| Chromantic Durgon <3 |
I think it would make sense to be able to add slight of hand ranks to the roll if you have them. Xanaver you're arguably being a little ridgid.
The knowledge engineering thing makes sense but I'm not sure what use it would be, either the character is good at the roll the need and can likely make it or they are not, knowing it's a hard shot would not change this.
Profession gambler seems like it should be a class skill for all PCs given the s++@ they pull xD
| parrot familiar |
Attack the ball's AC, using Dex as if Weapon Finesse, maybe with a bonus if you actually have Finesse. I'd set the AC to the level of the characters and how hard you want pool to be, but if you hit, you get that ball into a pocket. If you exceed the AC by x, roll again minus 5, and you ricochet something into a pocket. If you miss, you scratch. If you miss by AC-5, you hit the wrong ball into a pocket. Natural 1? Reflex save or the 8 ball goes in.
I pictured a rogue or swash being naturally good at pool, and tried to set it up to benefit them. Naturally, there should be a bonus for profession: gambler.
| Inlaa |
I think it would make sense to be able to add slight of hand ranks to the roll if you have them. Xanaver you're arguably being a little ridgid.
The knowledge engineering thing makes sense but I'm not sure what use it would be, either the character is good at the roll the need and can likely make it or they are not, knowing it's a hard shot would not change this.
Profession gambler seems like it should be a class skill for all PCs given the s+$+ they pull xD
Knowledge (Engineering) is SUPER relevant to a pool game. Don't think of it as "just" knowing where to hit the ball - knowing exactly where to hit it is precisely how the game is played. That'd be like saying that you don't need Knowledge (History) as a general; studying other generals and past battles is critical to being a good tactician and strategist.
In my opinion, make a list of skills you think are most important to a game of pool. Sleight of Hand, Knowledge (Engineering), Profession (Gambler) to name a few options. Then allow each player to add their TWO HIGHEST together when making the roll.
This should make the game of pool rather NOT swingy. If you're good at two relevant skills, you'll do fine and will usually outplay someone who's good with only one or none. And if you have both a high DEX and INT but are untrained in those skills, let them use those skills untrained.