Inquisitor - dip or not ?


Advice


Inquisitor have a lot of class abilities.
spells, skills and much more.

how ever, adding 2 cavalier (genderme + daring champion, order of the cockatrice)
will add finesse, dazzling + power attack AND +2 to hit Vs shaken foes.

thug 1 or Rake 1 (rogue) , will add even better fear effects.

rest = Inquisitor .

how is that VS a FULL Inquisitor ?

Sovereign Court

A 1 level dip into Thug or Rake would work especially well for a Sanctified Slayer Inquisitor


Inquisitors have too many level dependent class features to make dipping worthwhile.


Mysterious Stranger wrote:
Inquisitors have too many level dependent class features to make dipping worthwhile.

This.

You do NOT want to delay your spell and judgment progression or your access to (greater) bane, second/third judgment and so on. The inquisitor is more than capable of doing all kinds of amazing things without any mlticlassing.


I agree with mysterious stranger. Even a one level dip will mean you are constantly behind on getting new powerful class abilities.

If you really want to build the run away thug Rogue what does Inquisitor add to this level 1 combo?


To add to the above, Dazzling Display is hard to justify on a class that gets blistering invective, and I don't think there's much for a reason to actually use finesse weapons on an Inquisitor.


thank you all .

also, another Q:
Conversion Vs a strong Domain.
Conversion offer the ability to tank charisma (in our game, 8 is the minimum possible) , so it allow a bit higher other scores. (total of 23 points buy in our games).

but... let's look at some other strong options:
luck : reroll skills and buff allies.
madness (+ domain strike?) = a strong buff and debuff combo.
travel (trade) = the best i found , 1/2 level to skills + 10' move + D-door later on. amazing.
Rage : super self buffs.
Heroism: skill bonus (1\level!!!) and heroism aura.
Archon (good) : again, a strong buff and debuff aura.
Knowledge : knowledge checks & knowledge skills & clairvoyance/clairaudience.

REALLY hard to choose!!!


There's also a few other nice Inquisitions like Redemption...

Conversion isn't all that strong if your Charisma is 8.

Another very strong Domain you missed is Growth.


Travel is my favorite by far. Teleport past the enemy brutes right next to their mage -> activate bane -> have fun!
The core domain and the two subdomains are all very good.


Rage is also pretty powerful, and works well with the action economy of the class. While there are some strong domains, I'd stick to options that are either a) non-combat based, or b) have good action economy. Between attacking, spells, Bane, and judgement you already have a lot going on.

Sovereign Court

I've been enjoying the Conversion Inquisition on my Inquisitor, but he is for PFS and I used it to shore up his social skills, not many people in my area make Face role characters.


crashcanuck wrote:
I've been enjoying the Conversion Inquisition on my Inquisitor, but he is for PFS and I used it to shore up his social skills, not many people in my area make Face role characters.

But doesn't conversion truly shine with 16 WIS and 5 CHA ;)


Blave wrote:

Travel is my favorite by far. Teleport past the enemy brutes right next to their mage -> activate bane -> have fun!

The core domain and the two subdomains are all very good.

Indeed. 1/2 lvl to 3 skills and teleport

Or the see through doors are nice.


Alex Mack wrote:

There's also a few other nice Inquisitions like Redemption...

Conversion isn't all that strong if your Charisma is 8.

Another very strong Domain you missed is Growth.

Redemption is nice , saving the take dip and unlocking use of enforcer feat with ease.although it's hard to start doing leathal damage that way...

Growth is fun, but now I pay a goliath druid so need a change of giants.

Any way to get channel energy ? , guided hand is handy...


Captain Morgan wrote:
Rage is also pretty powerful, and works well with the action economy of the class. While there are some strong domains, I'd stick to options that are either a) non-combat based, or b) have good action economy. Between attacking, spells, Bane, and judgement you already have a lot going on.

True.making the travel sub domain even stronger. Skills or see through the door, than teleport inside.


I have an Intimidate based Inquisitor. I dipped two levels of Viking Fighter to get Demoralize as a move action and martial weapon proficiency, plus two bonus Feats.

I've picked up a Bane Baldric that more than makes up for the lost levels for access to Bane rounds and Greater Bane.

The combination allows for rounds that go like this (10th level):

Swift Action: Study target
Move Action: Demoralize attempt (almost always successful)
Free Action: Attack (from Hurtful Feat, using Cruel Bardiche)
Five Foot Step out of melee range
Standard Action: Inflict Pain with cumulative -4 to save

Typically, for the next round the target is at -8 to hit, and -6 to hit for several rounds thereafter (-8 if I continue hitting with the Bardiche).


If you're wanting X then X is better because not dipping wont give you X.
If it's just for fun and you don't have a plan/really want the plan that you'd be using, then probably not.


Saldiven wrote:

I have an Intimidate based Inquisitor. I dipped two levels of Viking Fighter to get Demoralize as a move action and martial weapon proficiency, plus two bonus Feats.

I've picked up a Bane Baldric that more than makes up for the lost levels for access to Bane rounds and Greater Bane.

The combination allows for rounds that go like this (10th level):

Swift Action: Study target
Move Action: Demoralize attempt (almost always successful)
Free Action: Attack (from Hurtful Feat, using Cruel Bardiche)
Five Foot Step out of melee range
Standard Action: Inflict Pain with cumulative -4 to save

Typically, for the next round the target is at -8 to hit, and -6 to hit for several rounds thereafter (-8 if I continue hitting with the Bardiche).

Hurtful uses a swift action for an attack, not free.


Chess Pwn wrote:
Saldiven wrote:

I have an Intimidate based Inquisitor. I dipped two levels of Viking Fighter to get Demoralize as a move action and martial weapon proficiency, plus two bonus Feats.

I've picked up a Bane Baldric that more than makes up for the lost levels for access to Bane rounds and Greater Bane.

The combination allows for rounds that go like this (10th level):

Swift Action: Study target
Move Action: Demoralize attempt (almost always successful)
Free Action: Attack (from Hurtful Feat, using Cruel Bardiche)
Five Foot Step out of melee range
Standard Action: Inflict Pain with cumulative -4 to save

Typically, for the next round the target is at -8 to hit, and -6 to hit for several rounds thereafter (-8 if I continue hitting with the Bardiche).

Hurtful uses a swift action for an attack, not free.

Derp. You're right. (Normally, studying is done at the beginning of the combat.)


Channel Energy can be aquired via an Archetype. Can't remember the name, it's about killing demons. Or via a number of Terrain Domains. However taking them as inquisitor isn't perfectly RAW.

While they are all conditional channel pools they do meet the criteria for guided hand. But guided hand is actually not that great...

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