Kineticist Re targeting with Many Throw?


Rules Questions


Can you at level 17 target the same creature 17 times with Many Throw?

Paizo Employee Designer

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CookieLord wrote:
Can you at level 17 target the same creature 17 times with Many Throw?

No, it's essentially turning the "shape" into a similar targeting scheme to spells like haste that target numerous creatures in an area. If you don't have 17 creatures you want to smack, you can always throw the extras at arbitrary targets for dramatic effect.

Dark Archive

ı can still use it with telekinetic haul+many throw though right?Plus lets say ı throw a building at my enemy.What will happen?an automatic one shot with no save?

Owner - Gator Games & Hobby

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Lausth wrote:
an automatic one shot with no save?

Anyone ever gotten one of those and thought to themselves, "This is entirely legal and intended; surely no one will even question this plain text reading"?

Dark Archive

Well ı am questioning it.That is why ı am asking the designer.Plus ı dont see anything that stops me from droping thousands of pounds on my enemy do you see anything ı dont?


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Witches take -2 on saves vs. houses.

Paizo Employee Designer

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As telekinetic haul says, it doesn't increase the damage. Throwing something of any size hits like a truck by that level, so picking something enormous is purely for style.

Dark Archive

So when ı drop it.İt is 17 collosal rocks that does zero damage even if they stay on my enemies.By on my enemies ı mean ı throw it at their heads with losening aether around my blast.


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Telekinetic Blast wrote:

You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast's damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn't use any of the magic weapon's bonuses or effects; it simply deals your blast damage. Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage).

You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don't take the –4 penalty on the attack roll for throwing an object that wasn't designed to be thrown. In this case, the object's special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

Telekinetic Haul wrote:
When using basic telekinesis, you can move an object that weighs up to 100 pounds per kineticist level you possess. When using your telekinetic blast, you can throw an object weighing up to 100 pounds per kineticist level you possess, but this doesn't increase the damage. If you accept 1 point of burn, the maximum weight increases to 1,000 pounds per kineticist level you possess and the duration increases to 1 minute per kineticist level you possess.

Regardless of the size, weight, mass, velocity, etc., you always deal damage with the item as though it were a one-handed improvised weapon of an appropriate size.

Dark Archive

Nah ı will just accept this is a game.And will not care about obvious things.Such as weight damage after ı droped that rock on my enemy.So how will the rp go?(Just letting you know ı accepted it that it does no damage ı am talking about wieght damage after the impact of the blast)
I am guessing that will be nagated aswell?


Realistically? Anyone caught by the attack should be crushed by the weight of the thousands of pounds now resting on top of them. But mechanically, those thousands of pounds do nothing unless the GM decides otherwise.


Lausth wrote:
So when ı drop it.İt is 17 collosal rocks that does zero damage even if they stay on my enemies.By on my enemies ı mean ı throw it at their heads with losening aether around my blast.

Well, what about this lets you do that? You can aim one per person, so it's worse than just using the utility talent to lift something heavier and drop it. You're throwing stuff, so if you don't hit anything, you don't have any rules letting you drop that ammunition on a particular spot once it has gone a certain distance out.

Dark Archive

Hmm maybe ı can use it as total cover for my party.Well after this thread telekinetic haul just got destroyed in my eyes.What am ı supposed to do with this wild talent......Am ı a glorified forklift?


Yes. yes you are.

In our Skulls and Shackles game, our Telekinetic uses Haul to move small ships and bring treasure up from shipwrecks.

Dark Archive

Ehm quid by level 16 i will have +21 or more to my atack roll.Plus ı am throwing a colossal rock.So ı doubt ı would miss with it.Plus ı am sure a dm willing enough will make that not work.Trust me.

Dark Archive

Ill just make my gm accept the truth forcefully.Laws of psychics will not be broken.


Lausth wrote:

Nah ı will just accept this is a game.And will not care about obvious things.Such as weight damage after ı droped that rock on my enemy.So how will the rp go?(Just letting you know ı accepted it that it does no damage ı am talking about wieght damage after the impact of the blast)

I am guessing that will be nagated aswell?

You're throwing things at people rather than dropping them on people, at least by the rules. They get hit by something heavy, but aren't crushed by it. If the GM lets you flavor it as anvil-dropping, then that's fine, but don't be surprised that there's more to explain.

But some possibilities:
- They struggle out from under it before their turn.
- It is difficult to aim, and you only manage a crushing blow against those too weak and tired to position themselves (those who get knocked out by the damage).
- The stress from the hit (partially colliding with the ground) causes the object to break.

Dark Archive

Well ı have an idea.I might not be able to crush them but ı can imprison them under 16 very heavy objects.Huh that might be usefull.


Lausth wrote:
Hmm maybe ı can use it as total cover for my party.Well after this thread telekinetic haul just got destroyed in my eyes.What am ı supposed to do with this wild talent......Am ı a glorified forklift?

If you're just lifting stuff and dropping it, it's up to the GM how to handle dodging falling objects, but they'd probably do damage as falling objects. After that, I'd probably use push/drag carrying capacity, with an escape artist check to get out from under it if that isn't enough to budge it. That's all in the GM's court, though.


Lausth wrote:
Well ı have an idea.I might not be able to crush them but ı can imprison them under 16 very heavy objects.Huh that might be usefull.

"Under" is the problem here, by the rules. Many Throw lets you throw at someone, not over someone.

Dark Archive

Details....

Dark Archive

Well ı can always throw towards at them.They might not be damaged but they will be imprisoned.Nothing can dodge 16 buildings thrown at you(that does no damage at all).


Lausth wrote:
Well ı can always throw towards at them.They might not be damaged but they will be imprisoned.Nothing can dodge 16 buildings thrown at you(that does no damage at all).

That's also getting into murky territory. You can grab many objects, but you'd need to make the case that each one can be up to your weight limit, rather than the total being capped at your weight limit. Many Throw doesn't let you direct sixteen attacks at one person, either- just one. It doesn't say you chuck sixteen objects at up to sixteen targets, just that you chuck many objects at up to sixteen targets. So if your GM allows it, great! But they have a lot of wiggle room in the rules if they don't like the trick.

Conclusion: ask your GM! (Sorry to bring up the nitpicky things, but it's the rules forum. None of this prevents your idea from working- just opens it to interpretation.)

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