Are these good spells for my level 15 wizard?


Advice


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Arcane School: Divination
Opposition School: Illusion and Enchantment

Elvish Favored Class School: Teleportation

Now, Are These Spells Good?

Lvl 1: Feather Fall, Mage Armor, True Strike, Magic Missle, Technomancy, Shield, Ray of Enfeeblement, Air Bubble, Silent Image, Light, Unseen Servant, Keep Watch, Expeditious Retreat,Long Arm, Burning Hands

Lvl 2: Detect Thoughts, Knock, Scorching Ray, Acid Arrow, Rope Trick, Shatter

Lvl 3:Dispel Magic, Lightning Bolt, Seek Thoughts, Haste, Fireball, Protection from Energy

Lvl 4: Stoneskin, Dimension Door, Greater Invisibility, Scrying, Enervation

Lvl 5: Baleful Polymorph, Dominate Person, Prying Eyes, Feeblemind, Cone of Cold

Lvl 6: Chain Lightning , Disintegrate, True Seeing, Flesh to Stone

Lvl 7: Greater Scrying, Finger of Death, Banishment, Delayed Fireball, Reverse Gravity, Spell Turning

Lvl 8: Form of Dragon III, Trap the Soul, Moment of Prescience, Death Clutch


Why Technomancy? With Teleportation as your favored class, why is there not a single teleport spell save for Dimension Door?


I might grab some pits spells, higher levels spells caustic eruption does SR: No acid damage. Project image at 7. Mind Blank at 8. You should see if you buy spells or find a spellbook, you have such few spells for a wizard of the level that you're almost as limited as a sorcerer.

Heightened Awareness, Non-Detection are good lower level buffs to grab. Stinking Cloud at 3rd.


Create Mr. Pitt wrote:
you have such few spells for a wizard of the level that you're almost as limited as a sorcerer.

I do? This is my first high-level caster I have made, should I have more spells? My intelligence is 34, I thought I did the calculations correctly. How does one buy spells? We have not started the campaign, we are starting at level 15 so I cannot find a spellbook.

Drahliana Moonrunner wrote:
With Teleportation as your favored class

Teleportation is not my favored class, sorry I should have explained. As an elf you can take a first level action from a wizard arcane school and gain that ability. My favored class is divination


I hate protection from energy and always go with Resist Energy especially at your level.

I don't see Freedom of Movement on there, if you don't have it as a right, you'll want that. Fire Snake is also amazing. Waves of Exhaustion is beautiful. Overland Flight, all day flying is fun. Echolocation can be handy when people turn out the lights or try to go invisible.


Jodokai wrote:


I don't see Freedom of Movement on there, if you don't have it as a right, you'll want that.

That's because it's not on the Wizard spell list. They have to get it from a ring or a friend.

Mchawi wrote:


Teleportation is not my favored class, sorry I should have explained. As an elf you can take a first level action from a wizard arcane school and gain that ability. My favored class is divination
I don't think so.
Quote:
Wizard: Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power.

I'm pretty sure this means you get extra uses of a power from the school you already specialize in. You don't get to use just your bonus uses for a power from a second school specialization power.


Plausible Pseudonym wrote:
That's because it's not on the Wizard spell list. They have to get it from a ring or a friend.

Well that explains it.. Now I get why I had it as a wand.


Starting at level 15 you should buy some scrolls and then pay the cost (spell level squared * 10 gp) to transcribe them into your spellbook. Assuming you have any starting items/wealth, anyway.

Skimming the list,
You have no touch attack spells and you do have the long arm spell, which is weird.
Light is a cantrip not a first level spell.
Burning hands is totally pointless by level 15. Acid arrow's nearly the same.
You don't need both of detect thoughts and seek thoughts.
The same for scrying and greater scrying.
You do want contingency.
You probably want greater dispel magic.

Also the feats you have would influence which spells you take. What have you got?


avr wrote:

Starting at level 15 you should buy some scrolls and then pay the cost (spell level squared * 10 gp) to transcribe them into your spellbook. Assuming you have any starting items/wealth, anyway.

Skimming the list,
You have no touch attack spells and you do have the long arm spell, which is weird.
Light is a cantrip not a first level spell.
Burning hands is totally pointless by level 15. Acid arrow's nearly the same.
You don't need both of detect thoughts and seek thoughts.
The same for scrying and greater scrying.
You do want contingency.
You probably want greater dispel magic.

Also the feats you have would influence which spells you take. What have you got?

Dazing acid arrow is kind of very useful.


Mchawi wrote:
Create Mr. Pitt wrote:
you have such few spells for a wizard of the level that you're almost as limited as a sorcerer.

I do? This is my first high-level caster I have made, should I have more spells? My intelligence is 34, I thought I did the calculations correctly. How does one buy spells? We have not started the campaign, we are starting at level 15 so I cannot find a spellbook.

Well my PFS 15th level wizard has almost 200 spells in his blessed book. A wizard can never know enough spells.


Create Mr. Pitt wrote:
Dazing acid arrow is kind of very useful.

Yeah, if you have the Dazing Spell feat, hence why I asked about feats. Acid arrow does no meaningful damage at L15 but it can carry a rider effect past spell resistance.


