What are some ways around gaze attacks?


Advice


I know there's the averting your gaze or blinding yourself, but what are some other ways? In the case of a basilisk could you blind them to stop them using it? And what happens if you can see them but they can't see you? Ie. Fog cutter goggles and smoke?

Scarab Sages

I think the equipment trick for shields has something for gaze attacks

We had an adventure where the druid with underconmon used SNA to summon mites and ask them if the basilisk was up ahead or not. Mites aren't much in combat, but they speak under common and have great senses. Resolve that encounter without any stone PCs.


Take the Blindfighting Feat. Gain the Scent Ability. Close your eyes. Get an Eversmoking Bottle.

There is a mundane item that is just for the occasion. Smoked Goggles.


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A Mirrored shield or armor, a Veil of Fleeting Glances, Glarecutter Goggles, a Medusa Mask, or Kohl of Uncanny Discernment can help.

The Exchange

Gaze attacks function when you see them, not vice versa, so blinding the creature won't help, nor will setting up conditions where you have vision and they don't.

One mundane possibility, best suited to those with the Net exotic weapon proficiency, is to throw a sheet or other covering over the creature to break line of sight, but the odds of such a tactic working are strictly up to the GM.


Lincoln Hills wrote:

Gaze attacks function when you see them, not vice versa, so blinding the creature won't help, nor will setting up conditions where you have vision and they don't.

One mundane possibility, best suited to those with the Net exotic weapon proficiency, is to throw a sheet or other covering over the creature to break line of sight, but the odds of such a tactic working are strictly up to the GM.

not entirely true from PRD

"A creature with a gaze attack can actively gaze as an attack action by choosing a target within range. That opponent must attempt a saving throw but can try to avoid this as described above. Thus, it is possible for an opponent to save against a creature's gaze twice during the same round, once before the opponent's action and once during the creature's turn."

They can actual spend an action looking at you forcing you to save. the only way to avoid is by the ones listed in universal monster rules. Can't see the creature or by chance by averting your eyes. If you can see the creature you will have to make a save.

edit also Per PRD

"Gaze attacks can affect ethereal opponents. A creature is immune to gaze attacks of others of its kind unless otherwise noted. Allies of a creature with a gaze attack might be affected. All the creature's allies are considered to be averting their eyes from the creature with the gaze attack, and have a 50% chance to not need to make a saving throw against the gaze attack each round. The creature can also veil its eyes, thus negating its gaze ability."

Note Bold section covering a creatures eyes with a veil or closing blinding folding the creature will also negate the effect.


There are some options left:
- staying out of range, most gaze attacks have 30' or 60' range
- use an AMF, which simply negates it completely and beat the critter with whatever is at hand
- use illusions to cover the problem, or to minimize distance and time of engagement at least
- polymorph the beast, which will remove the ability
- going blind or blindfolded or in utter darkness while making use of blindsense/-sight or some other form of sense that works
- get something immune to the gaze and make it fight for you (another basilisk maybe or build a golem)

A scroll of AMF is probably what most people can afford and use, if they have UMD.


Vatras wrote:

going blind or blindfolded or in utter darkness while making use of blindsense/-sight or some other form of sense that works

- get something immune to the gaze and make it fight for you (another basilisk maybe or build a golem)

A scroll of AMF is probably what most people can afford and use, if they have UMD.

Oh, I don't know.

I wrote:
Take the Blindfighting Feat. Gain the Scent Ability. Close your eyes.

Alter Self is just a level 2 Spell, and there are lots of Options that have Scent. The same is true of the Ranger Spell Bloodhound. If you don't want to spring for the Eversmoking Bottle, then you can just use the Pyrotechnics Spell, also level 2, and all 3 scrolls together would be much less than a scroll of AMF.

Most of the Animals a Druid might Wildshape into have Scent. If you don't want to waste a Feat Slot on Blindfighting, you can take 1 level in Brawler, and use the Martial Flexibility Class Ability.

Meanwhile, this combination of Scent and Blindfight is devastating against many kinds of opponents, not just ones with Gaze Attacks. You can use it against any opponent that likes to see.

The Exchange

Filling a room with smoke isn't really a good idea if you intend to attack by scent. Smoke stinks.

CRB 564, last paragraph of the Scent description: 'False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures...'

