what are the disadvantages of becoming undead?


Pathfinder First Edition General Discussion


i am playing an alchemist for my groups game. anyways i stated that i wanted to take on the discovery mummification. my DM stated that for his game that taking that discovery no matter what the description says that my character would be an undead creature if he took it.

what i want to know is "what are the disadvantages of becoming undead?"

i can think of a few
1.) healing spells and potions would hurt me.
2.) i would be hunted as an undead
3.) i would read as undead to clerics and paladins
what else is there?

i think my DM does not want me to play an alchemist. every time i tell him what discoveries i really want to take he has some extreme counter for it. which lead me to not taking the flying discovery or the multiple arm discovery.

i will have to think of a way to get my alchemist dead so i can have a new character. or a way to break the curse (geas/quest) that keeps him with the group.


Sounds like communication with your GM is the issue.
So talk to them about it.
Ideally, open-ended big picture stuff, not "so my PC might immediately do X".

If you decide this isn't the best character for the campaign, maybe a mummification-gone-wrong could be convenient death?
You know, go out in style for the character.


good idea death by failed discovery


that could happen in four lvls at the soonest. in four months. >.>


I take it that's when you qualify for the discovery?
Well, that's when it WORKS, right? Nothing says you can't TRY (and fail) to become a mummy before.
If you decide to end the character, why not have the character misjudge their own expertise?
That's if you decide on that outcome. It sounds like it comes down to getting real with your GM.

EDIT: however it turns out, i think the moral of the story is that if you want to play a class that is unfamiliar/undesirable to the gm, plotting out most of your build ahead of time is helpful to put everything on the table, so any problems can be dealt with ahead of time. if you're not fully settled on mid/high level progression, lay out the options you're thinking about, so there is something more concrete for them to assess.


One other thing to note about being undead: you die at 0 hp, instead of -CON hp. This may be a problem if you are frequently injured or the target of enemy attacks...


thanks tonyz that is good to know


You are immune to all mind-affecting effects (e.g. morale effects). This would include good things like Rage, Inspire Courage, Bless spells, etc.

You would be undead type, not humanoid, so an extract of Enlarge Person or Reduce Person would no longer work on you.

Animals would likely act weird around you as you'd smell a bit funny to anything with scent.


You are no longer a "person" in the eye of the law, therefore you no longer have any (legal) Rights. Sore it`s mostly a social thing, but really can be a right pain.

You are EVIL!!!!!! in the eyes of 99.999% of most societies. Really hard to interact with people who will either fight or flee.


zainale wrote:

i am playing an alchemist for my groups game. anyways i stated that i wanted to take on the discovery mummification. my DM stated that for his game that taking that discovery no matter what the description says that my character would be an undead creature if he took it.

what i want to know is "what are the disadvantages of becoming undead?"

i can think of a few
1.) healing spells and potions would hurt me.
2.) i would be hunted as an undead
3.) i would read as undead to clerics and paladins
what else is there?

i think my DM does not want me to play an alchemist. every time i tell him what discoveries i really want to take he has some extreme counter for it. which lead me to not taking the flying discovery or the multiple arm discovery.

i will have to think of a way to get my alchemist dead so i can have a new character. or a way to break the curse (geas/quest) that keeps him with the group.

You will be subject to Control Undead, which is just Dominate Person on drugs.

Positive channels from paladins and clerics would hurt you, which may be inconvenient if your group has one.

It will be harder to resurrect you.

Your HP keys off charisma now, so it might suffer a drop.


You would take double damage from the first hit following a Smite from a Paladin.

You may, or may not, be turned evil by the GM for doing so. In Golarion, at least, undead are evil and aren't able to alignment change.

Certain spells will do more damage against you.

Certain religious groups in Golarion will hunt you and attempt to end your existence.

Pharasma, in particular, would hold a grudge against you and this would extend to all of her Clerics.

Scarab Sages

Andre Roy wrote:

You are no longer a "person" in the eye of the law, therefore you no longer have any (legal) Rights. Sore it`s mostly a social thing, but really can be a right pain.

You are EVIL!!!!!! in the eyes of 99.999% of most societies. Really hard to interact with people who will either fight or flee.

Actually, being undead increases your social standing and gives you more rights than the living in some areas. Geb, for example.


Imbicatus wrote:
Andre Roy wrote:

You are no longer a "person" in the eye of the law, therefore you no longer have any (legal) Rights. Sore it`s mostly a social thing, but really can be a right pain.

You are EVIL!!!!!! in the eyes of 99.999% of most societies. Really hard to interact with people who will either fight or flee.

Actually, being undead increases your social standing and gives you more rights than the living in some areas. Geb, for example.

I figure there might be the odd places where being undead would improve your sending, but generally speaking, it would have a negative impact in most nations.

Liberty's Edge

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At some point your smell'd knock a buzzard off the proverbial wagon!


Imbicatus wrote:
Andre Roy wrote:

You are no longer a "person" in the eye of the law, therefore you no longer have any (legal) Rights. Sore it`s mostly a social thing, but really can be a right pain.

You are EVIL!!!!!! in the eyes of 99.999% of most societies. Really hard to interact with people who will either fight or flee.

Actually, being undead increases your social standing and gives you more rights than the living in some areas. Geb, for example.

Golarion isn't quite the Hellworld where Geb describes the norm.


still not exactly an informed statement to make about the state of law, either in golarion as a whole or any specific nation. and fundamentally, the statement seems based on assumptions of golarion nations' law following real world western law. perhaps in some places to some extent, but many locales just aren't going to have an analogous system, and aren't going to have a legal basis of rights of persons etc.


Pathfinder Lost Omens Subscriber
zainale wrote:


i think my DM does not want me to play an alchemist. every time i tell him what discoveries i really want to take he has some extreme counter for it. which lead me to not taking the flying discovery or the multiple arm discovery.

so, I just think you should deal with this first, before figuring out how cool or uncool being undead would be.

RPG Superstar Season 9 Top 16

The slow and inevitable degradation of your psyche as the natural state of your being, deterioration of your mortal coil, and disconnection from the living causes you to eventually become a monster with a murderous loathing of anything with a heartbeat?

Does that count as a disadvantage?


Klara Meison wrote:
It will be harder to resurrect you.

How do you figure that? If anything, a resurrection would give the OP his wish: a living Alchemist with the Mummification Discovery.


Quandary wrote:
still not exactly an informed statement to make about the state of law, either in golarion as a whole or any specific nation. and fundamentally, the statement seems based on assumptions of golarion nations' law following real world western law. perhaps in some places to some extent, but many locales just aren't going to have an analogous system, and aren't going to have a legal basis of rights of persons etc.

In most societies outside of Geb and Irrisen, Undead are considered monsters, hazards, or a pestilence, and dealt with as such.


Mind, your GM really is being silly anyway. That's just the best known example of what the discovery is obviously trying to represent in a fantasy-appropriate way.


You'd no longer be able to taste coffee. Or anything else, I guess, but especially coffee.

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