| Anon A Mouse |
Oooo! I'd be interested in playing! I came up with an idea for a NE sadistic healer/buffer alchemist that I'd love to try. He wants to become a drug lord (by mixing his healing extracts with drugs and pretending to be a good person just going around healing people. Though obviously I would only have him do that to NPCs). The "sadist" part comes in to play when he throws bombs at people to heal them. Ideally eventually he'd get leadership, so he could have drug addict followers and an enforcer cohort.
| Ouachitonian |
Those are from the Player's Guide (in fact they're most of the Player's Guide). So, I'm guessing yes. Which, I must say, dampens my enthusiasm a wee bit. When I play evil, it tends to be more self-serving NE or kill/burn anything that isn't an associate CE. Never been a big fan of Asmodeus.
| Árpád Domonkos |
I'm incredibly interested in this, OP accepting or not. I don't know a ton about way of the wicked, but would be most interested in playing a fallen (all the way to antipaladin) Avowed with the celestial or fiend pact//antipaladin, probably focused on mixing regular melee combat with an unholy lance of Aether.
Edit: If Avowed is allowed in the first place (it's a pretty darn good update of the 3.5e warlock in my opinion), it could combine well, for my purposes, with the Soulknife archetype from Soulknives Augmented I (I can't remember the name off the top of my head) that channels their emotions into their blade, which ends up having a lower base effect, but supplementing that with a pseudo-rage of sorts, and fits in with the immaterial, hidden weapon deal, but also allows for iteratives to be used instead of solely the Line-shaped melee from Avowed. Not to mention, blade skills are always welcome, super cool additions.
| DM Forgedawn |
So for character creation.
Any class & race offical paizo. No 3pp. Gestalt (Of Course)
25 point buy or 4d6, drop the lowest.
Background skills are a yes.
1 campaign trait.
Start at level 1.
Any archetype.
1000 gold for equipment. Discard any you don't use. Your actual raw gold you start with is your class' starting gold. No magic items.
| Árpád Domonkos |
Awww dang. No avowed, I'll have to figure out a new concept.
I think I'll keep things simple and use the 25 point buy, though.
Edit: Thinking something battlefield control-y, currently, but my feelings change on a whim for things. Might just try something off the wall that I've been thinking about, we shall see.
Perhaps a Hungry Ghost Monk//Magus of some sort, or a flowing monk with pretty much anything could be silly.
| Sundakan |
I'd love to finish this AP, my original GM dropped it mid-way through book 5, and I never got to play the first 1 and a half book.
I suggest you tweak the encounters up a bit, by the way. Most of the encounters in the latter half of the AP are way too easy even for single classed characters. Mind you we all had templates, but that free Telekinesis from Nosferatu wasn't really the game changer.
Can we roll the 4d6 and take the 25 if we aren't happy, or are we forced to take the rolls even if they're bad?
| Whiskey and a Bonesaw |
Thinking I'll throw together a Teisatsu Vigilante (minus the Asian influence) / Daring Champion Cavalier. How do you feel about a Vigilante, emphasizing the 'Many Guises' social talent and its upgrades to make an assassin type and advocate of social change? (I'm considering naming him 'The Common Man', just for the irony)
| thelizardwizard |
Male, Human, Kineticist/Inquisitor 1
Init +3; Senses Perception +7
--------------------
Defense
--------------------
AC: 20, touch 13, flat-footed 17 [+6armor+3dex+1shield]
HP: 13(1d8+5)
Fort: +6,
Ref: +5,
Will: +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee
Special Attacks
Flame Blast: +3/+4
Damage: 1d6+3/+4
--------------------
Statistics
--------------------
Str:08, Dex: 16, Con: 19, Int: 12, Wis: 14, Cha: 10
Base Atk +X; CMB +X; CMD X
Feats:
1- PBS, precise shot
Traits: Arson
Languages:
--------------------
Skills: 7/level
--------------------
Perception: 1
Acrobatics: 1
Bluff: 1
Stealth: 1
Know. Religion: 1
Sense Motive: 1
Intimidate: 1
--------------------
Gear:
--------------------
Mwk Breastplate, light Steel shield, Longbow, 40 arrows
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Utility wild talents and Infusions:
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Burning Infusion:
Element(s) fire; Type substance infusion; Level 1; Burn 1
Associated Blasts blue flame, fire, magma, plasma
Saving Throw Reflex negates
Your kinetic blast ignites your foes. Whenever an infused blast hits a foe and penetrates its spell resistance, that foe catches on fire, regardless of whether it takes damage. A foe that catches fire takes 1d6 points of fire damage each round until the fire is extinguished. Against a creature on fire from this infusion, any fire kinetic blasts gain a +2 bonus on attack rolls, to DCs, and on caster level checks to overcome spell resistance.
Basic Pyrokinesis:
Element(s) fire; Type utility (Sp); Level 1; Burn 0
You can use your inner flame to reproduce the effects of a flare, light, or spark cantrip, except that the light you create with light produces heat like a normal flame; using any of the three abilities ends any previous light effect from this wild talent.
