Magus Spellstrike


Rules Questions


Ultimate Magic wrote:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Scenario: I cast shocking grasp and then deliver it through my sword. Do I get a second attack with my sword?

Since the first attack was a free melee as part of the spell. Then I can make a second one with the penalty of spell combat.


Yes, if you're using the full attack option of spell combat, you get your normal number of melee attacks, and then the free attack granted from using shocking grasp with spellstrike.

There is a guide somewhere on these threads that maybe someone can link. It spells out the options pretty clearly.

Shadow Lodge

Z...D... wrote:
Ultimate Magic wrote:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Scenario: I cast shocking grasp and then deliver it through my sword. Do I get a second attack with my sword?

Since the first attack was a free melee as part of the spell. Then I can make a second one with the penalty of spell combat.

Yes


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_Ozy_ wrote:

Yes, if you're using the full attack option of spell combat, you get your normal number of melee attacks, and then the free attack granted from using shocking grasp with spellstrike.

There is a guide somewhere on these threads that maybe someone can link. It spells out the options pretty clearly.

I suspect you are thinking of Grick's Guide to Touch Spells, Spellstrike, and Spell Combat. It is wonderful. 302 favorites may be a record.


Z...D... wrote:
Ultimate Magic wrote:
Spellstrike (Su): At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon's critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Scenario: I cast shocking grasp and then deliver it through my sword. Do I get a second attack with my sword?

Since the first attack was a free melee as part of the spell. Then I can make a second one with the penalty of spell combat.

Keep in mind that the free attack to deliver the spell also takes the -2 attack penalty for using Spell Combat. But if your opponent is wearing metal armor then that free attack would also get the +3 attack bonus from Shocking Grasp.


Pathfinder Roleplaying Game Superscriber

Also, you only get the free attack in the round the spell is cast.

Grand Lodge

Reading that guide has me asking this question- if you miss with the weapon, do you still get to attempt an attack with spell?

Yes, i know you get to keep the charge if you miss, but since you're using Spell Combat- doing a full round attack, you still have an option to discharge the spell.


Yes, every attack with the weapon has an opportunity to discharge the spell until you actually hit.

If you miss with all of your attacks in that round, you can still try to hit and discharge the spell in the following rounds, but if you try to cast a spell to get the extra attack, you will lose the held charge.

Grand Lodge

_Ozy_ wrote:

Yes, every attack with the weapon has an opportunity to discharge the spell until you actually hit.

If you miss with all of your attacks in that round, you can still try to hit and discharge the spell in the following rounds, but if you try to cast a spell to get the extra attack, you will lose the held charge.

HOWEVER, if you declare your intent to spell combat at the beginning, then take your attacks, if even one of the attacks hits, you'll discharge the spell and can cast again! And if it doesn't, you can choose not to cast at the end.


Yes, you could do that, but typically you would want to cast first so you would have multiple opportunities to discharge your spell if you missed on the 'free' attack.

But sure, you might want to dispatch a minion with your normal attacks, cast your big shocking grasp, and then 5' step and attack the boss (for example).

EDIT: Weird, I could have sworn there was a different question posted.

Grand Lodge

What it sounded like to me was that the magus was still holding a previous charge. I'm just saying that if you got stuck holding a charge, you could possibly delivery two spells in the same round if you wait to cast at the end.


Yes, that's correct.


Could you as a magus cast shocking grasp out of combat onto your sword, hold it, hit a guy and then cast it again in the same round?


Yes, as long as you declared spell combat before your first attack.

Grand Lodge

Heh, heh... my Magus just got more interesting now- at lvl 2.

Turn 1> Spell Combat, hold charge
Turn 2> Spell Combat, strike, discharge spell, free cast another spell.

If the big bad survives, I'll daze his butt.

Personally, Spellstrike's main advantage is the critical stack.


This is the OP. So to use spellstrike and then attack with a melee, it would be a full round action? And both attacks would be at a -2 penalty due to the penalty of spell combat.


