
Saraphali |
I've seen the threads that have came before this one and I know it's impossible...
but I'm stupid and stubborn!
Either I figure out how to get a prosthetic arm or I figure out how to use a two handed weapon in one hand.
I ask this rediculous question because we aren't allowed to use the third party prosthetic rules and I really want a mundane or enchanted replacement for my missing limb (regeneration is cheating!)
Perhaps a tumor familiar?
Maybe a new wondrous item?
Why can't I swing a sharp metal stick with one hand!?
I have no idea so I ask for your insight, thank you.

Helpful Harry |

Titan Mauler Barbarian
Jotungrip (Ex): At 2nd level, a titan mauler may choose to wield a two-handed weapon in one hand with a –2 penalty on attack rolls while doing so. The weapon must be appropriately sized for her, and it is treated as one-handed when determining the effect of Power Attack, Strength bonus to damage, and the like. This ability replaces uncanny dodge.
Alchemist
Vestigial Arm (Ex): The alchemist gains a new arm (left or right) on his torso. The arm is fully under his control and cannot be concealed except with magic or bulky clothing. The arm does not give the alchemist any extra attacks or actions per round, though the arm can wield a weapon and make attacks as part of the alchemist's attack routine (using two-weapon fighting). The arm can manipulate or hold items as well as the alchemist's original arms (for example, allowing the alchemist to use one hand to wield a weapon, another hand to hold a potion, and the third hand to throw a bomb). The arm has its own "hand" and "ring" magic item slots (though the alchemist can still only wear two rings and two hand magic items at a time). An alchemist may take this discovery up to two times.

Saraphali |
Ah! Helpful thanks Harry, however those would only work if I wasn't an occultist/ninja... definitely a fantastic thing to remember though thanks.
The smaller stick may not work as I'm quite invested in the elvish weapon style feats, I'll take a look and see what toothpicks I can use with them if I can retrain my weapon focus feats. Thanks for the wisdom Bill.

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Look man.
I don't want to be that guy, but I'm about to.
I disagree with the vast majority of posts that tell other players that they are doing bad wrong fun. I really, really do.
So please understand me that while this sort of silliness might be good for your game, and if your group has fun with it, then please go ahead and do it all day long.
But I don't get it.
I just don't understand.
Who looks at a great sword, or a great axe, or a bastard sword, or whatever enormous piece of weaponry you are wanting to use, and says to themselves "Now then, I wish to use this one handed....because......"
and that's where I draw the line. I cannot fathom that anyone would have an answer for what lies beyond the "because" part.
And yes, I know, anime.
Which is also something I don't get.
I don't mind you young whippersnappers walking on my yard. Too much.
But dagnabbit, get off my lawn!

Saraphali |
But I don't get it.I just don't understand.
Who looks at a great sword, or a great axe, or a bastard sword, or whatever enormous piece of weaponry you are wanting to use, and says to themselves "Now then, I wish to use this one handed....because......"
and that's where I draw the line. I cannot fathom that anyone would have an answer for what lies beyond the "because" part.
And yes, I know, anime.
Which is also something I don't get.
Oh well no its cause I lost my arm... and if you've ever picked up a "greatsword" you'd notice it doesn't weigh a feather over 25 pounds. I've swung pole maces and great axes with one hand before, I'm not trying to metagame or anything just trying to find a workaround that the character would take.
You know before the GM has to houserule anything or the party has to shell out good platinum for my stupid armless keaster, Good point though.
Bastards swords don't work with the elf fighting style feats (technicaly bastards swords are longswords) thanks though Storm! I might just grab a dueling sword and cry to myself now...
Cause the GM only allows 10/10 class splits... can't dip, can't collect 100 silver, can't pass go... thanks Klorox. Guess i'll take my leave thanks for the insight!