Heres a rough idea for the character mechanically, working on fleshing out the background now.
I'm also considering a more skill focused one with aether/rogue or something of the like.
| thelizardwizard |
1- background story.
Vinnick was born and raised in talingarde, out of the norm for elves, his parents worked as merchants. Vinnick at the age of 15, was given a magic tutor, and for 10 years he studied and trained but was never able to produce Even the simplest of cantrips. Indeed, his father, such was his disappointment, all but gave up on his son, calling him a disgrace and magically inept, for his father was himself, a fairly powerful wizard. That never sat well with vinnick, being pitied by his mother, and seen as weak and useless by his father, so he decided that he would make them respect him. He turned to alchemy for this. Magic, he never grasped, but science, science and mixtures was something that came easy to Vinnick.
Vinnick was fascinated with, not only the poisons and their effects on organic matter, but with the aspect of being able to forcefully change his own biology.
Finally, one day, after a couple years of study, he created a concoction that he believed, could do just that. He went to the city, and after much pestering, was allowed a public presentation. Alas, when he drank his mixture, It worked as well as he had hoped, he grew in size, his muscles bulged, his fingers became claw like, and his teeth sharpened. The crowd gasped in both awe, and terror. However it also affected him, in another way. His mental thoughts seemed slower, as if moving through water, and he was hungry. He looked at the people in the crowd, and saw meals. He killed about 4 people that day with his bare hands, and had drank the blood of them. And upon the mixtures affects wearing off, instead of being disgusted or horrified, Vinnick, was ecstatic. He had loved it, he had torn men apart with nothing but his hands, his mixture had proven more effective than he ever thought possible! The deaths were an unfortunate side effect, needed sacrifices on the road to progress and brighter days. But when he was found by the guard, they did not share those thoughts. He was tried for murder, and found guilty, indeed, he admitted the fact himself, he had relished in it while he had done it, the power had been so... thrilling. However, he was unsure of the affects it had on his mind. He needed more time, more testing, one day he sought to create something that could, if desired, be permanent, and one that perhaps did not slow his thoughts.
However, As the thought and promise of death loomed over him. He began to fear that. He wanted nothing more than to advance his studies and works. However, he thought, if it all ended with his death, what point to it was there? What meaning did it have if when he passed it all was for naught? No, he decided he would have to become immortal. To create meaning in his actions, to allow him to study and grow forever, to constantly improve himself, and possibly the world. Every so often, he is still chilled to the bone at the thought that, perhaps, even then all things are meaningless. He steels himself at these moments. For that thought, is perhaps the most terrifying of all.
While he enjoys the power his "mutagen" gives him, he prefers to normally stay in the form he was born in.. for now. Until he can discover a way to keep it from clouding his mind and raising a bloodthirst in him. (basically, I think I am going to play it as him raging only, or only mostly, during his mutagen uses)
Part 2 goals-
Vinnick feels that the people of Talingarde are being blinded by the royals, they can't see progress for what it is, and what it is worth. He will change this, and any that are to stupid, or that have fooled themselves into thinking it is wrong will be dealt with.
He seeks to perfect his science, to create a mixture so powerful, that he can become high unstoppable, and immortal. Immortality, after all, he can make so many advances in the world, for him to die would be, well, a tragedy, a loss the world cannot suffer.
Vinnick still hasn't gotten his father's respect yet... but he will.
Vinnick seeks a means of immortality, he fears death almost more than anything, but his drive to work on his goals drives him more than his fear hinders him.
3- secrets
Known to Vinnick, his father works for the government and is a follow of Mitra. He is a higher ranking officer in the kingdom. However his father is also part of the black market, filling his pockets in the lucrative trade therein
Not known to Vinnick, the tutor that taught Vinnick was the one that had started him on his path, he had seen the potential of the lad, however, just who this tutor really was, no one is sure. Perhaps someone that will seek to make use of Vinnicks abilities... (Except the DM)
People Vinnick is tied to.
Tutor, vinnicks tutor is indeed, the one that gave the Lad alchemy books, and had even suggested practicing a tad less caution than the books called for.
Vinnicks father. A renowned mage of Talingarde, as well as of the Knights of Mitra. Sees his sun as a disgrace and a nuisance after being put under inspection for his sons crimes.
Alaria Rydell, a half elf woman that grew up with Vinnick. A year younger by birth, she had always had a crush on Vinnick and by the time they were in their twenties, it had blossomed to love. She admired his determination, drive, and his looks. She had joined the order and was training as a cleric, and when she heard of Vinnick's crime could not believe it. She had rushed to his cell, asking him for the truth, when he told her he had done it, and even enjoyed it. He told her his ideals, she was struck speechless, after that she ran from the prison, as he tried called her back. However, even now, she still loves him, and a thought gnaws at her mind "what if he is right.."
Mannerisms and quirks-
Vinnick has developed a certain aspect of thinking about things one way and had a hard time trying to see things from others veiwpoints.
