Ways to get passive Darkvision?


Advice


I like Humans as a well-balanced race but Ive gotten into quite a few situations where Darkvision is a life-saving.

On most races I would instead choose the Half-Orc for the Darkvision, and Sacred Tattoos an an alternate. However I want to make some casters and the favored Class bonuses for them are heavily in favor of the Humans.

So, how do I get Darkvision permanently?
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I know some sources for alternatives. I would just pick up the Dim Dweller alternate for Humans, but its not allowed in the Pathfinder society campaign.

1 alternate races, Half-orc, Dwarf, Ifrit, and Oread are legal, but they get either have no special bonus or one that is weaker the humans.

2 Ioun Torch is something I could get as early as level 2. It doesnt give Darkvision, but basically gives you a permanent torch you dont have to use a hand on.

3 Goggles of night, cost 12,000G, so not something I will be able to get for a long time.

4 ebon wayfindder, costs 18,000g, even more expensive but doesnt take any equipment slots.


What class? There were some archetypes (rogue for sure) in Blood of Shadows that gave darkvision pretty early.

The Exchange

Orc Bloodline for Sorcerers...

Heavens Spirit or Revelation ...or Clouded vision Curse.^^

Don't forget: a Half-Orc can take the human fav bonus too!


If all you need is a hands-free light source I'm sure you can tie a lantern to your pack at level 1.

Obviously many casters can cast Darkvision once they hit 3rd or 4th character level and it lasts hours. A druid with the Panther domain and low-light vision can use their domain power for darkvision from 1st level, though only for minutes. An alchemist with the Metamorph archetype can change into a form with darkvision for an hour/level from 1st level. There must be plenty of other ways, care to narrow down exactly what you're after?


What exactly is "passive" darkvision? Do you think that darkvision is emitting senso rays from your eyes? :)


I think he means no action required to activate it, always on.


Bearserk wrote:

Orc Bloodline for Sorcerers...

Heavens Spirit or Revelation ...or Clouded vision Curse.^^

Don't forget: a Half-Orc can take the human fav bonus too!

FAQ wrote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial favored class options?

Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).

Link


avr wrote:
If all you need is a hands-free light source I'm sure you can tie a lantern to your pack at level 1.

Or a ioun torch.

It is a very cheap magical item. 75 gp (some classes might be able grab one with starting gold; easy to grab by level 2). It is just one of those broken, dull grey ioun stones with a a continual flame attached. Works as a torch, and floats around your head. Nice- simple. Buy a couple on the off chance it destroyed.

Also, it cancels out basic darkness spells, since it uses a level 3 spell for cleric. Yeah, it is a rare case where a class getting a spell in a delayed slot is actually a good thing, since light/darkness spells depend on the spell slot.

Obviously, if you have a cleric, you can eventually just cast continual flame on whatever. The ioun torch is just convenient since it needs no hands, and you can just put it into your pocket when you need to hide.


MageHunter wrote:

FAQ wrote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial favored class options?

Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).
Link

Okay thanks for that. So Half races can get favored class bonuses? Awesome. It does kind of make things weird as that is just another reason to stick with Half-Orcs as my favorite race.


Plausible Pseudonym wrote:
I think he means no action required to activate it, always on.

I don't think that any special vision requires activation as long as it's not a supernatural ability like Detect Alignment.


Drahliana Moonrunner wrote:
Plausible Pseudonym wrote:
I think he means no action required to activate it, always on.
I don't think that any special vision requires activation as long as it's not a supernatural ability like Detect Alignment.

Probably stated to head off the 'get a scroll/potion/etc of darkvision' answer series.


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ChaosTicket wrote:
MageHunter wrote:

FAQ wrote:

Half-Elf or Half-Orc: Can a character of either of these races select human racial favored class options?

Yes. Half-elves and half-orcs may select racial favored class options, archetypes, traits, and so on, as if they were a full member of both races (a half-elf can select elf and human rules elements, a half-orc can select human and orc rules elements).
Link
Okay thanks for that. So Half races can get favored class bonuses? Awesome. It does kind of make things weird as that is just another reason to stick with Half-Orcs as my favorite race.

