| Randolfin |
I'm building a warpriest of Desna for an upcoming campaign, yet I don't really know how to build one.
I wanted him to focus on throwing starknifes, but that would take some lvls I guess.
If you have any advice which feats to change, I'd really appreciate it.
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Human Warpriest of Desna
STR: 10 DEX: 20 CON: 12 INT: 10 WIS: 14 CHA: 7
Traits: Fate's Favored, Reactionary
Featbuild:
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
Starting equipment:
Starknife x2; Studded Leather armor, Pathfinder kit, Holy Symbol Wood, Cold Iron Dagger, Alchemical Silver Light Mace, Cleric Vestment
Skyler Malik
|
I did a similar character and found I was short on feats. I would ditch TWF if you want to cast non-fervor'd spells.
Here was my build using Molthuni Arsenal Chaplain archtype.
Feats:
Human Weapon Finesse
1 Starry Grace
3 Point Blank Shot
5 Startoss Style
7 Startoss Comet
9 Deadly Aim
11 Startoss Shower
Bonus (1) Weapon Focus (Star Knife)
Bonus (3) Precise Shot
Bonus (6) Ricochet Toss
Bonus (7) Quicken Blessing (War)
Bonus (9) Piranha Strike
Bonus (12) Improved Precise Shot
using Favored Class Bonus for extra Feats on Human:
Bonus (6) Quickdraw
Another at 12.
| Claxon |
I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would still suggest losing piranha strike, and delay startoss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
| Randolfin |
I did a similar character and found I was short on feats. I would ditch TWF if you want to cast non-fervor'd spells.
Here was my build using Molthuni Arsenal Chaplain archtype.
Feats:
Human Weapon Finesse
1 Starry Grace
3 Point Blank Shot
5 Startoss Style
7 Startoss Comet
9 Deadly Aim
11 Startoss ShowerBonus (1) Weapon Focus (Star Knife)
Bonus (3) Precise Shot
Bonus (6) Ricochet Toss
Bonus (7) Quicken Blessing (War)
Bonus (9) Piranha Strike
Bonus (12) Improved Precise Shotusing Favored Class Bonus for extra Feats on Human:
Bonus (6) Quickdraw
Another at 12.
How do you get ricochet toss without martial focus?
| Randolfin |
I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
Is Two-weapon tossing/fighting not an option for a warpriest?
| Claxon |
Claxon wrote:Is Two-weapon tossing/fighting not an option for a warpriest?I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.
| Randolfin |
Randolfin wrote:It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.Claxon wrote:Is Two-weapon tossing/fighting not an option for a warpriest?I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
If I was dead set on playing twf how would you change this
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
to be better?
With the Molthuni Arsenal chaplain, is it really that good? Isnt it a huge downer that your weapon stays at 1d6?
The Dandy Lion
|
Thrown weapons are a ludicrously feat intensive route. Arsenal Chaplain is one of the few ways in pathfinder to get any satisfying result with them before level 10.
To explain:
Weapon Training lets you get Ricochet Toss without the mandatory martial focus feat, and Ricochet Toss lets you use one single starknife for all your attacks (unless you TWF, that is). This is a huge deal since it means you can use the Sacred Weapon enhancements (useful for handling DR!) and magic weapons in general.
Weapon Training's accuracy bonus is also invaluable to the Warpriest, who struggles in this department (doubly so with both rapid shot and dedicated aim). You can also grab Gloves of Dueling later to get an extra +2 to hit/damage. A little boring, yes, but it is make or break for a low accuracy, many attacks style of fighting.
-
As for Desna's Shooting Star, Claxon is right but I think it warrants explaining:
It's a really cool feat but doesn't do anything crazy as you will want high Dexterity anyway if you want to pick up any feats. And you do, because thrown weapons are super thirsty.
Bards will get away with it because they have more options in combat than warpriests/martials, and actually benefit from Charisma in general.
I used to be annoyed by the feat at first but came to realise it's just a nice convenience for less martial classes.
| Chess Pwn |
| 1 person marked this as a favorite. |
Man, I've done this like 4 times, but can never find my posts.
at lv5 normal warpriest had gone from 1d6 to 1d8, which is +1 damage average
A chaplain has WT for a +1 to attack and a +1 to damage
at lv9 normal is still at 1d8
chaplain is now at +2 to attack and +2 damage.
at lv10 normal is finally at 1d10 for another 1 average damage increase putting total at +2
chaplain is still at +2 to attack and damage
at lv13 normal is still at 1d10 for his +2 damage
chaplain goes to +3 to attack and damage
at lv15 normal is now at 2d6 for +1.5 damage total 3.5
chaplain is still at +3 to attack and damage
at 17 normal is still at 2d6 for damage total 3.5
chaplain is now at +4 to attack and damage
then 3 level later at lv20 normal goes to 2d8 for 5.5 damage total increase.
