysbane wrote:
Is this a new book coming out?

Yep! This comes out at the beginning of May. Link to the product page found HERE!

Second Seekers (Jadnura)

3 people marked this as a favorite.
Pathfinder Starfinder Society Subscriber

Dae's art continues to rock, hard. Also - omg is that a slice of pizza on the ship's console?? Pizza confirmed in X-Finder lore! XD

TheTownsend wrote:
So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I really encourage you - and everyone else, for that matter - to give Starfinder itself a shot! Don't just think "neat, dogfolk in my Pathfinder game" :) Vlaka are their own unique thing, and - as you'll find out when the book comes out - aren't just space-dogfolk. (Or, heck, skip the line and read about them now!)


3 people marked this as a favorite.
keftiu wrote:
VerBeeker wrote:

First mention of Iomedae in 2E, woo!

Thinking of how to integrate these ancestries in Pathfinder, some work as being just visitors but some being enclaves drawn from other lore could be interesting.

I'm pretty sure a PF2 AP has you briefly meet some Contemplatives on Akiton - who's to say a few didn't decide to make the trip back to Golarion with those heroes?

Correct! It happens in

Spoiler:
Doorway to the Red Star, the penultimate adventure for Strength of Thousands.

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.


1 person marked this as a favorite.

I am VERY glad that Paizo has not forgotten the Valka.

...I'm also kinda sad, since that is where I was planning to hook up the other half the drift lane connecting my homebrew solar system to the rest of the Universe. You know, to maximize the furry. Now I need to figure something else out.

Anyone know of a planet that wouldn't mind having a drift lane connecting it to a black hole inhabited by an evil virus god and all the furries fighting him off?


"Vlaka: A wolflike nomad from Lajok with an incredible sense of smell..."

Smash cut to them having 30ft imprecise scent lol


3 people marked this as a favorite.
TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

From prior information scattered, the void elves of Starfinder remain with adjustment to lore to rmeove the drow-ism but keeping everything else.


1 person marked this as a favorite.
TheTownsend wrote:

So not only do we get full, updated Starfinder lore, but if so inclined we can now properly populate our fantasy games with dogfolk, dragonfolk, shapeshifting doppelgangers, and giant floating brains to boot?

I would like to be a Contemplative Barbarian.

Once you've played that character to it's completion, may I suggest you send out a copy of it's biography to every dictionary company you know of? I'm pretty sure you just created the most accurate definition of "Brain Damage" to ever exist.

Paizo Employee Senior Developer

6 people marked this as a favorite.
Ezekieru wrote:
Terminalmancer wrote:
Anorak wrote:

Excited to see some tasty lore tidbits being revealed!

On another note, when did Thurtson leave Paizo?? I didn't see the usual farewell blog. :(

I think he's now the Associate Publisher or some such thing.
^ This! He's given the reigns over to Jenny for the role of Creative Director of Starfinder, and he's been promoted to Associate Publisher, which oversees all the games Paizo creates.

Correct! Thurston is now Associate Publisher of Paizo and still acts as a professional mentor to me, but I'm the captain now. :P

Paizo Employee Senior Developer

2 people marked this as a favorite.
TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

Don't worry, that is not the plan! ^_^


3 people marked this as a favorite.
Jenny Jarzabski wrote:
TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

Don't worry, that is not the plan! ^_^

Did the orc and half-orc laborers develop class consciousness and overthrow their parasitic masters in a glorious revolution?

Dataphiles

There's a real chance I am going to be playing a Vlaka Xenodruid at Gen Con this year. Or a Dragonkin Hellknight...or...*head explodes*

Sovereign Court

1 person marked this as a favorite.

What is the crunch to fluff percentage in this book.
I am interested but sticking to 1E rules.

Advocates

2 people marked this as a favorite.
Justnobodyfqwl wrote:

"Vlakas who witnessed the rebirth of their dying sun, Sota, are marked with starburst patterns that match their natural blessing to kindle light."

That's right everyone.... LASER WOLVES 2.0

"You speak of my people as if we are not blesséd by the Dawnflower herself. It is almost as good as time as free pastries in break room of Knights of Golarion HQ."


3 people marked this as a favorite.
keftiu wrote:
I'm pretty sure a PF2 AP has you briefly meet some Contemplatives on Akiton - who's to say a few didn't decide to make the trip back to Golarion with those heroes?

