
bishop083 |

Hey folks. I am looking to add a non-bard spell to the bard spell list, and I'm hoping you can help.
Specifically I am trying to add Reloading Hands, which is a second level spell for the magus, ranger, and the sorcerer/wizard list. The goal is to enable my bard to have that spell as a second level spell. So far, I have not found a feat or magic item to do so, but I'm hoping I just missed something.
So, any suggestions, or do I have to resign myself to move action reloads or alchemical cartridges for free action reloads?

Darksol the Painbringer |

You could, but it requires great investment.
Skalds could do it via Spell Kenning, but that's neither a Bard nor an easy means to access the spell.
You could take a Bard archetype as suggested, but that requires doing so since square 1, and it alters whatever benefits you may already have.
Shadowshooting kind of sucks. It's cool, but its mechanics and abilities are lackluster (though ironically enough, great for extremely small creatures who have little-to-no damage dice, since their minimum is their maximum).
There's also magic items, but that requires slots, and may not be able for you to utilize. A Ring of Spell Knowledge would be feasible for you, but requires Spell Knowledge III, since you'd have to cast it as a 3rd level spell based on the item's restrictions. Looking at Mnemonic Vestments, that won't work because the spell has to be on your spell list.

bishop083 |

I'm pretty sure both those archetypes are out since I already have one and it probably won't stack. Still gonna take a look just to be sure. As for the spell knowledge items, I was unfortunately aware of them, which is why I mentioned bard second level in my post. Really don't want to use a third level spell on that one if I don't have to.
Honestly, it looks like I may be better off finding ways to reduce my misfire chances, or at least to reroll ones and twos even just one or two rerolls a day would probably save me from explosion town. And in case anyone was curious, the build I am working with involves mysterious stranger gunslinger, so no quick clear for me.
Actually, that brings up a thought I should probably take to the rules forum...

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Why don't you want to go with Alchemical Cartridges? It's much simpler. Is it the cost or the misfire chance?
If it's the cost, Abundant Ammunition is a 1st level spell that's on the bard list and works great as a wand.
If it's the misfire chance, there's either the reliable enchantment, quick clear deed (if you have a gunslinger level), or the jury-rig spell if you don't or if you went mysterious stranger. Jury-rig doesn't work as well on a wand, because it's rounds/level, but it's on the Bard list at 1st level.
Or is this some kind of two weapon fighting no free hand situation?

JoeElf |

There was a thread on this over the past 2 weeks, driven from Sorcerer, but it could also apply to Bard (with GM approval):
http://paizo.com/threads/rzs2u4as&page=1?Can-sorcerers-learn-nonSW-spel ls
Core under Magic wrote:
Adding Spells to a Sorcerer's or Bard's Repertoire: A sorcerer or bard gains spells each time she attains a new level in her class and never gains spells any other way. [...] With permission from the GM, sorcerers and bards can also select the spells they gain from new and unusual spells that they come across while adventuring.

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Why don't you want to go with Alchemical Cartridges? It's much simpler. Is it the cost or the misfire chance?
If it's the cost, Abundant Ammunition is a 1st level spell that's on the bard list and works great as a wand.
apologies for the thread necromancy, but i've been trying to find a clarification for this: does abundant ammunition work on cartridges after the 2015 errata that added "alchemical attributes" to the list of things it can't affect?