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GM Insanity's page
35 posts. Alias of Lokiel.
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Honestly, a minimum of 15 would be good, and TerminalArtiste, you need to reroll 1's.
Ah, well, i'd allow a reroll of stats. hate to see someone go just because the dice were unkind.
mcridill wrote: 4d6 11
4d6 7
4d6 13
4d6 15
4d6 9
4d6 10
5d6
d6
nope guess i am sitting this one out
You didn't reroll the 1s for your stats, you may end up with better.
Hello, I am looking for 3-4 players to join me in a grand expedition to the Stolen Lands. We'll be using Roll20 for the game and it'll be text-based with a few house rules. This game will be on Tuesdays between the hours of 11am to 7:30pm central time. That is the slot and the group will decide when during it to play.
The house rules are as follows:a Nat 20 on a skill check gives a +5 to the roll while a Nat 1 imparts a -5. Magical items resize to fit the user.
Rolls for determining your stats is 4d6 drop the lowest, reroll 1s. Race options are no evil races or races deemed villainous. No evil alignments. No 3PP.
Please have a at least one paragraph character story.You can have more,but not less. Also please mention what role you'd like for the kingdom. That is all, thank you
Just got back with said friend and will need to do some rescheduling, so for now, tis cancelled.
Hello again everyone, it's your lesser-known GM here, GM Insanity, and boy do I have an offer for you. A friend has convinced me to start up a starfinder game on sundays, time is TBD.
What does this mean for you, the reader? Well, it means i'll be recruiting 4-5 people to play with myself and my dear friend whilst I lead us through a land of terror and adventure, first going through the first part of Dead Suns to get a feel for the system before we dive straight into the homebrew setting.
Now, you have until the 2nd of September to build characters and a story for said character. I'd like at least 1-2 paragraphs about them, along with a description.
Character Creation Rules
- 10 - Point Buy
- 1000 credits
- Enjoy yourself
That should be it, and if you're wondering what the Homebrew will present, I hope you enjoy planetary dungeon delving and mystery solving.
And the winners are.......
Kutsilyo Bituin
Tavius Movici
Regina Vermis
Wesh the Singing Summoner
Ingrit Faenwold
Thank you everyone for participating and would the winners please send me their skype handles so I can add them to the group chat.
I'll be announcing the chosen party tomorrow
You'll still need the crafting kit.

Jing the Bandit wrote: I assume a bit of my questions are possibly repeats but still waiting on GMs answers before making description of character and such. (Personally I like my tieflings to be animalistic in nature not quite as demonic...so I like the Rakshasa born looks a lot better. It's a bit of a probably not big issue, but I understand by taking a variant Heritage some prefer you to look like what should've spawned you.)
Honestly I don't see any tiefling abilities I'd want (I mean, yeah you can grab up the optimization +2 to whatever stat...but meh. Though the exuding scorching heat one is pretty cool albeit really really circumstantial.
I suppose being able to use large weapons would be cool too. But you'd look like an odd looking knuckle dragger...and that is awkward, though would work with the background of being a strong man "freak' in a circus.
I'd prefer for a tiefling to match it's heritage. also yes, 1 regular trait and 1 campaign. It'll end at 10am Central, also first stay will be the 25th to allow me to handle some medical hoopla.
Applicants are still being accepted until the 16th.
And yes, those rolls are allowed
Okay, was talking to a player and they were unhappy with one of their rolls, so i'm adding in a reroll system for 1 roll only. You -must- accept the reroll, whatever it is, even if it is worse.
VoodooMonkey wrote: Tiefling ok? if so-on Fiendish Heritage Feat, where it says we may roll 3 times on Variant Tiefling Abilities it says we may roll 3x and pick the best one...will you allow a player to instead just choose one they like...assuming Tieflings are allowed and you do not allow us to simply pick one:
[dice=1]1d100
[dice=2]1d100
[dice=3]1d100
Don't even take the feat, i'll allow you to take 1 of the variant abilities if you run it by me first. That is, so long as you make a thematic reason for it.
A Fighter With A Sword wrote: Neutral Human Gestalt Fighter/Fighter 1
** spoiler omitted **...
Okay, that made me laugh, well done.
Given that a blue looks like a goblin, I'll have to veto them. It'd just make for a very difficult narrative.
Kasatha seem to be popular among requests, but i'll have to deny that one. they're just a bit too alien for the small town of sandpoint.
Ashekelor wrote: Is a gestalt fighter-brawler acceptable?
Also, I do not know how to do the scripting to do my post the way Regina did. Is there a place I could go write the post and then cut and paste here, or a good reference to figure it out? Otherwise I will have to put my character up in a good sized post.
A gestalt fighter/brawler would be fine, and you can find the necessary formats below the writing space. It'll say How to Format your Text with a button that says show. click that and it'll help you out.
I'd like you all to post your characters here so just in case I miss something, someone else might not.
As for bloodrager/Dragon disciple, I'd allow it to advance bloodrager's bloodline.
Dildo_Dabbins wrote: GM Insanity wrote: We'll be using skype for chat in order to co-ordinate the game, but you don't have to talk, just so long as you can type. Question about this: does this mean that text chat will be the main means of communication or that we'll be speaking mainly but you'll allow someone who can only type? We'll be speaking mainly but i'll allow someone who can only type.
Gestalt is when you take the best parts of two classes and add them to your character, like a swashbuckler/wizard is a +2 to all saving throws and full BAB, while also gaining a wizards spellcasting and a swashbuckler's deeds. Best of both worlds.
After consideration and discussion with another GM, I will allow gestalt.
I'm considering allowing Gestalt, what would be the yays vs. nays on this?
I'll let you all re roll till at least a 15pb
Oh yes, Background skills are allowed, good catch

