unchained barbarian + archetypes = yes or no?


Pathfinder First Edition General Discussion


just wanting a quick answer is all i seek.


yes only unchained you have issues with archetypes are monks(only about 6 work) and summoners(none work)


thanks lady-j for the quick answer.


Not all of them. Urban Barbarian comes to mind as modifying aspects of rage that Unchained doesn't have.

I expect almost all of them are fine, but you'll have to look case by case.


Lady-J wrote:
and summoners(none work)

Not actually the case. From Paizo's Unchained announcement:

The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.


Yeah, no quick and easy answer.

Some barbarian archetypes are probably fine but not all of them.

If the archetype affects something that was changed by unchained then there is a chance they don't work, though depending on what exactly was changed it might be okay.


PFS has clear, can't alter rage, for unchained archetypes.
The book has nothing like that, though the GM would need to decide how some of the interactions are handled.

Sovereign Court

Lady-J wrote:
yes only unchained you have issues with archetypes are monks(only about 6 work)

Actually none of them for monk.

Page 8 of the unchained book says that with the exception of the monk, they should be compatible with archetypes, if they have the class features to trade out.

So none of the old archetypes work for unchained monk.


Archetypes postdating Unchained have been made to work with both monk versions (and say so). They're piling up fast :-)


Saethori wrote:
Lady-J wrote:
and summoners(none work)

Not actually the case. From Paizo's Unchained announcement:

The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

are there any that dont change the edolon?


Pathfinder Starfinder Society Subscriber
Lady-J wrote:
Saethori wrote:
Lady-J wrote:
and summoners(none work)

Not actually the case. From Paizo's Unchained announcement:

The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.
are there any that dont change the edolon?

The Evolutionist, for one.


It's not "doesn't change the eidolon" that's the criteria, it's "doesn't modify the eidolon's type or base form".

So among all current summoner archetypes: (As listed by Nethys)

Big List of Archetypes:
Blood God Disciple: Legal (doesn't change eidolon)
Blood Summoner: Legal (doesn't change eidolon)
Broodmaster: Debatable (mini eidolons don't change the form but it might count anyways)
Counter-Summoner: Legal (doesn't change eidolon)
Evolutionist: Legal (doesn't change eidolon)
First World Summoner: Not Legal (changes eidolon type to fey)
Master Summoner: Legal (changes only to effective summoner level)
Morphic Savant: Legal (includes Unchained notes)
Naturalist: Legal (doesn't change eidolon)
Pyroclast: Legal (adds abilities and alters pool only)
Shadow Caller: Legal (alters symbol of identification only)
Shaitan Binder: Debatable (ostensibly legal, but gives evolutions that unchained doesn't have)
Spirit Summoner: Legal (applies thematic restrictions only)
Story Summoner: Legal (only adds abilities)
Synthesist: Debatable (makes too many changes, but type and base form aren't among them)
Unwavering Conduit: Legal (includes Unchained notes)
Wild Caller (HotW version): Not Legal (changes base type)
Wild Caller (ARG version): Legal (adds evolution points, restricts evolutions)

This does not include PFS legality, merely compatibility.


Saethori wrote:

It's not "doesn't change the eidolon" that's the criteria, it's "doesn't modify the eidolon's type or base form".

So among all current summoner archetypes: (As listed by Nethys)
** spoiler omitted **
This does not include PFS legality, merely compatibility.

hmm neat unchained summoner is still crap tho


Pathfinder Starfinder Society Subscriber
Lady-J wrote:
Saethori wrote:

It's not "doesn't change the eidolon" that's the criteria, it's "doesn't modify the eidolon's type or base form".

So among all current summoner archetypes: (As listed by Nethys)
** spoiler omitted **
This does not include PFS legality, merely compatibility.

hmm neat unchained summoner is still crap tho

It all depends on whether the eidolon type and associated details are a good match for the eidolon you want. If they are, then the Unchained Summoner is an improvement for you. Otherwise, not so much.

Frankly, if I were playing a summoner today, I would probably go with the Psychopomp. Immunity to poison and disease is valuable when you cannot heal ability score damage on your eidolon until you reach 4th level or the party cleric reaches 3rd level.

Sovereign Court

Lady-J wrote:
hmm neat unchained summoner is still crap tho

I always find that funny.

What breaks the class' power level is the Summon Monster SLA part, which is unchanged with Unchained, not the Eidolon or the spell list.

Examples:
Even something as simple as 1d4+2 Lantern Archons to use Aid on everyone and then ping away with 2 touch attacks each, ignoring DR. Or higher levels, Summon Monster 6 for 1d3+1 Cure Serious Wounds, I mean, Bralani Azatas as a standard action who if they are still alive do another Cure Serious on your next turn. And then you summon another set on your action to immediately Cure Serious again. Or using the Summon 6 for a Lillend for Bardic Song per 7th level bard, and 2 cure serious and 9 cure lights? Or perhaps you took Summon Good Mosnter as a feat so a Kirin for 1/day break enchantment plus 11 lesser restorations or 19 cure light wounds?
Or Summon 7 for a Movanic Deva for at-will dispel magic/remove curse/disease/feat and 7 cure serious a day?

TLDR: A mid-high level Summoner of any stripe actually makes an amazing healer.


Firebug wrote:
Lady-J wrote:
hmm neat unchained summoner is still crap tho

I always find that funny.

What breaks the class' power level is the Summon Monster SLA part, which is unchanged with Unchained, not the Eidolon or the spell list. ** spoiler omitted **

yes but edolon customisation and summoner spells took a huge hit from what i can tell when they became "unchained" the actions of the book actually chained it up rather than unchaining it so i find unchained summoner to be ironic


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

The only real changes from the APG summoner to the Unchained version are:

1) tying the eidolon more strictly to an outsider type, rather than allowing unlimited selection of base form and evolutions

2) changing the Pounce evolution from a 1-pt evolution with no level requirement to a 3-pt evolution with a minimum summoner level 7

3) changing the spell list to remove some imbalances*

*- frankly, the APG summoner list was a bit too good and contained some weird selections (why would class specialized in Conjuration have simulacrum?); IMO, the Unchained list goes a little too far the other way (lesser planar binding should have remained a 4th-level spell and a planar binding a 5th-level spell)


Dragonchess Player wrote:

The only real changes from the APG summoner to the Unchained version are:

1) tying the eidolon more strictly to an outsider type, rather than allowing unlimited selection of base form and evolutions

2) changing the Pounce evolution from a 1-pt evolution with no level requirement to a 3-pt evolution with a minimum summoner level 7

3) changing the spell list to remove some imbalances*

*- frankly, the APG summoner list was a bit too good and contained some weird selections (why would class specialized in Conjuration have simulacrum?); IMO, the Unchained list goes a little too far the other way (lesser planar binding should have remained a 4th-level spell and a planar binding a 5th-level spell)

normal summoners also had a slight boost when it came to haste getting it 1 level b4 the party full caster wizard however the change makes them get it 2 levels later then said wizard and dimension door which received the same treatment.

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