Contemplatives have been part of PF since 1E. Distant Worlds, the gazetteer for the other planets in Golarion's solar system, includes the Contemplatives of Ashok in the chapter on Akiton and in its bestiary appendix.

On a side note, reading Distant Worlds for the first time a few years after reading Pact Worlds was quite fascinating! The Starfinder developers clearly used all that lore as starting points, but some worlds have changed MUCH more radically than others. (One example: The chapter on Apostae makes zero mention of the drow, so their dominance of the planet clearly dates to a much later period.)


1 person marked this as a favorite.
Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Tim Emrick wrote:
(One example: The chapter on Apostae [in Distant Worlds] makes zero mention of the drow, so their dominance of the planet clearly dates to a much later period.)

How/when this happened, along with the disappearance of the ilee and the origin of the astrazoans (IIRC, the astrazoans are genetically related to the ilee), are some of the "mysteries" of the Gap.

Cognates

2 people marked this as a favorite.
Master Han Del of the Web wrote:
Jenny Jarzabski wrote:
TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

Don't worry, that is not the plan! ^_^
Did the orc and half-orc laborers develop class consciousness and overthrow their parasitic masters in a glorious revolution?

I almost hope this isn't the case because that's a cracking adventure hook if I've ever heard one.


1 person marked this as a favorite.

Currently imagining a blind vlaka PC who doesn't get the hype around their own light powers.


Cylerist wrote:

What is the crunch to fluff percentage in this book.

I am interested but sticking to 1E rules.

Sounds like 6 Archetypes, 6 Species, and a bunch of Backgrounds, along with a bunch of lore - sounds like a little bit more mechanical meat to it than, say, the Lost Omens World Guide?


2 people marked this as a favorite.
BotBrain wrote:
Master Han Del of the Web wrote:
Jenny Jarzabski wrote:
TheMartyr781 wrote:

"what happened to those corporate dark elves that lived on Apostae."

Considering that the Drow have been retconned in Pathfinder, it wouldn't surprise me if the same is happening here. That will be disappointing if true.

Don't worry, that is not the plan! ^_^
Did the orc and half-orc laborers develop class consciousness and overthrow their parasitic masters in a glorious revolution?
I almost hope this isn't the case because that's a cracking adventure hook if I've ever heard one.

Cue the orcish versions of 'Which Side Are You On?' (Or 'We All Lift Together' if you're a recovering Warframe fan like me).

Grand Lodge

Arkat wrote:
"Lost Golarion"??

Oh yeah. Golarion vanished.

When did it vanish? How did it vanish? Where did it vanish to? Why did it vanish? What happened to that Omnicidal deity it was meant to serve as prison for?

No one knows. It all happened during the Gap, so no records or memories of what happened exist/remain. The Gods probably know, but they've responded to any inquiries about it with, "Everything is fine. Nothing is broken."

What's the Gap, you ask? It's a period of time (amount uncertain), during which Golarian vanished, all records/memories of it ceased to be, and no one remembers what was going on during that period.

Unsurprisingly, the Elves took it the hardest, what with their belief that their long live and long memories make them better than everybody that isn't an elf.


Dragonchess Player wrote:
Tim Emrick wrote:
(One example: The chapter on Apostae [in Distant Worlds] makes zero mention of the drow, so their dominance of the planet clearly dates to a much later period.)
How/when this happened, along with the disappearance of the ilee and the origin of the astrazoans (IIRC, the astrazoans are genetically related to the ilee), are some of the "mysteries" of the Gap.

My personal headcanon is that the ilee learned more and more of how to use the genetic-hybridizing machinery inside of Apostae, and the astrazoans are the forms they eventually devised that would allow them to have the best chance at survival, allow them to continue their culture's traditions of embracing difference in form and outlook, and allow them higher chances at having kids. The tragically low number of viable births the ilee were able to have, thanks to the essentially random mixing of parents' genetic code by the machines, was always the saddest part of the ilee's story to me, and I've always imagined it was something that weighed on them.


keftiu wrote:
Cylerist wrote:

What is the crunch to fluff percentage in this book.

I am interested but sticking to 1E rules.
Sounds like 6 Archetypes, 6 Species, and a bunch of Backgrounds, along with a bunch of lore - sounds like a little bit more mechanical meat to it than, say, the Lost Omens World Guide?

They really want to capture the cantina feel so getting in as many starfinder species up to PF2 compatible status as fast as they can is likely a high priority. So something like this in the galaxy guide makes a ton of sense get the stuff out there and ready so when the SF2 player core comes out it can take off running.

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