NPC Multi-Classing


Pathfinder First Edition General Discussion


Has anyone every multi-classed into an NPC class. I played with this guy who got a level in Aristocrat just to get a bunch of weapon proficiency.

Have you ever done it and why?


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Err, if he just wanted weapon proficiency, why didn't he take a much more useful level in fighter? Aristocrat doesn't get any profs they don't.


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I concur with Fuzzy. There's nothing outright keeping him from taking NPC classes, save GM fiat and possibly PFS rules, but there isn't any NPC class level he could take that wouldn't be better off as a PC class level.


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no, but seriously thinking of running a campaign where only npc classes are available at level 1 (characters will be expected to multi at 2)


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You might want to look over the rules for young characters; they start with NPC classes, then retrain to PC classes when they reach adulthood.


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there are ways to cripple your character with out taking npc classes


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Lady-J wrote:
there are ways to cripple your character with out taking npc classes

It's not necessarily "crippling" - though in a moderate to highly optimized group, it may well feel that way, relative to the other players.

I've never taken an NPC class after-the-fact myself, but I know my wife considered it on a character of hers in order to get both proficiency and skills plus a will save boost. She opted out, though, if only because going into aristocrat didn't make sense for the character in-character.

Also, as has been noted elsewhere and before, adepts - though they are NPC classes - can actually make decent PCs (though not exceptional).

Jason Wedel wrote:
no, but seriously thinking of running a campaign where only npc classes are available at level 1 (characters will be expected to multi at 2)

You may wish to consider the Uncommon Commoners mini-AP!

(The other thread I made about it.)

Sorry for the lack of reviews - time is not on our side, I'm afraid, and we keep falling short of playing this thing from time constraints.

EDIT: the whole list of his stuff! All seven adventures are now available - I'm going to purchase the last two today!


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Starting out with NPC classes and then retraining or multiclassing out of them is one thing, but actively picking up an NPC class later on when all one had was a PC class is quite another, and makes little sense. Unless you gained that new level doing nothing but attending court, taking a level in aristocrat makes little sense and yields no benefits.


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One of my friends started his character out as an Expert, and didn't take a PC class until level 3.

Not everybody builds to optimize. Some people build things for flavor and don't care if their build is weaker because of it.

Grand Lodge

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One of my favorite compromises for the perceived imbalance of aasimars and teiflings is having the characters first level be in an NPC class. It gives a solid base that level adjustments never did, while also being an opportunity cost in class progression.


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TriOmegaZero wrote:
One of my favorite compromises for the perceived imbalance of aasimars and teiflings is having the characters first level be in an NPC class. It gives a solid base that level adjustments never did, while also being an opportunity cost in class progression.

there are far more powerful things than asimar or teifling that dont get level agustment and they are hardly imbalanced if you want imbalanced take a look at kobolds

Grand Lodge

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That would be why I said it is my favorite compromise with people who wrongly believe that those races are imbalanced.


seeing as how human or dwarf has far less racepoints than either aasimar or teifling and can be made op so much easyer i fail to see how they should be punished for just having more race points

Grand Lodge

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Stop.

Read.

This is what I do when faced with people that say aasimars/tieflings are OP.

I do not say these things.


TriOmegaZero wrote:

Stop.

Read.

This is what I do when faced with people that say aasimars/tieflings are OP.

I do not say these things.

well your 1st comment doesn't reflect that it comes off as if you want to play aasimar or teifling you get an unofficial level ajustment

Grand Lodge

Better that than an ACTUAL level adjustment. Thankfully, Pathfinder did away with that silliness.

Now back to the discussion of NPC classes.

Dark Archive

If the player was a high skillpoint class like rogue they might pick an npc class with profiencies because of that. Figther give essentially no skillpoints.


TriOmegaZero wrote:
One of my favorite compromises for the perceived imbalance of aasimars and teiflings is having the characters first level be in an NPC class. It gives a solid base that level adjustments never did, while also being an opportunity cost in class progression.

I've thought of this idea before, but in regards to really powerful or monster races like Svirfneblin, Drider, or maybe even Dragon.


Halek wrote:
If the player was a high skillpoint class like rogue they might pick an npc class with profiencies because of that. Figther give essentially no skillpoints.

