How can Gunslinger avoid attacks of opportunity?


Rules Questions


I am playing a Gunslinger with the Mysterious Stranger archetype that fights with 2 6-shot revolvers. I have the Two Weapon Fighting and Point Blank Shot feats. After LOTS of reading, it has become evident that I need to avoid fighting within melee range because firing my pistols twice per round will provoke at least one and possibly two attacks of opportunity.

Is there a way I can avoid provoking the AoO's? I don't think I can take Point Blank Master because it requires Weapon Specialization which requires Fighter 4.

Is the Sword and Pistol feat an option? Despite the title, it reads "Benefit: When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of opportunity from foes that you threaten with your melee weapon." It doesn't specify "sword", so I'm assuming if I used my Pistol Whip deed and used the butt of one pistol as a bludgeon that would could as a "melee weapon". This would allow me to club with one pistol and fire the other without provoking AoO's (I think), but will cost 1 grit/round to fight that way.

Any other ideas? Normally I plan on fighting from range, but I anticipate my GM trying to limit my effectiveness by having the enemies close into melee range and get extra attacks via AoO, so I'm trying to mentally prepare for how to counter that.

Thoughts?


Have you considered the Deft Shootist Deed feat?


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The usual ways most archers and spellcasters do so? Such as staying out of melee, 5 foot steps, Withdraw action etc.

As a Gunslinger you are a ranged attacker... think like one.

Verdant Wheel

IronWill wrote:

I am playing a Gunslinger with the Mysterious Stranger archetype that fights with 2 6-shot revolvers. I have the Two Weapon Fighting and Point Blank Shot feats. After LOTS of reading, it has become evident that I need to avoid fighting within melee range because firing my pistols twice per round will provoke at least one and possibly two attacks of opportunity.

Is there a way I can avoid provoking the AoO's? I don't think I can take Point Blank Master because it requires Weapon Specialization which requires Fighter 4.

Is the Sword and Pistol feat an option? Despite the title, it reads "Benefit: When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, your attacks with the crossbow or firearm provoke no attacks of opportunity from foes that you threaten with your melee weapon." It doesn't specify "sword", so I'm assuming if I used my Pistol Whip deed and used the butt of one pistol as a bludgeon that would could as a "melee weapon". This would allow me to club with one pistol and fire the other without provoking AoO's (I think), but will cost 1 grit/round to fight that way.

Any other ideas? Normally I plan on fighting from range, but I anticipate my GM trying to limit my effectiveness by having the enemies close into melee range and get extra attacks via AoO, so I'm trying to mentally prepare for how to counter that.

Thoughts?

There's the Gunslinger Feat. As in the feat called "Gunslinger". It requires that you have Weapon Focus(Firearms) but you'll almost never be attacking with anything else so that's not too bad.

Pistol Whip does not count as a melee weapon, unfortunately. It's an effect you can produce if you spend grit on being awesome, not an inherent property of the tool. However, you CAN just wear a cestus or gauntlet on the other hand.

HOWEVER, my favourite solution to this would be to simply take the Empty Quiver Style chain with Stabbing Shot (elf prereq removed, yay). It still requires Weapon Focus, but by the end of it you'll be able to full-attack by hitting people with your pistol and throwing sachets of gunpowder and bullets into people's faces to push them away, then ignoring any AoOs from them because that's fun and finishing off with a firearm attack without worry.


Take a 5 foot step and then full attack. Or, stay behind someone with a shield. Or take impact critical to bull rush your enemies when you crit them.


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Or fight with melee weapons when in close quarters.


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the axe musket and dagger pistol have not been invented for nothing


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make a gunblade a weapon that is a sword and a gun with gms permition of course

Verdant Wheel

Lady-J wrote:
make a gunblade a weapon that is a sword and a gun with gms permition of course

Gun-Rapier would be better. Your standard Gun-Blade has too much weight in the tip for accurate shooting, but too much weight in the hilt to have power in the swing. A Rapier has most of its weight in the hilt anyway, since all of the power should come from your thrust focused into a tiny point at the end of a stiff metal rod. Therefore, a Gun-Rapier has much more merit than a Gun-Blade.

I am not intending these innuendos by the way. Rapiers are just the worst for this.

The Exchange

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This would be a bit unorthodox, so ignore my insanity if you wish. It would require a 3 level dip into zen archer, but they get point blank master without having to meet the requirements and without having the same (must have weapon focus in that weapon) that the Ranger has to meet with his 6th level bonus feet. This should mean a Zen Archer uses Point Blank Master with any ranged weapon, since there is nothing that locks them into a single weapon type. You could also pick up many of the ranged bonus feats (rapid shot, many shot, precise shot...) just take a close look, as some of the ones that are automatically gained require to be used on a longbow or shortbow only.

But there is always the tried and true, stay out of melee and 5' step a LOT!


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber

A little older thread, but has nobody mentioned the feat Snap Shot?

You will not provoke attacks of opportunities and you get to threaten with a ranged weapon if you have Weapon Focus with that ranged weapon.


Snap Shot actually only makes it so you don't provoke attacks of opportunity with ranged attacks while YOU make attacks of opportunity; normal attacks still provoke as normal.

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