So not only are you coming online faster, your damage bonus is the same, only losing out at lv20. BUT you are also getting an accuracy boost. Using a simple conversion of 2 damage per accuracy we get a total of +12 damage.
Plus not only is this awesome, it opens up the gloves of dueling to increase your attack and damage by 2. for a total of +6 to each.
WT is is far better mechanically than scaling damage die.
It just goes to show, weapon damage die loses importance as you level.
| Randolfin |
Man, I've done this like 4 times, but can never find my posts.
at lv5 normal warpriest had gone from 1d6 to 1d8, which is +1 damage average
A chaplain has WT for a +1 to attack and a +1 to damageat lv9 normal is still at 1d8
chaplain is now at +2 to attack and +2 damage.at lv10 normal is finally at 1d10 for another 1 average damage increase putting total at +2
chaplain is still at +2 to attack and damageat lv13 normal is still at 1d10 for his +2 damage
chaplain goes to +3 to attack and damageat lv15 normal is now at 2d6 for +1.5 damage total 3.5
chaplain is still at +3 to attack and damageat 17 normal is still at 2d6 for damage total 3.5
chaplain is now at +4 to attack and damagethen 3 level later at lv20 normal goes to 2d8 for 5.5 damage total increase.
So not only are you coming online faster, your damage bonus is the same, only losing out at lv20. BUT you are also getting an accuracy boost. Using a simple conversion of 2 damage per accuracy we get a total of +12 damage.
Plus not only is this awesome, it opens up the gloves of dueling to increase your attack and damage by 2. for a total of +6 to each.
WT is is far better mechanically than scaling damage die.
It just goes to show, weapon damage die loses importance as you level.
So lets say with using
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
I'd drop Martial focus and pick something like...Dual enhancement?
| Matt2VK |
Is the Oradin going to be melee?
Asking as some one needs to help set up flank with the rogue.
Are you allowed traits?
How firm are you on having Desna as your deity?
Desna makes a wonderful cleric deity but only a so-so warpriests.
You do not have to use your deities favorite weapon to get the warpriest goodies, that only really matters if you plan on grabbing the Weapon of the Chosen feat line.
| Randolfin |
Is the Oradin going to be melee?
Asking as some one needs to help set up flank with the rogue.Are you allowed traits?
How firm are you on having Desna as your deity?
Desna makes a wonderful cleric deity but only a so-so warpriests.You do not have to use your deities favorite weapon to get the warpriest goodies, that only really matters if you plan on grabbing the Weapon of the Chosen feat line.
Yes the Oradin is probably going into melee.
Traits are allowed. I wanted to take Fate's favored for divine favor and such, and reactionary.
Yea im pretty set on desna, since i want to make a throwing weapon warpriest and I really like the style of the starknifes.
| Claxon |
Claxon wrote:Randolfin wrote:It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.Claxon wrote:Is Two-weapon tossing/fighting not an option for a warpriest?I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
If I was dead set on playing twf how would you change this
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fightingto be better?
With the Molthuni Arsenal chaplain, is it really that good? Isnt it a huge downer that your weapon stays at 1d6?
I will address the second part of you question first. Yes, Molthuni Arsenal Chaplain really is that good. It gives you Fighter Weapon Traning, which with gloves of dueling can give you up to a +6 attack and damage, flat out. It's also important that it gives you Weapon Training, because you qualify for Ricochet Toss without having an additional feat tax in there to deal with (martial focus). It's also great because it allows you to take AWT. With AWT you can steal back the Warpriest weapon damage dice increase (Focused Weapon) but it will require you to spend a feat to get it. Also, while the increased weapon damage dice is cool, it's honestly not all that great. It's much more important to have big static damage modifiers than have big weapon damage dice. Until level 15 you only have 1d10 for damage. 1d10 is 5.5 points of damage on average. 1d6 is 3.5 points of damage on average. So it's only worth 2 points of damage, on average. So while it sounds cool, its actually not that good. I would actually recommend using Advanced Weapon Training for Trained Grace, once your weapon training damage value (including the X2 bonus) is greater than your dex to damage from Starry Grace. You can just retrain Starry Grace into AWT feat for Trained Grace.
If you're dead set on TWF, I would use the basic build Skyler Malik posted and substitute in TWF feats for Startoss style. With the note that you should still do the things I suggested, which would include delay the acquisition of those feats. Honestly it's just too many damn feats that you need with TWF or Startoss style line of feats. However, the benefit with startoss style is that it's more optional than TWF is. You also lose out on Starry Grace when TWF.
| Claxon |
Is the Oradin going to be melee?
Asking as some one needs to help set up flank with the rogue.Are you allowed traits?
How firm are you on having Desna as your deity?
