Read Magic for investigator?


Advice

Grand Lodge

I'm the only magically inclined character in my group. And while my spellcraft is astronomical (+20 at lvl 3), I'm wondering if there any wondrous items that will let me use read magic at will.


Very few

This would work and takes the headslot.

Monocle Eye slot that fits thematically. Tho most people prefer other items on the eye slot.

Elves have the Envoy Alternate Racial that I love to take on my Investigators and Alchemists. 1/day comprehend languages, detect magic, detect poison, and read magic. Helps to ID scrolls and other items in my down time and while in the field they offer some nice utility.


A dull grey ioun stone inset into a wayfinder is good for 1/day.


Helm of Comprehend Languages and Read-Magic

Grand Lodge

That monocle is perfect! Thanks ^_^

Sovereign Court

The monocle is very cool, but if your Spellcraft is so good, why did you need Read Magic in the first place?


claudekennilol wrote:
That monocle is perfect! Thanks ^_^

Your Welcome, Have fun!

Grand Lodge

Ascalaphus wrote:
The monocle is very cool, but if your Spellcraft is so good, why did you need Read Magic in the first place?

I feel like it would just fit the character. Plus, to me, having a monocle just screams investigator.

Sovereign Court

Hey, I like the monocle too, it's protective function is very nice.


I find the idea of wearing the monocle for 24 hours or more very amusing.


There's a special wayfinder that can do it too.

Grand Lodge

Chess Pwn wrote:
There's a special wayfinder that can do it too.

Is there? I don't see it in the PFS Primer or in the Field Guide. I've already got a Discerning Wayfinder (Detect Magic) which is far more important. I know I could have both, but that just seems silly from an in-game perspective.

Sovereign Court

If you are not opposed to taking a level in another class, medium is a good option. If you channel champion, you get 2 cantrips, +2 will, +1 fortitude, +1 attack, +3 to all non-spell damage rolls, proficiency in all martial weapons, and can turn a couple of missed attack rolls or fortitude saves into hits after the fact.

And you can swap champion out for one of the others during down time, if you take the legendary influence feat you can get spirit focus for champion(+1 attack/fort/damage/Str checks and skills) and skill focus(craft alchemy) for trickster to have a higher day job (if this was for PFS), toughness for guardian, etc.

Grand Lodge

I am opposed, but even if I weren't there's no way I'd ever consider taking a penalty to my int-based checks for this guy. Thanks for the suggestion, though.

(and actually that still wouldn't get me Read Magic..)

Sovereign Court

Read magic is a cantrip you can choose as a medium, along with detect magic. They are a 4 level spell casting list class​ by default, but do still get cantrips. Specifically 2 at level 1.

You don't take the int penalty until you have 3 points of influence. You start with 1 point of influence and each use of spirit surge costs 1. You can also grade our your lesser power (weapon proficiencies) for 2 free uses per day. If you take the legendary influence feat it starts you at 2 for the day instead of 1.
Basically, once you have used your free uses for the day and are at 2 influence you need to decide if adding 1d6 to a failed fortitude save or attack roll is worth losing your cantrips and taking a -1/-2 to int checks and skills.

If failing the fortitude save kills you... it may be worth taking the penalty...


Cloak of the Hedge Wizard (Divination) grants unlimited Detect magic (and a few other useful once per day abilities) - many people prefer a cloak of resistance but flavor wise the cloak of the hedge wizard can be really nice (I had one on a Lore Warden/Rogue/Monk PFS character who from level 1 tended to have better Spellcraft than most arcane casters. For the price one of the better means of unlimited not limited use detect magic. Keep in mind that many of the once a day use of detect magic don't actually grant it for sufficient duration to do much beyond identifying a single item.

Personal as a GM I don't get why the Investigator of all classes doesn't have access to detect or read magic natively.


claudekennilol wrote:
Chess Pwn wrote:
There's a special wayfinder that can do it too.
Is there? I don't see it in the PFS Primer or in the Field Guide. I've already got a Discerning Wayfinder (Detect Magic) which is far more important. I know I could have both, but that just seems silly from an in-game perspective.

Ah yup, that's the one I was thinking of. I just assumed that was the spell in question. That's what I get for skimming.


Questioner archetype has cantrips.

Sovereign Court

Rycaut wrote:

Cloak of the Hedge Wizard (Divination) grants unlimited Detect magic (and a few other useful once per day abilities) - many people prefer a cloak of resistance but flavor wise the cloak of the hedge wizard can be really nice (I had one on a Lore Warden/Rogue/Monk PFS character who from level 1 tended to have better Spellcraft than most arcane casters. For the price one of the better means of unlimited not limited use detect magic. Keep in mind that many of the once a day use of detect magic don't actually grant it for sufficient duration to do much beyond identifying a single item.

Personal as a GM I don't get why the Investigator of all classes doesn't have access to detect or read magic natively.

Another option of 'cheap' detect magic is the Lantern of Auras, 500 gp cheaper then the cloak and doesn't take up your shoulder slot. And you can identify as a full round action instead of concentrating on the spell for 3 rounds.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Another option is to take Minor Magic as an Investigator talent. It is in the list for Rogue talents that an Investigator can take.


Firebug wrote:
Another option of 'cheap' detect magic is the Lantern of Auras, 500 gp cheaper then the cloak and doesn't take up your shoulder slot. And you can identify as a full round action instead of concentrating on the spell for 3 rounds.

Actually if I'm reading the item correctly you have to spend a full round action for each of the three rounds.

However notably it shows these aura to EVERYONE - so ANYONE can make these checks - just on whatever the light is shined upon but this is a potentially mixed blessing depending on how you GM interprets things - for the right party it would potentially allow multiple people to try their hand at identifying even folks who don't have access to detect manage but do know knowledge arcana for finding spell schools or have spellcraft for identifying items.

But generally I would probably suggest the cloak as outright casting of detect magic is typically more discrete.

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