That's actually why my wife considered it with aristocrat - she was a bard, this was 3.X, and it was painful losing so many skill points just for proficiencies.

But she ended up going with ranger instead, as it gave every proficiency she needed without sacrificing skill points, and granting a few added bits of utility beyond the aristocrat. The only thing she lost out on was the will save, but that wasn't really a problem for her. The only thing she would have gotten that she didn't would be armor, but that really isn't worth it for a caster of any stripe, due to the asf.

And, you know, with all the archetypes out now, you can find a fighter archetype that gives you skills - heck, you can find one that gives you a caster level. Similarly alchemists, barbarians, druids, gunslingers, monks, paladins, hunters, inquisitors, investigators, kineticist, medium, mesmerist, occultist, rangers, swashbucklers, slayers, vigilantes, any number of PrCs, and even rogues make a better one-level dip.

While any of them might not be individually ideal, among that huge selection, in PF there's generally more than enough reason to choose anything other than aristocrat - just like, although they're perfectly serviceable, there's plenty of reasons to choose anything other than an adept.

(The expert is entirely replaced by any other six-skill class - just choose the one with the skills you want - while the warrior is replaced by fighter, and commoner is replaced by literally everything, including a wizard without spells.)

It's certainly not wrong to choose an NPC class, but it will never be the strong option, and there are almost always alternates available that are much better and more interesting to most.

(Unless, I believe, you're playing a psionic game. Then you might want to take a level of expert for the skills.)


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Halek wrote:
If the player was a high skillpoint class like rogue they might pick an npc class with profiencies because of that. Figther give essentially no skillpoints.

Unless you specifically want Heavy Armor Proficiency, then a level in Ranger will net you a lot of proficiencies AND skill points.


Tacticslion wrote:
Halek wrote:
If the player was a high skillpoint class like rogue they might pick an npc class with profiencies because of that. Figther give essentially no skillpoints.

That's actually why my wife considered it with aristocrat - she was a bard, this was 3.X, and it was painful losing so many skill points just for proficiencies.

But she ended up going with ranger instead, as it gave every proficiency she needed without sacrificing skill points, and granting a few added bits of utility beyond the aristocrat. The only thing she lost out on was the will save, but that wasn't really a problem for her. The only thing she would have gotten that she didn't would be armor, but that really isn't worth it for a caster of any stripe, due to the asf.

And, you know, with all the archetypes out now, you can find a fighter archetype that gives you skills - heck, you can find one that gives you a caster level. Similarly alchemists, barbarians, druids, gunslingers, monks, paladins, hunters, inquisitors, investigators, kineticist, medium, mesmerist, occultist, rangers, swashbucklers, slayers, vigilantes, any number of PrCs, and even rogues make a better one-level dip.

While any of them might not be individually ideal, among that huge selection, in PF there's generally more than enough reason to choose anything other than aristocrat - just like, although they're perfectly serviceable, there's plenty of reasons to choose anything other than an adept.

(The expert is entirely replaced by any other six-skill class - just choose the one with the skills you want - while the warrior is replaced by fighter, and commoner is replaced by literally everything, including a wizard without spells.)

It's certainly not wrong to choose an NPC class, but it will never be the strong option, and there are almost always alternates available that are much better and more interesting to most.

(Unless, I believe, you're playing a psionic game. Then you might want to take a level of expert for the skills.)

cant bards cast in light armor so grabing ranger would net her medium armor proficiency allowing her to wear mithril breast plate with no downsides?


I think you misunderstood or misread something: that's exactly what she did.

To be clear, (as I might not have been) she only "missed out" on heavy armor proficiency, and a will save boost (the latter of which was already strong). This was a pretty old game, though, and she wasn't going for super-optimization - ranger just made sense as she was outdoors most of the time.

(Aside: your name is a reference to the old G.I. Joe character, yes? If so: awesome! She was always one of my favorites! If not: okay! :D)

Dark Archive

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Adept is better than figther.


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Tacticslion wrote:

I think you misunderstood or misread something: that's exactly what she did.

To be clear, (as I might not have been) she only "missed out" on heavy armor proficiency, and a will save boost (the latter of which was already strong). This was a pretty old game, though, and she wasn't going for super-optimization - ranger just made sense as she was outdoors most of the time.