Desna makes a wonderful cleric deity but only a so-so warpriests.You do not have to use your deities favorite weapon to get the warpriest goodies, that only really matters if you plan on grabbing the Weapon of the Chosen feat line.
If he's going to do thrown weapons, Desna is really the best deity to do it. Starknives with Starry Grace just makes the build so much more viable than other thrown weapon.
Edit: Seems like you don't need to worship Desna for starry grace.
Besides, if he goes Multhuni Arsenal Chaplain as we are suggesting it barely even matters what deity he chooses, as he only gets one blessing and it's the War Blesssing.
Skyler Malik
|
I specifically didn't do Two Weapon Fighting because I wanted to be able to cast spells if i needed to. Doing one full round of buffing (swift to startoss, and then standard action divine favor, moving into a favorable position), is easier then two rounds of buffing, or could fervor another spell next round.
Its important to note, startoss style is a standard action, so its great if you need to move and not full attack. It needs you less attacks, but the bouncing starknife is awesome in my mind. You also can't cast spells as a standard action if you don't have a hand free (save arcane bond). So its more feasible in my opinion to not have to worry about two weapon fighting, and also don't have to dish a whole bunch of money into a second weapon.
Also I put Piranha strike in there, because sometimes you will be forced into melee, and you won't be getting point blank master on this build. Deadly Aim/Piranha strike grant the same bonuses (one melee and one range), so easier to keep track of things on paper.
| Randolfin |
Randolfin wrote:I will address the second part of you question first. Yes, Molthuni Arsenal Chaplain really is that good. It gives you Fighter Weapon Traning, which with gloves of dueling can give you up to a +6 attack and damage, flat out. It's also important that it gives you Weapon Training, because you qualify for Ricochet Toss without having an additional feat...Claxon wrote:Randolfin wrote:It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.Claxon wrote:Is Two-weapon tossing/fighting not an option for a warpriest?I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
If I was dead set on playing twf how would you change this
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fightingto be better?
With the Molthuni Arsenal chaplain, is it really that good? Isnt it a huge downer that your weapon stays at 1d6?
Looking at the Molthuni arsenal chaplain on archive of nethys, it states that he does not qualify for the advanced weapon training.
Is starry grace better than making your weapon agile?
Feats:
Human Weapon Finesse
1 Starry Grace
3 Two Weapon Fighting
5 Point-Blank shot
7 Rapid Shot
9 Deadly Aim
11 Hammer the gap
Bonus (1) Weapon Focus (Star Knife)
Bonus (3) Precise Shot
Bonus (6) Ricochet Toss
Bonus (7) Quicken Blessing (War)
Bonus (9) Improved Two weapon Fighting
Bonus (12) Greater Two weapon Fighting
using Favored Class Bonus for extra Feats on Human:
Bonus (6) Quickdraw
Another at 12.
------------------------------
| Chess Pwn |
In PFS the chaplain doesn't qualify for the free trades to get AWT, nor the feat AWT.
There's a chance that the chaplain will be able to take the feat in AWT, we made a good case and John said he'd discuss it with the leadership, but said it was a good case.
But while AWT has some good options, the build can still be good without.
| Claxon |
Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
| Claxon |
Magdelen
Female human warpriest (molthuni arsenal chaplain) of Desna 14 (Pathfinder RPG Advanced Class Guide 60, Weapon Master's Handbook 6)
CG Medium humanoid (human)
Init +7; Senses Perception +18
--------------------
Defense
--------------------
AC 30, touch 18, flat-footed 24 (+7 armor, +2 deflection, +6 Dex, +2 natural, +3 shield)
hp 115 (14d8+42)
Fort +18, Ref +17, Will +19; +4 vs. effects that cause you to lose your grip on weapons
--------------------
Offense
--------------------
Speed 30 ft.