Magic Missile is a spell that is meant to make sure you're just slightly better than useless for a round. Its value is significantly lower than True Strike for a high-level character if it's not metamagic-ed, since it's only an average 17.5 damage against someone who isn't shielded and doesn't have SR. It's a shame you've tucked away Illusion, since Vanish is a useful part of your kit, even at higher levels. Evocation is much safer to have as a restricted school, since Conjuration has a lot of similar large area-of-effect damage spells (with rider effects!) as well.


avr wrote:
Also the feats you have would influence which spells you take. What have you got?

Spell Penetration

Greater Spell Penetration
Craft Wonderous Item
Quicken Spell
Dazing Spell
Heighten Spell
Improved Initiative
Spell Focus(Evocation,Necromancy,Transmutation)
Greater Spell Focus(Transmutation)
Eschew Material
Improved Arcane Bond

Silver Crusade

15th level means you only need one Opposed School with Opposition Research (great for a specialist Wizard).

You have Dominate Person on the list of spells you like (and it is a very good spell indeed) but it is Enchantment. Get Enchantment unopposed. Maybe keep Illusion in the sin bin - at 15th level most Big Bads have True Seeing so Mirror Image and Invisibilty are less good (unless you are casting Mind Blank as one of your 8ths, which you should do anyway). Decisions, decisions.

OP, it's a high-level Wizard. Advice can only be broad because there isn't much your PC can't do. Pick a theme. Buy a lot of good spells with different uses - the problem is that'll be 80? 100? Think of your average adventuring load out and then buy spells to fill in niches.

There is some advice to avoid SR spells in this thread, but you are an Elf, you can beat SR. I see you have Spell Penetration and Greater SP, so go nuts on those save or lose spells.


Mulgar wrote:
Well my PFS 15th level wizard has almost 200 spells in his blessed book. A wizard can never know enough spells.

How?!? I know avr talked about scrolls, Is there any other way?


0o0o0 O 0o0o0 wrote:
so go nuts on those save or lose spells.

I also have the robe of the Archmagi which gives me an additional +2. I also think I might have another one, but I forgot..


You can buy spells by pre-buying scrolls and using the adding spells to a wizard's spellbook rules to write them down in your book. Nice and simple. Most GMs will let you acquire spells at character creation this way, although they are within their rights to deny access to some of the more exotic spells. It would be unusual for a GM to deny these entirely.


No: Shatter, Technomancy(campaign dependent. Assuming based upon lack of other spells), longarm(there are much safer options for this), Burning hands, Dominate Person AND/OR Feeblemind(dont need that many save or sucks in 1 spell level), Finger of Death(disintegrate is overall better),

Instead:
Lv1 Heightened Awareness, Enlarge Person, Reduce Person, Vanish
Lv2 Glitter dust, Mirror image, Mount Communal
Lv3 Ablative Barrier
Lv5 Telekenesis, Wall of stone/force
Lv7 Arcane Sight Greater, Plane Shift, Teleport Greater

Light is a cantrip so replace it. Also you should probably grab at least 1 conjuration spell per spell level so you can use your extra slots


Dastis wrote:
Technomancy(campaign dependent. Assuming based upon lack of other spells)

Thank You(And Everyone Else who Helped Me), And I Did forget to mention that the campaign is in the future, so I might keep that. If there are other technology based spells like Technomancy, that you think are good I would love to hear them


Check Technology Guide for more tech spells


Since the only feats which define what you do there are quicken & dazing spell, that doesn't narrow down choices as much as I'd hoped. I don't think I've ever seen someone spend 4 feats on spell focus before. Without maximise or empower you probably don't want enervation at this level though.

Make whole (or the greater version) & fabricate are especially good spells in a modern game. Shrink item can let you carry a bike (or a rocket launcher) in your pocket.

Yes, with dazing spell acid arrow is a good pick, I withdraw the objection. Burning hands & ray of enfeeblement are still bad ideas.


I'd recommend rebuilding without all 3 Spell Focuses. If you dropped the Transmutation and Necromancy focuses and picked up an Opposition Research Arcane Discovery, the added spell list expansion would give your character much more versatility. Also, since you're in a tech-based campaign, Technologist + Skill Focus (Knowledge (Engineering)) to get into the Technomancer PRC is a possibility. This would sacrifice a caster level, bonus school-based initiative, and higher-level slots in exchange for more skill points, free technology-based spells, extra slots for those spells, and some serious tech crafting/messing bonuses. At the very least, check the PRC for the tech spells. Make sure to pack your Planetary Adaptation!


You definately want spell perfection.
I would always take mind blank at level 8.
Contingency level 6.
Overland flight, teleport, fire snake level 5.
Named bullet level 4.
Heroism level 3.
Burst of radiance, glitterdust level 2.


Mchawi wrote:
Mulgar wrote:
Well my PFS 15th level wizard has almost 200 spells in his blessed book. A wizard can never know enough spells.
How?!? I know avr talked about scrolls, Is there any other way?

Other wizards I've played with and the Society itself.

The Exchange

Your 2nd level spell selection is very meh. Normally that is where many fantastic buffs are. Add False Life, See Invisibility, Darkvision, and probably Mirror Image even though it will cost you 2 slots to prepare.

4th level Eyes of the Void

5th level: Break Enchantment, Life Bubble, Teleport, Overland Flight, Possession, Telepathic Bond

6th: Greater Dispel Magic, Repulsion, Chains of Light

7th: Waves of Exhaustion, Hungry Darkness (try and combine this with a way to prevent them from escaping such as a wall), Limited Wish

Wow you get spells higher than my PFS Eldritch Knight.

8th: Maze, Greater Possession if you aren't comfortable with leaving your body using Possession

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