(Aside: your name is a reference to the old G.I. Joe character, yes? If so: awesome! She was always one of my favorites! If not: okay! :D)

sorry sould have narowed down the part i was talking about was this line (The only thing she would have gotten that she didn't would be armor, but that really isn't worth it for a caster of any stripe, due to the asf.) as i view it as being very worth it to get the extra ac boost and no not from anything really its just my avatar name for most games i play


The AC boost is a fine thing.

I did not meant to imply otherwise.

Mage armor and shield are, to me, a phenomenally better investment.

While you can certainly push your AC higher with other methods, it cost less and is easier to replace. If you're not a caster with those spells, it's not too expensive to craft something with the aid of someone who is - which is what Leadership is for, more or less. That +8 - when taken with other casty tricks - tends to more than make up for the +11 you'd generally max out at, otherwise, for a vastly lower price. I've not yet found that +3 to be relevant.

If custom creation isn't allowed (like in PFS), than yes, such things are certainly worth reconsidering. I was, I suppose, definitely over-generalizing and presuming home games.

That said, I tended to think of it as self-evident that if asf doesn't apply to a class, than it doesn't apply - also, in the system that I was referring to in that post, which I explained for context in the first line, rangers do not get any better proficiency than bards; unlike in PF FAQ, mithril breastplate was considered light armor - at least if my recollection of official WotC stuff is correct - and thus it didn't matter whether or not she went with ranger. She actually didn't get any armor proficiency increase - only weapons. Soooo... different systems.

It's easy to get them muddled, though - PF is so very similar in some regards to 3.5, but so fundamentally different in others. It makes memories less reliable, and causes you to question things sometimes. :D

And fair enough on the name! Though if you're into really bad 80s cartoons that were used as vehicles for selling really awesome action figures, I recommend G.I. Joe - it's painfully terrible to watch now, but I know some people really enjoy it, and I have fond nostalgia from the days of my youth.

(But daggum was it hard to find a Lady J. action figure. Her and April O'Neal - why was that so hard?!)


wile its true it is cheaper to use mage armor and shield you also don't have enemy wizards dispelling your full plate or +3 heavy steel shield each has its benefits and drawbacks


Lady-J wrote:
wile its true it is cheaper to use mage armor and shield you also don't have enemy wizards dispelling your full plate or +3 heavy steel shield each has its benefits and drawbacks

... but if you're a caster (at least an arcane one) you're not going to be in full plate or have a heavy steel shield equipped - or if you are, you're not going to be casting spells. At least not without very specific prestige classes (or, perhaps, some extremely specific feats in PF, and even then there's a strong limit) - most of which are rather lackluster compared to your other options: it's not wrong to choose them, but if you're arguing for superiority, as an arcane caster, heavier armor isn't it.

And if a) your foe is bothering to dispel you're stuff, they've probably prepared poorly for action economy or outnumber you by a lot, and b) your other stuff should be continuous - and you've got a ton of other defensive things that mostly render AC superfluous extras. That means that whatever is dispelled is only dispelled for 1d4 rounds - exactly the the benefits of your magic armor and magic shield of whatever values they have.

Beyond that, the dispel can only handle so much, you know? At least unless they're spending lots of actions to dispel your stuff, by which point you're probably just going to destroy them through other means (which likely involves overwhelming numbers).

Really, what you'd have to worry about is disjunction, but by the point that one is being slung around you're either in over your head by a large margin, or you're (if you're really optimizing, which we seem to be presuming) slinging Aroden's Spellbane and explicitly warding against disjunction, antimagic and spellbane.

All of this is strictly hypothetical, though.

Worrying about whether a character is wearing some sort of physical armor or going for purely magical whatsits is relevant only to the specific table at which that player finds themselves - exactly like whether or not an NPC class is fun or useful.

Aaaaaaaaaaaaaaand boom, back on topic. :D


plenty of casters can cast spells in full plate though

Grand Lodge

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The kind that do that don't use mage armor anyway.


Lady-J wrote:
plenty of casters can cast spells in full plate though

This is a strong aside from the topic, but if you'd like to enlighten me, either by PM or spoiler tag, or a new thread, I'd be interested to hear your ideas on this. "Plenty" seems like a very big stretch for a straightforward few.