Ranged +3 starknife +25/+25/+20 (1d6+17/×3)
Special Attacks blessings 10/day (War: battle lust, war mind), fervor 13/day (5d6), sacred weapon (1d10, +3, 14 rounds/day), weapon training (sacred weapons)
Warpriest (Molthuni Arsenal Chaplain) Spells Prepared (CL 14th; concentration +18)
5th—smite abomination, true seeing
4th—blessing of fervor[APG] (DC 18), death ward (2), divine power (2)
3rd—communal align weapon[ACG], communal delay poison[UC], protection from energy, wind wall
2nd—delay poison, ironskin (2), suppress charms and compulsions, weapon of awe[APG] (2, DC 16)
1st—divine favor (5), protection from evil
0 (at will)—create water, detect magic, light, purify food and drink (DC 14), read magic
--------------------
Statistics
--------------------
Str 10, Dex 25, Con 16, Int 14, Wis 18, Cha 8
Base Atk +10; CMB +12; CMD 29 (33 vs. disarm, 33 vs. sunder)
Feats Clustered Shots[UC], Far Shot, Improved Precise Shot, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Quick Draw, Quicken Blessing[ACG], Rapid Shot, Starry Grace, Startoss Comet, Startoss Shower, Startoss Style, Weapon Finesse, Weapon Focus (starknife), Weapon Specialization (starknife)
Traits faithful artist, fate's favored
Skills Diplomacy +16, Fly +17, Knowledge (religion) +19, Perception +18, Perform (dance) +17, Profession (courtesan) +21, Sense Motive +21, Stealth +21, Survival +4 (+6 to avoid becoming lost)
Languages Common, Dwarven, Elven
Combat Gear pearl of power (4th level), scroll of lesser astral projection; Other Gear +2 mithral kikko armor[UC], +2 buckler, +3 starknife, starknife, clear spindle ioun stone, blinkback belt[UE], gloves of dueling[APG], handy haversack, vestments of war, wayfinder[ISWG], bedroll, belt pouch, flint and steel, mess kit[UE], soap, trail rations (5), waterskin, 30,415 gp, 9 sp
--------------------
Tracked Resources
--------------------
+3 starknife - 0/1
Armor Attunement (1/day) - 0/1
Blessings (10/day) (Su) - 0/10
Fervor (5d6, 13/day) (Su) - 0/13
Pearl of power (4th level, 1/day) - 0/1
Sacred Weapon +3 (14 rounds/day) (Su) - 0/14
Starknife - 0/1
Trail rations - 0/5
Weapon Attunement (1/day) - 0/1
--------------------
Special Abilities
--------------------
Blessings (10/day) (Su) Pool of power used to activate Blessing abilities.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Far Shot Halve the range increment penalty for extended range.
Fervor (5d6, 13/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Fly (40 feet, Good) You can fly!
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Quicken Blessing (War Blessing) Expend 2 uses of blessings to deliver selected blessing as swift action.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sacred Weapon +3 (14 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Starry Grace Use Dexterity on starknife damage rolls
Startoss Comet (Starknife) Make single atk. at full atk. bonus, if it hits, make second atk. at target in 1 range inc.
Startoss Shower (Starknife) Startoss Comet: can continue attacking foes in 1 range inc.
Startoss Style +6 (Starknife) Gain bonus dmg to thrown weapons.
Weapon Training (Sacred Weapons) +3 (Ex) +3 to hit and damage with your sacred weapons.
-------
My character was made using Automatic Bonus Progression rules, so some things would need to be tweaked if your not using it.
Such as requiring quick draw and ricochet toss so you can use a stat increasing belt instead of blink back belt. That's two additional feats that are difficult to fit it.
| Randolfin |
Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
If you look at archetypes feats etc on nethys, theres a little white icon that indicates it PFS legality. Molthuni Arsenal Chaplin has a red bordered one and if you hover over it, it tells you why.
| Randolfin |
Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
Also starry grace doesnt work with twf I just noticed.
| Claxon |
Claxon wrote:Also starry grace doesnt work with twf I just noticed.Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
Oh yeah, yet another great reason not to TWF.
I think my long term goal with my character I posted above is to eventually take AWT Trained Grace, drop starry grace, and add in TWF as a replacement for Startoss Style. But this is only after I've gotten all the other feats I need (including weapon spec and greater weapon spec). Basically, it's not possible to have a viable TWF thrown weapon user by level 12 which is the end of PFS.
| Bigguyinblack |
When facing a single enemy the Startoss Style only adds damage right?
Also a consideration for dropping the style chain is that Warpriests are severely swift action gated. Most combats last maybe 3 rounds. Your options include:
Swift Action Enter Startoss Style
Swift Action Fervor for Divine Favor/Channel Vigor/Divine Power/Other
Swift Action Enhance Sacred Weapon
Swift Action Quicken War Blessing
You can probably Ignore the Blessing and sometimes you'll have a moment to cast a spell before entering a room. But you still have to enter the style round one and round 2 you get to activate your Sacred Weapon ability and hope there is at least 2 enemies left to use your style on.
I actually like Skyler Malik's build though I would drop Piranha Strike for Rapid Shot to use against single targets.
| Claxon |
When facing only a single enemy startoss style effectively only adds damage, I guess you could say is true. It does allow you to move and effectively make multiple attacks, which is pretty great.
I will say, I also never both with Sacred Weapon since the amount of rounds is pretty limited, I save it for big fights I know will last a while. Besides, it isn't necessary for most fights with Divine Favor/Divine Power.
War Blessing also hasn't come up much in my party either, it's useful. Just not as useful as all the other stuff I can do.
For what it's worth, the character I posted above didn't actually have startoss style for a while. It actually had greater weapon focus, greater weapon spec. When I got a 3rd feat that I wasn't sure exactly what I wanted to do with at the time I went ahead and retrained the first two into startoss style and picked up the rest of the feat line.