| Mark Seifter Designer |
| 2 people marked this as a favorite. |
Can you at level 17 target the same creature 17 times with Many Throw?
No, it's essentially turning the "shape" into a similar targeting scheme to spells like haste that target numerous creatures in an area. If you don't have 17 creatures you want to smack, you can always throw the extras at arbitrary targets for dramatic effect.
| Deadbeat Doom |
| 1 person marked this as a favorite. |
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast's damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn't use any of the magic weapon's bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage).
You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don't take the –4 penalty on the attack roll for throwing an object that wasn't designed to be thrown. In this case, the object's special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.
When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn't increase the damage. If you accept 1 point of burn, the maximum weight increases to 1,000 pounds per kineticist level you possess and the duration increases to 1 minute per kineticist level you possess.
Regardless of the size, weight, mass, velocity, etc., you always deal damage with the item as though it were a one-handed improvised weapon of an appropriate size.
Lausth
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Nah ı will just accept this is a game.And will not care about obvious things.Such as weight damage after ı droped that rock on my enemy.So how will the rp go?(Just letting you know ı accepted it that it does no damage ı am talking about wieght damage after the impact of the blast)
I am guessing that will be nagated aswell?
| QuidEst |
So when ı drop it.İt is 17 collosal rocks that does zero damage even if they stay on my enemies.By on my enemies ı mean ı throw it at their heads with losening aether around my blast.
Well, what about this lets you do that? You can aim one per person, so it's worse than just using the utility talent to lift something heavier and drop it. You're throwing stuff, so if you don't hit anything, you don't have any rules letting you drop that ammunition on a particular spot once it has gone a certain distance out.
| QuidEst |
Nah ı will just accept this is a game.And will not care about obvious things.Such as weight damage after ı droped that rock on my enemy.So how will the rp go?(Just letting you know ı accepted it that it does no damage ı am talking about wieght damage after the impact of the blast)
I am guessing that will be nagated aswell?
You're throwing things at people rather than dropping them on people, at least by the rules. They get hit by something heavy, but aren't crushed by it. If the GM lets you flavor it as anvil-dropping, then that's fine, but don't be surprised that there's more to explain.
But some possibilities:
- They struggle out from under it before their turn.
- It is difficult to aim, and you only manage a crushing blow against those too weak and tired to position themselves (those who get knocked out by the damage).
- The stress from the hit (partially colliding with the ground) causes the object to break.
| QuidEst |
Hmm maybe ı can use it as total cover for my party.Well after this thread telekinetic haul just got destroyed in my eyes.What am ı supposed to do with this wild talent......Am ı a glorified forklift?
If you're just lifting stuff and dropping it, it's up to the GM how to handle dodging falling objects, but they'd probably do damage as falling objects. After that, I'd probably use push/drag carrying capacity, with an escape artist check to get out from under it if that isn't enough to budge it. That's all in the GM's court, though.
| QuidEst |
Well ı can always throw towards at them.They might not be damaged but they will be imprisoned.Nothing can dodge 16 buildings thrown at you(that does no damage at all).
That's also getting into murky territory. You can grab many objects, but you'd need to make the case that each one can be up to your weight limit, rather than the total being capped at your weight limit. Many Throw doesn't let you direct sixteen attacks at one person, either- just one. It doesn't say you chuck sixteen objects at up to sixteen targets, just that you chuck many objects at up to sixteen targets. So if your GM allows it, great! But they have a lot of wiggle room in the rules if they don't like the trick.
Conclusion: ask your GM! (Sorry to bring up the nitpicky things, but it's the rules forum. None of this prevents your idea from working- just opens it to interpretation.)