I was looking for some options for my crocodile companion and saw the Bully archetype.
Looked pretty sweet, tripping stuff then grabing it.
Now here is where my problem is.
It say you can use Powerattack instead of Combat Expertise for the feats the archetype offers.
What about the 13 Int requirement?
Am I supposed to bump my pets Int to 3 and take Dirty fighting? Then I dont really see a point in this archetype. Anyone can explain how that is meant to function? Thanks
the weapon is just considered to be part of that weapon group and many shot say only bow can use it, it do not say it is considered to be that kind of weapon so i would say no you cannot put versatile design to a crossbow to get manyshot or a bow to get bolt ace.
as i see the magic property is for fighter to be more versatile with their weapon choice so they still get their better bonus (or only bonus if they choose too many advance weapon training)
How do you define bow?
Btw I too think its meant for fighter to be more versatile, but I see some people arguing the other cases.
He says that when he takes 1 lvl Razmiran Priest and 8 lvl Exploiter Wizard with the Bloodline Development exploit, that he would get the Razmiran Channel ability.
Am I wrong to think that if you get Bloodline Development that you wouldn't gain a bloodline ability at lvl 9 since Razmiran Channel replaces your 9th lvl ability?
Share Spells under animal companion reads as following
Share Spells (Ex)
The druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion’s type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.
-------------------------------
If the companion's type changes to something different than animal, can I still use the "Share Spells" feature with it?
Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
Also starry grace doesnt work with twf I just noticed.
Archives of Nethys mentions no restriction on the Molthuni Arsenal Chaplin when I looked at it just now, but I didn't look at anything specific for PFS.
I agree that it doesn't qualify to trade out AWT (since it doesn't get additional weapon groups to trade out) but it should qualify to take the feat. It may be restricted to not taking the feat either for PFS, but I don't know about that restriction.
Even without AWT the build is quite good, the AWT stuff is really just icing on an already great cake.
Starry Grace is better than agile because because it doesn't cost money and doesn't take up an enhancement bonus. Its even better if you're going to TWF because it's double the cost in weapons to make both weapon agile. Hands down starry grace is way better than agile.
Also, lose Hammer the Gap. It's really not a good feat. It seems good, but unless you're iterative attacks are guaranteed hits, it doesn't work out to be that good. Missing 1 hit in your chain of attacks means your damage resets. Or you could have weapon spec, which is a flat +2 on all attacks. It may not be as flashy, but in general you want to eliminate randomness for predictability.
If you look at archetypes feats etc on nethys, theres a little white icon that indicates it PFS legality. Molthuni Arsenal Chaplin has a red bordered one and if you hover over it, it tells you why.
I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
Is Two-weapon tossing/fighting not an option for a warpriest?
It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.
If I was dead set on playing twf how would you change this
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
to be better?
With the Molthuni Arsenal chaplain, is it really that good? Isnt it a huge downer that your weapon stays at 1d6?
I will address the second part of you question first. Yes, Molthuni Arsenal Chaplain really is that good. It gives you Fighter Weapon Traning, which with gloves of dueling can give you up to a +6 attack and damage, flat out. It's also important that it gives you Weapon Training, because you qualify for Ricochet Toss without having an additional feat...
Looking at the Molthuni arsenal chaplain on archive of nethys, it states that he does not qualify for the advanced weapon training.
Is starry grace better than making your weapon agile?
Feats:
Human Weapon Finesse
1 Starry Grace
3 Two Weapon Fighting
5 Point-Blank shot
7 Rapid Shot
9 Deadly Aim
11 Hammer the gap
Asking as some one needs to help set up flank with the rogue.
Are you allowed traits?
How firm are you on having Desna as your deity?
Desna makes a wonderful cleric deity but only a so-so warpriests.
You do not have to use your deities favorite weapon to get the warpriest goodies, that only really matters if you plan on grabbing the Weapon of the Chosen feat line.
Yes the Oradin is probably going into melee.
Traits are allowed. I wanted to take Fate's favored for divine favor and such, and reactionary.
Yea im pretty set on desna, since i want to make a throwing weapon warpriest and I really like the style of the starknifes.
Man, I've done this like 4 times, but can never find my posts.
at lv5 normal warpriest had gone from 1d6 to 1d8, which is +1 damage average
A chaplain has WT for a +1 to attack and a +1 to damage
at lv9 normal is still at 1d8
chaplain is now at +2 to attack and +2 damage.
at lv10 normal is finally at 1d10 for another 1 average damage increase putting total at +2
chaplain is still at +2 to attack and damage
at lv13 normal is still at 1d10 for his +2 damage
chaplain goes to +3 to attack and damage
at lv15 normal is now at 2d6 for +1.5 damage total 3.5
chaplain is still at +3 to attack and damage
at 17 normal is still at 2d6 for damage total 3.5
chaplain is now at +4 to attack and damage
then 3 level later at lv20 normal goes to 2d8 for 5.5 damage total increase.
So not only are you coming online faster, your damage bonus is the same, only losing out at lv20. BUT you are also getting an accuracy boost. Using a simple conversion of 2 damage per accuracy we get a total of +12 damage.
