| HereBeMonsters |
Hello,
I am applying for a game, the game is based on the Trial for the Starstone.
Its a level 12 game and its a gestalt game.
We are using a 26 Point Buy
Now the DM is allowing us to use the Guided Weapon Enhancement.
I was thinking of using a UMonk//Empyreal Sorcerer. I am also getting a custom item that allows me to use Cyclic Reincarnation once a week should I die (Custom item, using an unknown slot.)
It is going to be mostly a series of Mega-Dungeons with little RP here and there.
So I need help getting the character set up on how to make his Melee as good as possible, and how to set up his spell casting to make him adaptable enough to survive.
Can anyone help me with advice on how to increase Unarmed Strikes, and which spells might be more useful than others?
| GM Rednal |
Fundamentally? Just check out the class guides. You're probably going to want to spend most of your feats on your Monk side to really get that working - a Sorcerer will still be pretty darn good even without feat support.
| avr |
Note that the Scaled Fist archetype for the UMonk will let you go with a different bloodline and/or archetype for the sorcerer if you like. Aside from the ability to use wisdom, Empyreal is kind of boring.
Sorcerous Strike is a feat you may like to consider.
Edit: Oh yeah, spells. You probably want buffs like monstrous physique IV, fickle winds, caustic blood, stoneskin, heroism etc.
| Lady-J |
Druid Monk is pretty intense. Tiger style, as an actual tiger.
i got a better idea scaled fist monk with dragon bloodline sorc into dragon disciple for dragon style wile being a dragon you could play totally melee but then when it comes time to need to cast spells you can do so plus you can combat buff yourself and dip 2 levels into paladin or anti paladin for cha to saves aswell
| fel_horfrost |
For a wisdom based Gestalt I'd recommend a warpriest/inquisitor and be a true melee monster. Two pools of spells to pull off of. Inquisions and blessings to buff with and bane plus sacred weapon to make any weapon deadly in your hands. Getting combat feats to round out your fighting style. Sounds like a win to me.
| My Self |
UMonk is an excellent piece to any WIS-based gestalt. Size increasers, such as Enlarge Person, will definitely help. Cleric buffs are probably the best overall, so levels in Cleric or Warpriest would be a decent substitute for Sorcerer. The Cleric Ecclesiastheurge and Evangelist archetypes are both decent choices - Ecclesiastheurge drops your armor proficiencies (which you don't need) and your weapon proficiencies (the only thing you might have wanted is a longspear), and gives you better spell list preparation, and a semi Arcane Bond. Evangelist drops most of your armor, spontaneous cures, and a domain in exchange for Bardic Performance, which your party will appreciate if they don't already have a Bard. As a bonus, both Cleric archetypes qualify for Channel Smite -> Guided Hand, which means you can use WIS to hit. Alternatively, Warpriest is an option, since you can self-buff while in combat. Mantis Zealot, and Champion of the Faith are good choices. Champion of the Faith might make you a little MAD, but the static damage and DR-passing is very powerful, especially when you have many attacks. Sacred Fist *might* be an option, depending on how your GM rules how the two different Flurry of Blows interact. If they stack (Bonus attack at 1st and 11th levels + -2 to all hits, Bonus attack at 1st, Bonus attack at -5 at 8th, Bonus attack at -10 at 15th), you could end up with a truly astronomical number of attacks. In that case, you should find a UMonk archetype that gives up Unarmed Strike damage, since Sacred Fist already comes with it.