| Kthanid |
We're at the beginning of Kingmaker's second book, and the land is becoming quite large. Going from an end to the other of the map gets more and more time consuming.
We have horses that could go at a 50 ft. base speed, but we're slowed by a Halfling's mount that moves at 40 ft.
Looking at the Horseshoes of Speed, the price is too high to waste on all our mounts (3000 gp each, for seven PCs), or even four horses pulling carts in couples.
Are there any other reliable means of fast travel that wouldn't overkill our treasury?
| Kthanid |
Why are your horses moving so slow? A Pony has a 40ft move speed and at medium-heavy load should still be moving at 30ft.
Sorry, I meant 50 ft. and 40 ft., no idea why I wrote that, but now I edited.
The pony is exactly what's slowing us down.Hand wave. Poof! Time has passed and you are at you're destination.
It's not like we play every second of in-game time...
But days pass, seasons pass, weather hazards come, and the more days on the road, the more potential bad encounters.| WagnerSika |
Phantom steed and its communal version
For stylish group transport Phantom chariot. Speed of 100 at CL10.
If you have a druid, let him change to behemoth hippo and cast longstrider, 60ft move while carrying the whole party.
Or he can take deinonychus form and carry just the halfling.
Natures paths speeds up your travel if you lack flying options.
And yeah, why can't the halfling use a horse?
| Tiny Coffee Golem |
| Kthanid |
We still have access to 3rd level spells only, and can't have our Wizard fill all his slots with Phantom Steeds or do similar things.
Nature's Paths looked nice at first, but the 8 hours duration reeks of bad design. Who travels for 8 hours straight? During days of full travel, we have a break of at least two hours around noon to eat and rest.
I think we'd need a custom magic item that casts Nature's Path 2/day, so tell me if I'm getting magic item creation rules right:
An item activated on command costs spell level x caster level x 1800 gp = 1 x 6 (we need 6 additional beneficiaries other than the initial target) x 1800 = 10800
Then, an item with charges/day is to be divided by (5/ number of charges/day), so 10800 / (5/2) = 4320 gp.
Then, if we want it as a slotless item (which we won't, at this price), it's 4320 x 2 = 8640 gp.
Correct?
| Matthew Downie |
We still have access to 3rd level spells only, and can't have our Wizard fill all his slots with Phantom Steeds or do similar things.
Nature's Paths looked nice at first, but the 8 hours duration reeks of bad design. Who travels for 8 hours straight? During days of full travel, we have a break of at least two hours around noon to eat and rest.
Your adventurers get long lunchbreaks? Clearly they have a better union than the ones in my games.
...if we want it as a slotless item (which we won't, at this price), it's 4320 x 2 = 8640 gp.
Correct?
Custom item pricing is always an 'ask your GM' thing.
| The Steel Refrain |
Sounds about right, Kthanid.
But honestly, if you have someone who can cast Nature's Paths (and it is on several lists), I think you might be better off just buying a Pearl of Power for 1,000gp and having your caster prepare it on the days you'll need it. Then, on days you don't need it, the spell slot and pearl can be used for something else. Much more cost effective and efficient, in my view.
EDIT: Actually, it's arguably even better that way because eventually your caster level may be high enough that you don't need two castings, and then you have a pearl of power that could be used for something else. The only downside I see with this approach is if your current caster level is insufficient to cover your whole party.