| Rannik |
I've never ran it so far. Also, the mythic rules, the mass combat and the downtime are all rules I've never used before. Though PBP would be slow enough to learn as I go, there might be other GMs that could more experience in running this.
I'll read it, see how I feel about all the extra stuff and how much is there in it. But if someone else wants to do it, go right ahead.
| Rannik |
Ok, I did a quick read of the first and second book. The mass combat only appears in the second book and the mythic power is barely used in the first book. With the speed of a PBP, I will have time to know all the rules by the time the adventure gets there.
So here is what I suggest. This is the game I'm currently the GM of : Crypt of the Everflame. Look it over, especially the character creation détails, if you like what you see, let me know, and we could try this.
| DM Carbide |
Rannik, I strongly suggest that you keep the party size to 4 and use a 15 point build. You may also want to use Legendary Games' mods to the mythic rules; I haven't been through them myself, but I've heard stories about how badly broken the game can get if you use unmodified mythic rules and a typical PbP party of 5-6 20+ point characters.
| Rannik |
Well good news! There are only 4 players.
And I'm totally cool with you character creation rules. I do wish to clarify something though, the traits, will that be 2 one of which has to be the campaign trait or two traits other then the campaign trait?
One trait from the campaign and the other from here
Don't forget the background skills. Since this is for an adventure path, a longer background would be nice.