Bear in mind that, prior to this, I've striven to clarify arcane casters: it is called "arcane" spell failure, after all. Any divine faster is, by default, not subject to "arcane" spell failure, unless a specific archetype modifies their casting - this if that's what you're trying to get at, it is a point I've attempted to clarify previously.

(Alternatively, "plenty" could just be vague wording - as in "plenty for my purposes" but that would be rather strictly relative and thus misleading, rather than generally accurate.)

TriOmegaZero wrote:
The kind that do that don't use mage armor anyway.

One of the best things about PF crafting is that you don't even need to have the spell: just the rest. Then pretty much whatever you like is yours with time and effort.

(Not arguing your point, T, as it is accurate, but expanding the seemingly implied group of those who could be using Mage armor - of course a properly crafty martial could as well, I suppose!)

EDIT: hopefully for clarity. :D


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Jason Wedel wrote:
no, but seriously thinking of running a campaign where only npc classes are available at level 1 (characters will be expected to multi at 2)

Well, in the long term, yes.

But if this is just a "you are an NPC at level 1, and then retrain later" then it is fine. At level 1, there is only so much difference between an NPC and a PC class.

Only a few stand outs like barbarian give enough bonuses to really take a note. Everything else is either minor, or a 1/day thing at that point. Or situational (sneak attack) or time consuming (studied target early on). Honestly, it is more about hit dice, stat points, and weapons at that point.

Admittedly, I would not want to play a campaign of startin NPC level 1 and then going PC level 1. Because, as stated- level 1 does not have much going on. I would at least want to go from NPC level 1 to PC level 2 (ie- retraining and leveling at the same time). That would both get me closer to class features and allow for enough hit points that I am not instantly bleeding out if a goblin dagger crits.


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Lady-J wrote:
there are ways to cripple your character with out taking npc classes

Taking a NPC class in my play group would end with our resident power gamer having an aneurysm


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Fuzzy-Wuzzy wrote:
Err, if he just wanted weapon proficiency, why didn't he take a much more useful level in fighter? Aristocrat doesn't get any profs they don't.

Because as an NPC class, you can take two levels in Aristocrat for the same CR increase. Two levels in Aristocrat are significantly better than a level in fighter (a level in fighter is pretty darn close to two levels in commoner, in fact.)


137ben wrote:
Fuzzy-Wuzzy wrote:
Err, if he just wanted weapon proficiency, why didn't he take a much more useful level in fighter? Aristocrat doesn't get any profs they don't.

Because as an NPC class, you can take two levels in Aristocrat for the same CR increase. Two levels in Aristocrat are significantly better than a level in fighter (a level in fighter is pretty darn close to two levels in commoner, in fact.)

i don't think any gm would let you take 2 levels in a weaker thing instead of 1 level in a stronger thing by that logic you would be able to get 2-3 levels in fighter vs some ones one level in wizard or sorcerer


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My Inquisitor wanted weapon proficiencies... I went with Fighter- Unarmed fighter. Got ALL the martial weapons... AND the monk weapons... improved unarmed combat, and Snake Style feat. And a +1 BaB.

One of the few times I dipped that I haven't looked back with at least SOME regret.

Skills DID take a hit... but really, he gained a lot more then he lost there.


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phantom1592 wrote:

My Inquisitor wanted weapon proficiencies... I went with Fighter- Unarmed fighter. Got ALL the martial weapons... AND the monk weapons... improved unarmed combat, and Snake Style feat. And a +1 BaB.

One of the few times I dipped that I haven't looked back with at least SOME regret.

Skills DID take a hit... but really, he gained a lot more then he lost there.

Besides the other advantages (which are acceptable), are the monk weapons worth it?

I can't really think of any that are really useful when compared to martial weapons. At most, maybe a maneuver thing? But general numbers....yeah, they are about as disappointing as most exotic weapons. At best, their most notable quality is that they can be used in flurries (...which you don't have).


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Lady-J wrote:
i don't think any gm would let you take 2 levels in a weaker thing instead of 1 level in a stronger thing

And yet that's what the rules say: a level in an PC class is worth twice as much as a level in an NPC class.

