| Dire Roc |
I was inspired by this blog post
I'm thinking about building an Android Wild Rager, using Unchained Barbarian to allow me to benefit from rage bonuses, (and eliminating the worst of rage cycling cheese). I picture him as an awkward nerdy fellow who in combat goes glowing red-eyes merciless killer.
Looking at the Wild Rager's main drawback I'm thinking Iron Will, and Nanite Surge for when I really need to make the will saves (for example to not smash the cleric).
I'm also planning on using the beast totem line for pounce and a natural weapon to build around for extra attacks early on. Superstitious archetype is to trade out minor abilities for an initiative bonus and minor abilities to make him seem scarily perceptive.
Android Unchained Monk1/Unchained Barbarian 19
Archetypes: Wild Rager, Superstitious
Traits: Trap Finder, Awakened From Stasis (for flavor/backstory reasons)
20 Point Buy
STR: 16 (2nd-5th stat increases)
DEX: 16
CON: 13 (1st stat increase)
INT: 12
WIS: 13
CHA: 7
Brb1: Iron Will
Brb2: Lesser Beast Totem
Brb3: Power Attack
Brb4: Accurate Stance?
Mnk1: Improved Unarmed Strike, Stunning Fist, Combat Reflexes, Weapon Focus (Claw)
Brb5:
Brb6: Feral Combat Training (Claw), Beast Totem
Brb7:
Brb8: Dragon Style, Sharpened Accuracy?
Brb9:
Brb10: Dragon Ferocity, Greater Beast Totem
Brb11:
Brb12: Elemental Fist, Taunting Stance
Brb13:
Brb14:???, Bloody Fist (Because its the most metal rage power ever)
Brb15:
Brb16: ???, ???
Brb17:
Brb18: ???, ???
Brb19:
Items:
Cloak of Resistance
Ring of Deflection
Belt/Headband of Stat boosting
Magic Armor
Amulet of Mighty Fists
Deliquescent Gloves, Azata's Whimsy (possibly in magic tattoo form?)
Suggestions on items, different feats/rage powers and so on would be greatly appreciated!
Rysky
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Rysky wrote:Ask your GM first since UnRage is still an Emotion effect even if it doesn't grant Morale bonuses anymore.Is there a source on that. Or are you just mentioning that the word "rage" is also an emotion?
It's been stated by the Devs to still be an Emotional effect, even though it doesn't say so, heck, Chained Rage even doesn't call itself an Emotional effect despite being one.
Unchained Rage and Chained Rage are the same effects, they just give different bonuses. anything that applies to/work with/against Chained Rage also does so for Unchained Rage.
Rysky
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At the least, it should have been a feat that actually gave you something, instead of a feat that just trades out one racial for another and leaves you short a feat.
And takes out a pretty good chunk of your points if you're using point buy since Androids have a racial penalty to CHA.
| swoosh |
It's been stated by the Devs to still be an Emotional effect, even though it doesn't say so, heck, Chained Rage even doesn't call itself an Emotional effect despite being one.Unchained Rage and Chained Rage are the same effects, they just give different bonuses. anything that applies to/work with/against Chained Rage also does so for Unchained Rage.
Isn't the problem with Androids and Rage that androids can't gain morale bonuses? UBarb rage not having morale bonuses seems to fix that problem unless the devs go out of their way to break it for some reason.
Rysky
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Rysky wrote:Isn't the problem with Androids and Rage that androids can't gain morale bonuses? UBarb rage not having morale bonuses seems to fix that problem unless the devs go out of their way to break it for some reason.
It's been stated by the Devs to still be an Emotional effect, even though it doesn't say so, heck, Chained Rage even doesn't call itself an Emotional effect despite being one.Unchained Rage and Chained Rage are the same effects, they just give different bonuses. anything that applies to/work with/against Chained Rage also does so for Unchained Rage.
For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
| swoosh |
swoosh wrote:Rysky wrote:Isn't the problem with Androids and Rage that androids can't gain morale bonuses? UBarb rage not having morale bonuses seems to fix that problem unless the devs go out of their way to break it for some reason.
It's been stated by the Devs to still be an Emotional effect, even though it doesn't say so, heck, Chained Rage even doesn't call itself an Emotional effect despite being one.Unchained Rage and Chained Rage are the same effects, they just give different bonuses. anything that applies to/work with/against Chained Rage also does so for Unchained Rage.
Constructed (Ex) wrote:For the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy ability), androids count as both humanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mindaffecting effects, paralysis, poison, and stun effects; are not subject to fatigue or exhaustion; and are immune to disease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects.
I can't actually find anywhere where Rage calls itself an emotion effect tho.
| Dire Roc |
"A barbarian can call upon inner reserves of strength and ferocity". That could be explained in a number of android ways. Second gear. Remove limiters. Overdrive. Turbo.
For flavor I was thinking a bit along The Iron Giant route, he was a probe sent by an Enigmatic Villianous Organization (TM), possibly in the vein of the Dominion of the Black or whatever is going on with Apostae, to use some Golarion examples, but ended up incomplete or damaged, and the Wild Rager powers are an over the top self-defense mode. Thats also part of why I gave him the Awakened from Stasis trait.
| Melkiador |
I prefer to think the Iron Giant was a test of humanity. If you treat him as a friend, he acts as a friend. If you treat him as a monster, he acts as a monster. So, you give one to an advancing race and if they are friendly, then they will be fine; but if they are warlike, you wipe them out before they can threaten the rest of the galaxy.