
CampinCarl9127 |
2 people marked this as FAQ candidate. |

Hello everybody, I have a question for you.
Does the ghostbane dirge spell allow creatures with the incorporeal subtype to be subject to sneak attack by magic weapons (that do not have the ghost touch special weapon quality)?
An incorporeal creature has no physical body. An incorporeal creature is immune to critical hits and precision-based damage (such as sneak attack damage) unless the attacks are made using a weapon with the ghost touch special weapon quality.
The target coalesces into a semi-physical form for a short period of time. While subject to the spell, the incorporeal creature takes half damage (50%) from nonmagical attack forms, and full damage from magic weapons, spells, spell-like effects, and supernatural effects.
Thanks all for your help!

Quintain |

Right get a metamagic feat so my anti ghost spell can work on ghosts. It's part of the hassle of making it work.
Ectoplasmic spell metamagic is much better than just making Ghostbane Dirge work properly.
Carl: Once for each target, just like displacement for melee attacks except for spells.

CampinCarl9127 |

Carl: Once for each target, just like displacement for melee attacks except for spells.
That was the direction I was leaning as well, because it was an ability of the creature as opposed to an effect of the spell.
Thank you all for the help. I believe I am going to houserule that being affected by the spell does allow ghosts to be subject to sneak attack, because the spell is niche anyways and doesn't really do its job well for how hard it is to land. Between the 50% chance to not work, allowing a save, and a short round/level duration, I think the spell is unfairly underpowered so I am going to give it that houserule buff.

JoeElf |

You would think Ghostbane Dirge would make it like all the weapons it is being attacked by have the ghost touch special weapon quality. Then precision damage (sneak attack, swashbuckler precision, etc.) would work for any weapon that is magical, and 50% function for a weapon that is non-magical.
However, the Ghost Touch property for weapons, while only a +1 enchantment, requires not Ghostbane Dirge (a mostly level 2 spell), but Plane Shift (a level 5-7 spell).