Quote:
by that logic you would be able to get 2-3 levels in fighter vs some ones one level in wizard or sorcerer

False. As far as the rules are concerned, the Fighter is a "PC class," and a level of fighter is worth 1 CR, just like a level of Wizard. It probably shouldn't be worth the same amount, as you point out, since it is considerably weaker. But it is. Just as some feats do significantly more than other feats but all cost 1 feat, some PC classes do more than others but all are worth 1 CR. And each NPC class is worth 1/2 CR.

Interesting side note: in terms of what they actually give you, two levels of commoner is very similar to one level of fighter, whilst two levels of Adept is very similar to one level of wizard. There's a reason people observe imbalances between wizards and fighters.


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I did that seven or eight years ago in the last 3.5 campaign I played.

My character was Baron Drax von Stryker, who started play as an aristocrat 1, then multiclassed to fighter. As he progressed in level, he only took fighter levels, and at the end of the campaign was an aristocrat 1/fighter 14.

I made that choice purely for character background reasons: He was the heir of a decadent drunkard nobleman who had squandered the barony's treasury. After his father died of the drink, he left an unprepared Drax with little more than a title and a mountain of debt. (Well, and his grandfather's greatsword, which was a legacy magic weapon.) His quest was to make enough money as an adventurer to bring his barony back to its former glory.

Mechanically, it wasn't that bad a build in 3.5. It meant that his BAB was 1 lower, he had 2 fewer hit points, and had to wait until L5 to take Weapon Specialization. He gained lot more skill points at first level, so from a game mechanics perspective, it was more-or-less a wash. (Okay, slightly less, but it was still a fun character!)


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I never did this, but from a story point of view switching to aristocrat should make sense sometimes. Kingmaker comes to my mind.

From a mechanical point of view, most of these classes offer +2 to one save at level 1 - better than Core monk (all good saves) with 'just' +1.2 per level, averaged over 20 levels.

Adept adds a mix of sorc/wiz and cleric spells, and you are not bound to any deity. Aristocrat has quite a few class skills and comes with typical martial proficiencies. Expert can even cherry pick his 10 class skills - take the most useful or those useful your other classes don't have. Warrior isn't superior to fighter in any way, the only little benefit would be to combine both for the Fortitude boost. Commoner is tough to justify - might need some bonus from the GM (e.g. +1 level) to somehow pay off.


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lemeres wrote:
phantom1592 wrote:

My Inquisitor wanted weapon proficiencies... I went with Fighter- Unarmed fighter. Got ALL the martial weapons... AND the monk weapons... improved unarmed combat, and Snake Style feat. And a +1 BaB.

One of the few times I dipped that I haven't looked back with at least SOME regret.

Skills DID take a hit... but really, he gained a lot more then he lost there.

Besides the other advantages (which are acceptable), are the monk weapons worth it?

I can't really think of any that are really useful when compared to martial weapons. At most, maybe a maneuver thing? But general numbers....yeah, they are about as disappointing as most exotic weapons. At best, their most notable quality is that they can be used in flurries (...which you don't have).

It's true. My main image was going to be kind of a cross between Snipe's Blade and Jackman's VanHelsing who had a bunch of daggers and shurikens and just a TON of weird exotic weapons and if he was in a tavern or somewhere civilized could beat the crap out of people with his barehands too... Plain inquisitor just didn't do that.

I have a 'couple' of monk weapons like the 3 section staff... but I usually do end up going back to the Longsword +1 and my Hunga Munga for range... Mostly because I like saying 'Hunga Munga'...

So yeah, Getting ALL monk weapons is fun... but not particularly useful. I just really find it ironic that the 'Unarmed fighter' Archtypes is proficient with MORE weapons then the armed fighter... and more monk weapons then the Monk... O.o


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Well, mostly because most of them aren't worth the effort past the mild novelty as a bonus like that.

They added some of the basic staples to the monk proficiencies soon after core- temple sword for 'basically a long sword with monk quality' for str builds, and the cestus for dex builds and people that want punching without unarmed rules.

Outside of that, out of what monk weapons offer.... it is mostly just minor upgrades like 'same as temple sword, but 1d10 and bludgeoning'. Nothing really comes out as 'amazing' to me.

I suppose I am just a person that prefers smaller weapon lists though, and using general weapons as representations (such as 'let scimitars cover most curved swords and leave out katanas'.