Plus not only is this awesome, it opens up the gloves of dueling to increase your attack and damage by 2. for a total of +6 to each.
WT is is far better mechanically than scaling damage die.
It just goes to show, weapon damage die loses importance as you level.
So lets say with using
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
I'd drop Martial focus and pick something like...Dual enhancement?
I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
Is Two-weapon tossing/fighting not an option for a warpriest?
It is an option, but the feats you need for thrown weapons also make it difficult to pick up the feats for TWF.
If I was dead set on playing twf how would you change this
1: Weapon Focus, Weaponfinesse , Two Weapon fighting
3: Point-Blank Shot, Quick draw
5: Rapid Shot
6: Martial Focus, Ricochet Toss
7: Precise shot
9: Improved Two Weapon Fighting, Hammer the Gap
11: Deadly Aim
12: Greater Two Weapon Fighting
to be better?
With the Molthuni Arsenal chaplain, is it really that good? Isnt it a huge downer that your weapon stays at 1d6?
I am going to suggest a build I am currently playing.
Molthuni Arsenal Chaplain with Starry Grace, very similar to Skyler Malik's build.
I would get rid of piranha strike and go for deadly aim. Piranha strike only works when performing melee attacks. You will be taking point blank master at some point, and will not ever make a melee attack again.
Edit: I see now Malik does include deadly aim.
I would suggest lose piranha strike, delay start toss style and startoss comet and pick up weapon spec and point blank master.
I'll try to remember to look when I get home and post my exact build.
@Kalindlara - Desna's shooting star is a terrible choice on a warpriest. Why would you want to be charisma focused? None of your mechanics support it. It's great for a bard or other charisma based classes who are worshipers of Desna to use. Otherwise, weapon finesse with starry grace is probably a much better choice for most characters.
Is Two-weapon tossing/fighting not an option for a warpriest?
Do they not have Charisma-based aspects? I'll admit, I'm not used to the class - most of my experience with the warpriest is with the playtest version.
Nope, channel works over fervor, which uses wisdow. Save dc for channel is wisdom based too for WP
Oh! If you're limited to PFS-legal options, that changes things. In the future, I recommend noting that in your initial post to avoid confusion and ensure useful advice. ^_^
Sorry about that.
Group will be: Oradin, a Rogue, a Sorcerer and my warpriest.
Ditch Weapon Finesse, boost your Charisma, and take Divine Fighting Technique: Desna's Shooting Star. Charisma to attack and damage, whether melee or ranged. ^_^
Problem is my DM want to make this some sort of PFS group. As far as I know Desna's Shooting Star isnt PFS legal
In the book "Heroes of the Street" page 19 is the subdomain Plague listed.
The main domains of it are Evil and Death.
The ability that get replaced with "Touch of Virulence" are "Death's Embrace" for Death domain and "Touch of Evil" for the Evil domain.
One of those abilities is a lvl 8 ability, the other a lvl 1.
"Touch of Virulence" states: You can use this ability once per day
at 8th level, plus one additional time per day at 14th
level and 20th level.
Here are my questions:
1. Is "Touch of Evil" a typo? Shouldnt it be "Scythe of Evil"?
2. If its suppost to replace "Touch of Evil", does that mean that you have no domain power until lvl 8 when you get "Touch of Virulence" And "Scythe of Evil"?
How would you handle that? Might they make an FAQ about that?
Has any Paizo member said anything about the Plague domain getting an errata?
As its writen now, you lose your lvl 1 domain power for a lvl 8 domain power, meaning you dont have any that are 3+mod and dont have any power until lvl 8
The subject contracts one of the following diseases: blinding sickness, bubonic plague, cackle fever, filth fever, leprosy, mindfire, red ache, shakes, or slimy doom. The disease is contracted immediately (the onset period does not apply). Use the disease's listed frequency and save DC to determine further effects. For more information see Diseases.
As far as I understand, your victim rolls save DC against "Contagion". If he fails he gets the disease you choose and rolls a save against the disease right?
Now how does this work with Unchained Diseases?
They got rid of the onset period and replaced it with the "Latent/Carrier" Stage.
If I now use "Contagion" on someone and he fails the DC against the spell, he would be in the "Latent/Carrier" Stage right? Would he then have to roll against the Disease DC immediately to not go to the "Weakened" stage? Or would he just get the "Latent/Carrier" Stage from "Contagion" and thats it?
Question about the Plague domain since I really like the idea.
"Replacement Power: The following granted power
replaces the death’s embrace power of the Death domain
or the touch of evil power of the Evil domain."
One of those (touch of evil) is a lvl 1 domain power, while the other (death's embrace) is a lvl 8 domain power.
"Touch of Virulence (Su): As a standard action, you can
touch a diseased creature and exacerbate its condition.
If it fails a Fortitude save (DC = 10 + 1/2 your cleric level
+ your Wisdom modifier), the creature takes damage
as though it had failed its Fortitude save against
the disease and any remaining onset time for the
disease ends. You can use this ability once per day
at 8th level, plus one additional time per day at 14th
level and 20th level."
Does that mean that when I'm playing someone with the Plague(evil) domain, I dont have a domain power until lvl 8?