
Yomoholo |
hey everyone hows it going i have a new game comming up and i wanted to run a charecter concept to see what you guys think of it and hear any suggestions you guys might have.
this is what i have so far
my characters name is Fellie a female Bard kemonomimi [kitsune]
(a 3.5 race that i thought was really cool here is the link if you want to check the race out)
http://www.dandwiki.com/wiki/Kemonomimi_(3.5e_Race
she is basically a human with animal ears and a tail.
i dont have a backstory yet but i do have a framework to how my charecter should behave.
anyways my idea for my bard is a chaotic neutral trickster with low strength and wisdom making her weak compared to her party. and absolutely inept at realizing she is being scammed by shady shopkeepers she also takes everything at face value. and is also happy go lucky in amny ways.
now you might be asking yourself why is this trickster adventureing it cant be because shes board and you would be right board-om as a reason to adventure is for lack of a better word boring.
you see felli is an adventure because shiny things she loves them and cant get enough of them however she also has a bad habit were she hides every single shiny thing she gets and can almost never find it making her very poor all the time after all gold is shiny.
Felli also loves to play pranks on people hence the trickster part however her pranks get increasingly worse and dangerous the more she dislikes someone going from a simple prestidigitation creates a wet spot on his pants to eventually elaborate pranks that are certain to bring horrified gasps and perhaps a few laughs from people who are not caught in such a trap. she also is not above tricking her friends either.
felli is also not above stealing to get what she needs but tends to avoid it simply because she do-sent like being confined to a cell.
and speaking about her darker side felli is also not very charitable and often protects her shiny things with ferocity befitting of the fox she closely resembles. although shes more likely to lose them than have them be stolen.
i wanted to create a character that was not necessarily relate-able but was fun to play
a character that is likable but not good or evil
and a character that has flaws that help flesh her out.
anyways what do you guys think of this character my idea is bare bones right now and i know that it needs improvement any suggestions or ideas would be appreciated and welcome

Andre Roy |
1 person marked this as a favorite. |
If you want to go Kemonomimi, I would recommend using Pathfinder version rather then the 3.5ed one:
- Kemonomimi
- Kemonomimi options
How low a strength and wisdom are we talking? Dumping Wisdom is usually not a good idea as it affect Perception and Will save and you want to keep your save some high as possible.

Yomoholo |
If you want to go Kemonomimi, I would recommend using Pathfinder version rather then the 3.5ed one:
- Kemonomimi
- Kemonomimi optionsHow low a strength and wisdom are we talking? Dumping Wisdom is usually not a good idea as it affect Perception and Will save and you want to keep your save some high as possible.
thanks for the suggestion i didint know pathfinder had a version il deffinately check it out
and for the wisdom and strength weaknesses there both 8, i plan on bumping wisdom up later, as i level up we were given a modified point buy system from the gm and i decided that a really high charisma and dex would fit my charecter more than strength and wisdom here is my stat spread
str 8
dex 18
con 14
int 12
wis 8
cha 18
our game is useing a 15 point buy system changed up with house rules so that each point = 1 level in ablilty score my goal is to get wis to 10 and cha to 20
also we are starting at level 4

SmiloDan RPG Superstar 2012 Top 32 |

At least bards have good Will saves. :-)
My main question is: What will you do in combat?
Basic bard stuff? Buffing, emergency healing, and some debuffing, all while doing some archery?
I know multiclassing isn't usually beneficial for spellcasters, but are there any PrCs or other classes with good Will saves you are considering? It might be more flavorful than just taking Iron Will and one of the +1 Will traits.
It's good to have lots of roleplay potential, but in my experience, even in combat-lite campaigns, you're still going to be spending 75% of your actual table time in combat.

Yomoholo |
At least bards have good Will saves. :-)
My main question is: What will you do in combat?
Basic bard stuff? Buffing, emergency healing, and some debuffing, all while doing some archery?
I know multiclassing isn't usually beneficial for spellcasters, but are there any PrCs or other classes with good Will saves you are considering? It might be more flavorful than just taking Iron Will and one of the +1 Will traits.
It's good to have lots of roleplay potential, but in my experience, even in combat-lite campaigns, you're still going to be spending 75% of your actual table time in combat.
actually your pretty on point thats exactly what i was planning on doing in combat also about my will save i do plan on purchaseing a cloak of resistance in order to ofset the -1 from my stats

avr |

A cloak of resistance is one of the basic magic items you should always get. You probably want to do more than that, like a trait and/or a feat to boost your will save, as SmiloDan suggested.
Tricking your friends is one thing, but if you start stealing from party members expect them to react very badly.
You may want more spells known than you've got to handle both combat and pranks. Some spells can be used for both (e.g. Vanish) but other work only for one or the other (e.g. Beguiling gift on the one hand, or Ear-piercing scream on the other.) One or two Pages of spell knowledge might help extend your spells known.

Cult of Vorg |

If you're cool with worshipping Desna, and using a starknife, her divine fighting style feat (which I believe you can trade your first versatile performance for instead of a feat if you switch from CN to CG) would let you use your Cha for attack and damage.. that and arcane strike would give you a damage option..
It may be too feat intensive for a bard, but the kitsune style chain, plus agile maneuvers to get around your str, makes it easier to do imaginative debuff tricks in combat.. even without the style, sounds like you might enjoy that maneuver..