Silver Crusade

Depending upon the DM, Lock Gaze might enable allies to gain the averting eyes benefit vs gaze attacks without actually averting their eyes from the target and suffering the penalties. (The gaze attacks section discusses what happens when you avert your gaze from the creature, not when it averts its eyes from you, but it is logical to think that it would have a similar effect on gaze attacks).

http://www.d20pfsrd.com/magic/all-spells/l/lock-gaze

Using summoned monsters to attack is another technique to deal with them. You don't have to look at all. Your summons have to make the saves, but they're expendable.

You could also use wall of stone or create pit to trap the monster outside of line of sight and then use area effect spells like fireball that don't require line of sight to blast the area where the monster is trapped.

Silver Crusade

Smoked goggles are an excellent solution. For most characters, the +8 translates to saving on a 2 or higher 50% of the tine.

If you have any reroll mechanism the odds just got much better


RAW All lock gaze would do is make the creature have to use it's standard action gazes attacks on the that you. and grant concealment against other targets. So it does prevent the possibly of having to make 2 saves in a row.

I think the intent of the spell was to be used against gaze attack creatures and grant other creatures averting their eyes status. Which is what I ruled in my Way of the wicked game last weak. I had a spell caster cast this on a medusa and he stayed just out of range so he would not have to make save. But gaze attack is not effected by concealment, unfortunately all Averting your eyes does is grant concealment to the person not averting their eyes and 50% to avoid gaze attack by the person who is actually averting their eyes.

PRD "Averting Eyes: The opponent avoids looking at the creature's face, instead looking at its body, watching its shadow, tracking it in a reflective surface, etc. Each round, the opponent has a 50% chance to avoid having to make a saving throw against the gaze attack. The creature with the gaze attack, however, gains concealment against that opponent. does nothing to the creature with the gaze attack. Short of blinding it"

It would not help others looking at the creature. Gaze works both ways as I stated above by you looking at the creature and it looking at you. It only going to stop the creature from looking at everyone but you.


Lincoln Hills wrote:

Filling a room with smoke isn't really a good idea if you intend to attack by scent. Smoke stinks.

CRB 564, last paragraph of the Scent description: 'False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures...'

Smoke from the Eversmoking Bottle and even from Pyrotechnics don't have the same properties of natural smoke.

And while the description of Scent allows for that, no specific mechanic is mentioned. You should always double check with your GM as much as possible, though.


What's AMF?

The Exchange

Pathfinder Starfinder Society Subscriber

I think it is Anti Magic Field.


They're lvl 7 so that's not really possible. Any other suggestions?


CoI wrote:
They're lvl 7 so that's not really possible. Any other suggestions?

Dwarves can get Tremorsense at the cost of 2 Feats. So Tremorsense, Blindfighting, and close your eyes?


Scott Wilhelm wrote:
CoI wrote:
They're lvl 7 so that's not really possible. Any other suggestions?
Dwarves can get Tremorsense at the cost of 2 Feats. So Tremorsense, Blindfighting, and close your eyes?

Greater Blindfighting, and close your eyes.

Grand Lodge

Blindness/deafness. Definitely.

Fogged goggles give +8. If you fail then, you probably got yourself in too deep anyways. I know this has already been said, but fogged goggles are cheap, so that's useful.

I suppose if your GM was lenient enough, you could like, shoot a flare at it and follow the light. That might work.

poking out its eyes would stop it from using them

any non-translucent wall spell, or a tower shield

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Scarab Sages

Murdock Mudeater wrote:
I think the equipment trick for shields has something for gaze attacks

Equipment Trick (Shields) has, with 5 ranks in perception, "Keen Eye" which loses your shield bonus in exchange to gain a 100% chance to avoid one creature's gaze attack and the creature does not gain concealment against your attack. Increases the number of creatures it can affect by 1 per 5 ranks in perception(2 at 10 ranks). This is Adventurer's Armory and I'm paraphrasing because I can't quote directly from this device.

Equipment Tricks are interesting feats because their inital boon is limited, but they scale very well as you acquire other abilties.

Equipment Tricks (Heavy Blade Scabard) also has one that requires Blind Fight, which is intended for use against invisible opponents, but would probably apply if fighting with your eyes shut or blindfolded.

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