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The best class to play as after you build up a trillion different weapon proficiencies is Magus with the Mindblade archetype. Mindblade reigns supreme in its ability to f@%~ around and maintain usefulness. You can entirely switch to literally any weapon at will for free and they're all decent magic weapons, not to mention the weapons that have other functions like a kunai as a crowbar, a boarding axe for climbing, a machete as... well... a machete, or a battle ladder as... a stepladder.


I could see adept as a dip, but that's about it.


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137ben wrote:
Fuzzy-Wuzzy wrote:
Err, if he just wanted weapon proficiency, why didn't he take a much more useful level in fighter? Aristocrat doesn't get any profs they don't.
Because as an NPC class, you can take two levels in Aristocrat for the same CR increase. Two levels in Aristocrat are significantly better than a level in fighter (a level in fighter is pretty darn close to two levels in commoner, in fact.)
137ben wrote:
Lady-J wrote:
i don't think any gm would let you take 2 levels in a weaker thing instead of 1 level in a stronger thing

And yet that's what the rules say: a level in an PC class is worth twice as much as a level in an NPC class.

Quote:
by that logic you would be able to get 2-3 levels in fighter vs some ones one level in wizard or sorcerer

False. As far as the rules are concerned, the Fighter is a "PC class," and a level of fighter is worth 1 CR, just like a level of Wizard. It probably shouldn't be worth the same amount, as you point out, since it is considerably weaker. But it is. Just as some feats do significantly more than other feats but all cost 1 feat, some PC classes do more than others but all are worth 1 CR. And each NPC class is worth 1/2 CR.

Interesting side note: in terms of what they actually give you, two levels of commoner is very similar to one level of fighter, whilst two levels of Adept is very similar to one level of wizard. There's a reason people observe imbalances between wizards and fighters.

So this is several forms of wrong and I feel the need to correct this.

PCs' CR doesn't matter. GMs use the APL (average party level) for players, which is... exactly what it sounds like: "average level of your player characters". A level in Wizard and a level in Commoner count exactly the same for this.

NPC levels are not always worth half as much as PC levels for CR. There's two separate versions of this.
For 0 HD creatures (those whose HD are only from class levels, generally known as the player races) an NPC (that is, someone who has only NPC class levels), has a CR of their level -2. If they have any levels whatsoever in a PC class, it's level -1. That includes all levels in a PC class. So adding NPC levels to something that already has PC levels confers no discount in CR whatsoever. PC wealth is worth +1, which is why a character generally has level=CR.
For creatures who have racial HD (that is, not class HD), you need to determine what their "role" is. Levels in a class of that role add to their CR on a one-to-one basis (every level raises their CR by one). If the class is not in their role their CR goes up by one for every two levels, up until a maximum number of levels equal to their old CR, at which point they begin counting on a one-to-one basis. NPC classes are never counted in a role.

So while NPC classes do count as half of some PC classes (different for every creature, and a bunch of PC classes also count as half) for CR, up to a certain maximum, on creatures with racial HD, that's very different from players taking two levels of commoner instead of another level of fighter. Again, players are just measured by their levels, regardless of what those levels are in.
And a level of Fighter and a level of Wizard are worth the same for CR on a human (or other 0 HD race), but they are not worth the same on a bugbear (the bugbear could get 2 levels of Wizard for 1 level of Fighter, up to 3 levels max before they count the same). A hill giant could get 6 levels of cleric for the price of 3 levels of barbarian. NPC classes are always half as much as classes in the role, but so is every other PC class not in the monster's role.

Now, as for the OP, commoner is pure awful (unless you need infinite chickens and have a very open-minded GM (I think it was an April Fool's issue?)), warrior could be any other full BAB class instead (it does technically get tower shields, which many others don't), but the other three have potential (I think less so with more base classes, but still). Aristocrat gets all simple, martial, armor, and shields, a decent skill list, good Will, and 4+int. Expert can cherry-pick class skills and also has good Will. Adept took a hit in the migration, but it still has its own spell list (and they can eventually channel with a feat). As I already said, those "advantages" probably go away with more classes. For instance, "wizard spells and curing" is done by the witch now. There's probably a class for any combination of 10 skills you want. But, at least they're not as awful as commoner and warrior.

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