
Eigengrau |
Besides a magical bow, what are some must have magic items every archer should try to get?
Other than that magic quiver and Bracers of Archery and Gloves of Dueling, and state boost gear, I can only think of Boots of Speed and maybe some kind of flight items and stealth items.
What bow enchants are there?

Valinor, the Dragonhunter |
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Archery is the most powerful fighting style in Pathfinder, so what you need are countermeasures against its countermeasures (Duh):
Fogcutting Lenses are a must have against fog spells.
A Cyclonic bow will nulify Walls of Wind and Fickle Winds.
A horse in the first levels (and a flying mount later) will give you great mobility in the battlefield.
And that is all. Everything else is just a plus.
EDIT: A Silver Nocking Point is also useful before you can afford the Cyclonic property.

avr |

Your bow wants to be adaptive and perhaps eventually impervious. A goz mask is an alternative to fogcutting lenses.
Don't forget the arrows. There are a number of specialty arrows, flight, incendiary, trip etc., maybe splintercloud for a little use against swarms. Holy weapon balm and weapon blanches can be used to deal with some DR.
Some means of flight, levitation or climbing can be used to get out of reach of many melee goons.
Freedom of movement is a defence you will want eventually.

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Bracers of Falcon's Aim are cheaper and MUCH better than Lesser Bracers of Archery. Depending on your class, it might even be better than Bracers of Archer (the non-lesser kind) for a fraction of the price.
Note that Bracers of Falcon's aim have been changed in the new printing of Ultimate Equipment. They used to be too good for the price, I can't remember what they're like now so probably underwhelming.

Tabernero |
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Bracers of Falcon's Aim was errata'd into garbage, because that's how Paizo deals with slightly above average options: use the nuke when a scalpel would work. But, hey! If it's so awful no one even considers using it anymore, there's no problem, right? It's not like the people paid who money for the contents of the book have any right to making use of said content, right?
However, Bracers of Archery are so expensive for what they do, you might as well ignore them as well.
So... Either use the pre-errata BoFA or just outright ignore archery-related bracers of any kind and use the slot for something completely unrelated.

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In my experience, a Darkwood Composite Longbow with +Str bonus equal to your normal Str bonus is the best option.
Get the Attack bonus on it as high as you can and don't worry about enchantments. A +3 bow is probably going to be good enough for most of your adventuring career.
Adaptive is ok, but isn't often necessary and there's better stuff to spend 1000gp on.
Bypassing DR is your primary obstacle.
Always buy Cold Iron arrows. They're 2gp for 20; buy at least 5 quivers at level one and always keep your supply at that level.
You don't ever want to run out.
Next, get weapon blanch and apply it to additional quivers of Cold Iron Arrows:
20x Silver blanched Cold Iron arrows (22gp)
20x Adamantine blanched Cold Iron arrows (202gp)
20x Ghost Salt blanched Cold Iron arrows (402gp)
Also, 20x Blunt Arrows (2gp) can help with undead and some other things.
Skip the Efficient Quiver and buy a Handy Haversack. You can pull out your specialty quivers as a move action and you don't have to rummage around for the right ones that way.
If you know you're going to be fighting a particular type of enemy, investing in some Bane enchanted arrows isn't a terrible idea. They can be expensive, but +2 attack/+2+2d6 damage is totally worth it. You'll be glad you have 20 Dragon Bane arrows when you need them. (+1 Bane arrows are 166gp each, if you can find them)
Other than that:
Fog-Cutting Lenses are great, but cost 8000gp.
Fortifying Stone
Spare masterwork composite longbow (+your Str bonus)
Slippers of Spider Climbing

Anonymous Visitor 163 576 |

A melee weapon, just in case ; )
Dark wood underwater crossbow
Acid flasks and alchemists fire and holy water. Your aim is probably quite good.
A bola for taking prisoners. Just eat the -4, it's a touch attack.
Always keep some arrows outside any extra dimensional space. Dimensional anchor will wreck you, otherwise.
The boots that allow a 5ft step in difficult terrain can keep you from getting stabbed.
Be able to deal with invisibility, incorporeality, and monks.

Childeric, The Shatterer |

Wand of Gravity Bow spell (even better if you can trick...I mean talk your DM into allowing you to get the spell made permanent).
Once you can afford a +3 bow, cold iron/silver arrows are no longer needed; and once you can afford a +4 bow, neither are adamantine arrows.
Until then, Tomos's weapon blanch suggestion above is probably gonna be your best (or at least cheapest) way to deal with DR.
Unless you're an elf with the stabbing shot feat, always have a backup melee weapon.
Some way to fly &/or teleport is very useful, if not critical. Some people like to rely on the "party caster" for these types of buffs, but I personally prefer to have the ability myself incase they can't/won't provide the buff.