So, i'm looking to run a RotR game bi-weekly on Tuesdays around 2 - 5 or 6pm Central time. It'd be run on Fantasy Grounds, so you'd only have to install the demo version in order to join.We'll be using skype for chat in order to co-ordinate the game, but you don't have to talk, just so long as you can type. So, with that little start done with, here's what i'm looking for. Also, recruitment will end July 16th.
- 4-6 players
- 4d6, drop lowest. 6 times
- Maximum wealth
- 2 traits, one campaign
- Max health first lvl, roll for every other lvl, don't accept below half
- All paizo material is allowed, 3rd party will be reserved on a case by case basis.
With that, you should be able to design your initial characters. I'd like for you to have at least 1-2 paragraphs of backstory for your character, along with a brief description of their person and their personality.
I should also mention that i'm a story focused GM and run things from more of a flavor angle, so if you want to try something, just ask me. worst I can do is say no.
Final bit for thi post is the houserules I use for my games.
- Quick crafting: You can immediately craft an item by adding +5 to the final dc, failure loses all components and you must start fresh.
- That's it, I allow crafting!
4d6 ⇒ (4, 3, 6, 6) = 19 = 16
4d6 ⇒ (1, 5, 5, 2) = 13 = 12
4d6 ⇒ (2, 5, 4, 6) = 17 = 15
4d6 ⇒ (4, 2, 1, 5) = 12 = 11
4d6 ⇒ (1, 1, 1, 6) = 9 = 8
4d6 ⇒ (4, 5, 4, 2) = 15 = 13
Doing stats for a friend's coming submission
gold: 4d6 ⇒ (2, 4, 5, 2) = 13 = 130gp
gold: 4d6 ⇒ (5, 3, 5, 4) = 17 = 170gp
With no submissions, i'll just mark this as closed.
4d6 ⇒ (5, 2, 5, 2) = 14
4d6 ⇒ (4, 1, 6, 2) = 13
4d6 ⇒ (1, 4, 1, 2) = 8
4d6 ⇒ (1, 3, 5, 1) = 10
4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (3, 2, 5, 4) = 14
hmm, 25 point buy for me. XD
I'd also totally be up for playing this, can come up with something delightful with time.
So, i'll leave this recruitment up till the end of the year, giving everyone ample time to figure out what they'd like to do and create a nice story to go along with that idea.
We'll be using Roll20 for the game.
I'd love to say yes, but it looks rather complicated and confusing, but that may just be because it's my first read of it.

Hello! It is I, GM Insanity, here to run my first Roll20 game for you!
What i'm looking for is 2-3 consistent players for my CC game. I currently have 2 players with guaranteed spots in my game, one is a Changeling Inquisitor, and the other is a Tiefling Alchemist. I'm looking for good role-players before min/maxers, so i'm hoping to find a balance in the characters i'll be viewing, but now on to the part that you all need to know, the requirements!
Rolling for stats, 2d6+6, reroll stats that fall below 10.
Third-party content will be allowed on a case by case basis.
Crafting is not only allowed, it's encouraged.
2 traits, 1 must be from the campaign.
No Evil or Chaotic Neutral.
Max starting gold
Now for the more flavorful parts of the story. I'd like a few things from each submission.
At least 3 bullet points of interesting things for your character.
One living family member.
A family heirloom of MWK quality, I'll grant automatic proficiency with it, but please, don't go crazy.
With all that sorted, i'd like to hold the game on a Tuesday or Thursday at 2pm Central time. I'd like to run for at least 3 hours or so, but may occasionally go longer or shorter depending on player RP.
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