Vinnick has a tick, that when he is concentrating on something he has a habit of tapping his right foot, or drumming his fingers.
When he talks about things that interest him he seems full of life, but when forced to discuss matters he feels either pointless, beneath him, or useless he becomes irritable, frustrated, and often aloof.
Vinnick believes that every book and tome is a well of knowledge until proven otherwise.
He views the moral Complications of life as roadblocks and nothing but obstacles in the way of progress. Obstacles that can, and should, be easily overcome.
Vinnick, while capable of lieing well often doesn't know when a lie is needed, or speaks bluntly before he really worries about it due to him thinking about something else.
Questionnaire:(stolen from another GM)
1.How does your character interact with the others within a group?
A- fairly well, as long as they don't mock oor look down on his work, if they show interest he quickly Attempts to befriend tthem and then drown them in his ponderings.
2. What is your character's role in a group?
A- Depends, he can do everything decently,secondary front line melee, secondary ranged, secondary healing, secondary buffing. Leaning more towards "Hyde" ATM the though, but can go bomber if need be.
3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.
A- I designed him to be mostly "as you see me " but a good assumption would be that his often driven, childlike, almost playful nature hide the fact that he doesnt mind killing a person, or even enjoys the thrill and rush of it.
4. What are your character's goals, conscious and, perhaps, subconscious?
Immortality, knowledge of all things, power, for his work to be accepted (subconcious)
5. How easily does your character love? Have they been in love?
He still has child like tendencies, but when he makes time for it, is quite the hopeless romantic. He loved Alaria. He has also sworn to himself to not enjoy the physical things with another unless he deems them worthy.
6. Is your character racist at all, either now or in their past?
Nope. He may make remarks, but those are centered around a curiosity of their reactions to his mixtures.
7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?
He believes there is no good or evil, that morality is but a wall placed by those that wish to keep the status quo, he also beleives that his actions and research will make or break the world as a whole.
8. How is your character about material possessions?
Doesn't care really, but he knows that money makes things easier, especially experimenting and studying. He also knows how powerful money can be, and so rarely passes the chance up for some "easy" money
9. What does your character perceive their major problems to be?
His major problem that he sees in himself is that he is not smart enough, he thinks he needs to be smarter, and to know more things, and he fears he may never do it.
10. What does he perceive the solutions to those problems to be?
Study, experiment, travel, and experience.
11. What are your character's religious beliefs?
Non existent, he believes that, there is something greater for man after this life than merely "going to a deity"
12. What does your character fear?
Spiders, being ignorant, obtaining a fear of living, and, most of all, but perhaps subconsciously, being alone, with no one. Or being abandoned.
13. How much of a temper does your character have? What sorts of things set them off?
Sylvanus, TFK
|
I'm thinking about a Kasumi Rogue (Kasumi Trickster)/Bard (Dervish Dancer) being a thief who uses her dancing to distract her mark before robbing them of all they have. So let's see what her starting will be:
4d6 ⇒ (2, 5, 3, 6) = 16-2=14
4d6 ⇒ (6, 1, 3, 3) = 13-1=12
4d6 ⇒ (6, 3, 4, 1) = 14-1=13
4d6 ⇒ (6, 1, 3, 5) = 15-1=14
4d6 ⇒ (4, 2, 3, 2) = 11-2=9
4d6 ⇒ (5, 5, 4, 4) = 18-4=14
Not terrible. I've had better, but I've also had worse.
I'll start stating her up today.
| thelizardwizard |
Male, Half-elf, Alchemist(re-animator,beastmorph)/barbarian?
Alternate Racial trait: dual-minded
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC: 20, touch 13, flat-footed 16[+6armor+2dex]
HP: 14(1d12+2)
Fort: +4,
Ref: +2,
Will: +3 +2 vs enchantment
--------------------
Offense
--------------------
Rage:12 rounds /day
Speed 30 ft.
Melee
Falchion: +5
-Damage: 2d4+5
Ranged:
Longbow:+3
-Damage: 1d8
Bombs: +3 (touch)
Damage: 1d4+3
--------------------
Statistics
--------------------
Str:16, Dex: 14, Con: 14, Int: 16, Wis: 12, Cha: 07
Base Atk +X; CMB +X; CMD X
Feats:
1- Brew potion, throw anything, Extra Rage
Traits: Murder
Languages:
--------------------
Magic:
--------------------
Extracts: 1st level 2/day
Enlarge person
Long Arm
Cure Light Wounds
Comprehend languages
Keen Senses
Heightened Awareness
--------------------
Skills: 7/level
--------------------
Perception: 1
Acrobatics: 1
Spellcraft: 1
Craft(alchemy): 1
Know. Arcana: 1
Sense Motive: 1
Sleight of Hand: 1
--------------------
Gear:
--------------------
Mwk banded mail, MwK Falchion, Longbow, 40 arrows
Misc Items: Mwk backpack, belt pouch,
Alchemical Items: alchemists fire (10), Acid (10), smoke pellet (smog) (10)