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If you've devoted too much to use a particular weapon and don't want cross class into appropriate classes to get the abilities Harry mentioned, AND you don't want to take a Regen spell and roleplay that into an enchanted prostetic that maybe you can't take off because it has to attach itself to the host and it will lose it's enchantment if it's ever taken off forcibly.
Then the last idea I have for you is get a small sized weapon of the type you've been using, you will take a -2 to hit until you can get a feat to reduce that penalty (Pretty sure there is one, just can't think of what it is atm, and have to go to work!)

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Cybernetic Arm
Price 4,750 gp; Slot arm; Weight 9 lbs.; Install DC 28; Implantation 2
A cybernetic arm completely replaces a normal arm, from the shoulder to the hand. It can take the place of an arm lost to a severing wound. The arm is fully functional and no different in appearance from a regular arm, although cyberart can be added to the arm at no additional cost. A cybernetic arm does not increase a user's Strength score. If a creature has two cybernetic arms, it can lift and carry double the normal maximum weight for that creature's Strength and size, and it gains a +5 circumstance bonus on Climb checks. A character who wields a one-handed or light weapon with a cybernetic arm gains a +5 bonus to CMD against disarm attempts; two cybernetic arms do not increase this bonus, but do allow the bonus to apply to two-handed weapons.
Construction
Craft DC 25; Cost 2,375 gp
Craft Cybertech, cybernetics lab

Bill Dunn |

Ah! Helpful thanks Harry, however those would only work if I wasn't an occultist/ninja... definitely a fantastic thing to remember though thanks.
The smaller stick may not work as I'm quite invested in the elvish weapon style feats, I'll take a look and see what toothpicks I can use with them if I can retrain my weapon focus feats. Thanks for the wisdom Bill.
Consider retraining those feats? Maybe going on quest for a way to replace the arm? I find those kinds of in-character story arcs more compelling than raiding the rules for wielding 2-handed weapons in one hand.

Snowlilly |

Ask your GM why they decided to cut your arm off in the first place.
Where are the rules for severing limbs?
Sounds to me like your GM wanted to nerf you for some reason.
Cure the cause, not the symptom.
I've seen specific scenarios that called out results like this.
The Skull & Shackles AP has rules for permanent injuries.

Arbane the Terrible |
There are very few ways to lose a limb in Pathfinder and the normal process is to use regeneration to recover them if lost.
Regenerate IS a level 7 spell, which means it's not all that common.
(I find it hilarious that it's significantly easier to bring someone back from the dead than to regrow a missing hand.)
Klorox |

Well, IF the cleric you can find is precisely lvl 13... high lvl casters are not that common (except in my own campaign world where characters are to tread softly lest they anger stronger folk than themselves), and you might have to ask somebody significantly more powerful than strictly necessary, simply because there's nobody else available/willing.
Also, it's a market thing, and if the guy you contact controls the market, he might demand a steeper price for the service... like, try assking for healing services from an evil temple because Evil has a monopoly on powerful enough priests in the area. Asmodeus might not turn you down, but you might not like the terms of the contract.

Saldiven |
Well, IF the cleric you can find is precisely lvl 13... high lvl casters are not that common (except in my own campaign world where characters are to tread softly lest they anger stronger folk than themselves), and you might have to ask somebody significantly more powerful than strictly necessary, simply because there's nobody else available/willing.
The Game Mastery Guide suggests that an settlement of "Large City" or larger (population 10,000+) should have level 7 spell casting available.
While I think the population numbers Paizo grants for the classifications of "Large City" and the like are way too low based on historical population numbers of medieval cities, the concept is the same. Pretty much any "Large City" should have someone willing to cast Regeneration for hire.
{Paizo seems to think a city of 25,000+ is the largest classification of city. By medieval terms, that would be a big town. By 1300, London had 80K people, Beijing and Cairo were over 400K, Cologne was over 50K, Ghent over 60K, Hangzhou 500K, Milan 200K, Paris 200K, etc.}

Ridiculon |

I wanted a character that dual wields great swords..... the closest I've come is to make a kasatha character since they have four arms. Technically each greatsword is wielded by 2 hands. Also if I choose Titan mauler I could theoretically wield 4 greatswords 1 handed.
May i direct you this way?