Is there a feat that makes my criticals hit harder?


Advice


I feel that there was one that increased damage from x2 to x3, but I cannot find it.

What other ways are there to make critical hits more effective?


Rylar wrote:
I feel that there was one that increased damage from x2 to x3, but I cannot find it.

There is Street Carnage - but it applies to unarmed strikes only, needs 5 feats as prerequisites and works only in urban terrain.


There are a mess of feats that apply a debuff or allow free combat manuevers on crits.


If you're planning on doing a lot of crits, and want them to pack some more oomf, you could to worse than making the crits Called Shots, to which there are some feats to make sure you can land them easier (see bottom of the page).

Liberty's Edge

The mythic version of the feat Improved Critical (Mythic Adventures) increases the multiplier by 1.

The trait Killer (Advanced Player's Guide) adds to the damage on a confirmed critical hit.

Advanced Player's Guide wrote:
Killer: You made your first kill at a very young age and found the task of war or murder to your liking. You either take particular pride in a well-placed blow, or find vile pleasure in such a strike as you twist the blade to maximize the pain. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.


Java Man wrote:
There are a mess of feats that apply a debuff or allow free combat manuevers on crits.

For the debuffs see critical feats.

The 'combat maneuvers on crit' feats are things like bull rush strike & tripping strike plus a few oddballs like impact critical shot.


Theconiel wrote:

The mythic version of the feat Improved Critical (Mythic Adventures) increases the multiplier by 1.

Thanks, that was probably the feat I was thinking of.

The critical feats have too high a BAB requirement for what Im looking for. I'm trying to get my animal companion(s) (wolves) to hit really hard with an auto crit from butterfly sting. So far on the list is power attack and improved natural attack. Maybe I should give them improved critical as well, so they will get critical hits more often on their own...


If the two of you grabbed Wild Flanking, that could provide a significant damage boost.


It's also a capstone ability for the fighter (x2 -> x3).


Yeah, there are a couple of martial capstones that do that, I think. Swashbuckler and Fighter are the obvious ones.


There's this trait:

Killer - You deal an amount of additional damage equal to your weapon's critical hit modifier when you score a successful critical hit


Plausible Pseudonym wrote:
Yeah, there are a couple of martial capstones that do that, I think. Swashbuckler and Fighter are the obvious ones.

Kensai steals the show here - he not only gets the capstone also, but starting at level 4, he can pay 2 pool points for +1 multiplier.


Outflank
Prerequisite: Base attack bonus +4.

Benefit: Whenever you and an ally who also has this feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally.

Your wolf's crits add to the Fighter's AoO in the round. I'm running a campaign with a large party, 7 players, and roughly 4 or 5 of them have outflank.


Outflank and Butterfly sting are the cornerstones of the build.

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