Aether kineticist tricks and useful problem solving solutions


Pathfinder First Edition General Discussion


I've been wandering what people have achieved with such an amazing class
I love the kineticist class in general but I feel like aether kineticist is the most handy
Element when it comes to in game problem solving or just like role playing funny tricks haha

Would love to hear what you guys have done or what you guys think I'd be cool to do and how is it possible to doit :))

Dark Archive

I've got a 5th level Telekineticist in PFS. He's a ton of fun. Things i have discovered, in no particular order:

- The Kinetic Cover talent is somewhat redundant. Once you can haul hundreds of pounds, any object in the room can be used as cover, and often covering multiple squares.
- Your damage is okayish, but the milestones at levels 3 (Overflow) and 5 (Empower) feel pretty meaty.
- Extended Range infusion is a must have, and your other early options are kind of forgettable.
- If you use Kinetic Blade as a backup, wear a Cestus/Spiked Gauntlet on each hand. And keep some spares in your backpack.
- Traits are your friend. Aether is the premier skill monkey Kineticist, but your class skill list has several holes in it. If you play PFS, the Exchange has you covered for Disable Device.
- Those free Temporary HP allowed me to force feed belladonna to a grappled werewolf while he was trying to bite my hand off.

I have yet to experience the fun, but I look forward to Invisibility at will. Once I get Invisibility and Self Telekinesis (a llaceholder until Air lets me fly) I presume that scouting ahead won't be much of a problem.


Sounds really cool thanks for your story haha really appreciate it


With TK Finesse, TK Haul, and Extended Range you have the world's best mage hand. Get your GM to explain what an unattended object is, specifically, and there's all sorts of useful shenanigans you can pull.

For example-

The party stands on a carpet (while not paying any attention to it) and you levitate the carpet to fly the party up on top of something.

If this doesn't pass muster (i.e. the GM says they're attending it while standing on it, don't give up), you can use your subtle mage hand to affix a pulley system on top of a building, tie a rope securely to a counterweight, use your telekinesis to lift the counterweight and have someone hold on to the rope while you gently lower the counterweight to get them on top of something.

I once flew the entire party cross country with greater self-telekinesis and using TK haul to hold on to the Balloon part of a hot air balloon (while the party hung out in the basket.)

Also remember you get no additional damage by hitting someone with something really heavy with your blast, but you can certainly cause problems to scenery and buildings by just lifting something very heavy and dropping it on something, say.

Also, if your GM is a stickler on "needing ammunition for telekinetic blast" remember that slings are weightless and free, so you can (per RAW) carry 10,000 of them at all times.


For TK Hauling people around, you just cast it on the item before they step on it. There is no rule saying the target needs to stay unattended after the cast has been made.

I think the carpet part is more troublesome. Nothing in the spell specifies you can keep the target "flat" while you are moving it. I just see the carpet folding under the weight.


Park benches, however, work just fine for staying flat.

I have a 14th level telekineticist in PFS, and here are some of the things that I can do:

take a burn to lift 14,000 lbs. for 14 minutes. You want me to block a doorway? No problem.

I don't have either of the invisibility powers, but reactive touchsight is pretty amazing.

(btw, Aether gets disable device and slight of hand as class skills).

using basic telekinesis you can unlock doors and disable traps at range.

disintegration + wall is....death, really. Since you can do it at will...

Also, I can heal people for ridiculous amounts as well (7d6+25 I think). They take a point of burn, but that just makes them more likely to live, not less.


This are all good ideas thank you :)


Does anyone know if a dead person is an attended or unattended object ?


It does not attend itself, if that's what you're thinking. If someone is holding it, it's attended; otherwise not.


Vrog Skyreaver wrote:

Park benches, however, work just fine for staying flat.

I have a 14th level telekineticist in PFS, and here are some of the things that I can do:

take a burn to lift 14,000 lbs. for 14 minutes. You want me to block a doorway? No problem.

I don't have either of the invisibility powers, but reactive touchsight is pretty amazing.

(btw, Aether gets disable device and slight of hand as class skills).

using basic telekinesis you can unlock doors and disable traps at range.

disintegration + wall is....death, really. Since you can do it at will...

Also, I can heal people for ridiculous amounts as well (7d6+25 I think). They take a point of burn, but that just makes them more likely to live, not less.

One point of contention...

1) Telekineticists do not get Disable Device as a class skill. They get Sleight of Hand only.


Taco.S wrote:
Does anyone know if a dead person is an attended or unattended object ?

No official ruling, but a dead creature is still a creature, as seeen in spells such as raise dead. Unattended objects could really use a FAQ. I personally don't think allied objects should count as attended, nor objects held by the unconscious. Basically, it should use the same logic as automatically failing a saving throw.

Dark Archive

Also, when it comes to supplying your Aether blasts with ammo? I simply have a belt pouch filled with 100 copper coins. At the start of a fight,as a free action, drop the bag. As long as it isn't sealed, coins will spill out. I now have unattended objects to throw and free hands to Gather Power.

Then again, I'm going for a specific style. The vast majority of fights will have plenty of things just lying around hat you can toss at enemues.


And assuming dead creatures are considered objects then you have more ammo

Also using telekinetic haul on a body can tell you whether the body is dead or just pretending to be dead, as well as suspicious looking statues


There's no minimum size for an object, so you could just use grains of sand.

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