Well it's because the subtype isn't Humanoid (Half-Orc), it's Humanoid (Orc) (Human). This also means you qualify for racial feats and FCB of both humans and orcs. I personally love Half-Orcs and Half-Elves, and this was just the cherry on top.

It does get a bit unfair that Half-Orcs qualify for Scarred Witch Doctor, because that was made to offset an Orc's INT penalty, but Half-Orcs don't have one...

Yes, this also means Half-Elves can loot Elven FCB's and feats.


lemeres wrote:


Or a ioun torch.

It is a very cheap magical item. 75 gp (some classes might be able grab one with starting gold; easy to grab by level 2). It is just one of those broken, dull grey ioun stones with a a continual flame attached. W

Funny thing is that if you hire a spell caster to cast Continual flame on an object you posses, like a torch, it costs 110gp, 60gp for the casting and 50 gp for the material component. Obviously dull grey ioun stones are in far better supply than torches, as torches seem to bee fre but they actually pay you 35gp to take ioun stones off their hands.


WagnerSika wrote:
Funny thing is that if you hire a spell caster to cast Continual flame on an object you posses, like a torch, it costs 110gp, 60gp for the casting and 50 gp for the material component. Obviously dull grey ioun stones are in far better supply than torches, as torches seem to bee fre but they actually pay you 35gp to take ioun stones off their hands.

Well, up and asking the cleric to take time out to go and waste their spell slot costs extra. A caster that noticed they had an extra slot for the day, and decided to just cast on a worthless magic stone? Less likely to charge extra.

But yeah- they set the price of ioun torches near material cost (since if you made dull grey stone, it would only give 12.5 gp profit).

If I had to give an in setting reason, I guess this is because, while there are rules for making dull grey ioun stones, no body does that. Instead, it is the result of a ioun stone gone bad, either because of a failure in the crafting process or because it got damaged. So they are probably just laying around mage's guilds in big trade cities. So wizards likely let their minor apprentices practice on them to get a bit of profit.

If I had to give design reason- a rare moment of designer kindness giving you a hands free torch. Most likely, someone just thought it was a nice image, and they wanted to get the minor item near effortlessly.

Anyway, if you start off with a level 2 spell ioun torch, it is more than worth it to hire a cleric to cast on it again to give it a higher level light spell.


I think it is an oversight, the Everburning Torch form the CRB costs 110gp and the Ioun torch cost less, while being better in every way.
I do like the idea of wizards giving their dull grey stones to apperentices to study and practise on.

Scarab Sages

Bearserk wrote:

Orc Bloodline for Sorcerers...

Heavens Spirit or Revelation ...or Clouded vision Curse.^^

Don't forget: a Half-Orc can take the human fav bonus too!

The Black Blooded Oracle archetype can take Darkvision as a relevation regardless of mystery selected.

Liberty's Edge

You could take 1 level of Hunter. One Animal Focus option is Aspect of the Bat, which gives you 60' darkvision at level 1. If you choose the Feral Hunter archetype, the Animal Aspect changes to Feral Aspect, which has unlimited duration.

ANIMAL ASPECT LIST

EDIT: Changing from one Feral Aspect to another is a swift action.


Unless I'm mistaken Aasimar and Tieflings both can count as humanoid(human) too with trait swaps. So they can use human caster fcb. Both have dark vision and although I don't claim to be a pfs expert I believe they're playable.


Lord Monty wrote:
Unless I'm mistaken Aasimar and Tieflings both can count as humanoid(human) too with trait swaps. So they can use human caster fcb. Both have dark vision and although I don't claim to be a pfs expert I believe they're playable.

You are mistaken they are outsiders (Native), not humanoid. Aasimar can take Scion of Humanity to count as human instead.


Mysterious Stranger wrote:
Lord Monty wrote:
Unless I'm mistaken Aasimar and Tieflings both can count as humanoid(human) too with trait swaps. So they can use human caster fcb. Both have dark vision and although I don't claim to be a pfs expert I believe they're playable.
You are mistaken they are outsiders (Native), not humanoid. Aasimar can take Scion of Humanity to count as human instead.

They went on a bing giving simiar powers to other races.

It is a pretty terrible option for tieflings, since it places heavy restrictions on what other traits you can get (does use up a bunch of traits- just forbids things like the tail you get by dumping the sorcerer only stuff).

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