Z...D... wrote:
This is the OP. So to use spellstrike and then attack with a melee, it would be a full round action? And both attacks would be at a -2 penalty due to the penalty of spell combat.

Correct.

Edit: It's also worth noting, you take the -2 to all attacks no matter what.

Example: You declare you're using spell-combat (full round action) to use Shocking Grasp and also use your 1 attack for the round (effectively getting 2 weapon attacks at -2attack, and if either of them hit you also deal damage from your spell).
You fail your concentration check to cast defensively, which means you lose the spell, OH NO!
That means you lose not only the spell, but your free "touch attack" from casting it (which means you lose your first weapon attack), leaving you with only 1 weapon attack for the round. This attack is still made at a -2 since you declared you were using spell-combat.

I strongly recommend Grick's Guide (link posted by Gisher above in the 4th post in this thread) if you're having trouble with this.

Also feel free to keep asking questions, this is a topic that many many people have had trouble with.

Sczarni

Can a Magus, as a Standard action, deliver a touch spell with Spellstrike? Essentially, electing not to take the additional weapon attack.

1. Magus moves 20' to engage enemy
2. Cast shocking Grasp (defensively)and deliver the spell with his melee weapon per Spellstrike.


Seymore wrote:

Can a Magus, as a Standard action, deliver a touch spell with Spellstrike? Essentially, electing not to take the additional weapon attack.

1. Magus moves 20' to engage enemy
2. Cast shocking Grasp (defensively)and deliver the spell with his melee weapon per Spellstrike.

Yes:

Quote:
Whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack.

... but it's better than you think:

You get a free touch attack at any time during the turn you cast a touch spell.

Meaning it goes like this:

1. Standard Action Magus casts Shocking Grasp.
2. Move Action Magus moves 20' to engage enemy.
3. Free Action Magus Delivers Shocking Grasp with his/her free touch attack Spellstrike because it's still the same turn s/he cast the spell (no defensive casting needed).

Also for anyone out there who didn't know, this works exactly the same for any class that casts spells except they can't substitute the touch attack for a spellstrike.

EDIT: And once again I can't recommend THIS GUIDE highly enough (same guide Gisher linked above)

Grand Lodge

Reading the Chill Touch guide included in that guide, has me questioning why Shocking Grasp is a Magus' "Go To" spell.
Shocking Grasp has a bonus to hit if the opponent is wielding/wearing metal.
Chill Touch has a charge equal to your level.

Spellstrike/spell combat with Chill Touch beyond level two doesn't burn additional spells if i understand what's going on correctly.

Turn 1> Cast Chill Touch, approach enemy
Turn 2> Spell combat, attack enemy, hit? Discharge a charge of Chill Touch, then via Spell Combat, strike again with the remain charges of Chill Touch.


Pathfinder Roleplaying Game Superscriber

You only get the free attack in the round you cast your touch spell, and if you cast a spell with spell combat in the next round, you will lose any remaining chill touch charges.


Selvaxri wrote:

Turn 1> Cast Chill Touch, approach enemy

Turn 2> Spell combat, attack enemy, hit? Discharge a charge of Chill Touch, then via Spell Combat, strike again with the remain charges of Chill Touch.
taks wrote:
You only get the free attack in the round you cast your touch spell

taks is correct. It would be more like this:

1. Cast Chill touch, approach enemy, deliver free touch/spellstrike.
2. Deliver your normal full attacks (can't use spellstrike again - or cast any spells - without losing all your remaining charges of chill touch), all attacks that hit also deliver a charge from chill touch through spellstrike.

Or more likely like this:
1. cast a defensive buff, move to 5 feet away from the target
2. Spell combat:
2a) cast chill touch
2b) 5 foot step to target (free action any time during a full round action)
2c) deliver free touch/spellstrike from casting this turn
2d) deliver all remaining attacks from full attack action (any hit also delivers another charge from chill touch through spellstrike).

The reason Shocking Grasp is the go to spell is that with one / trait and one feat you can end up with +10d6 damage per round that multiplies on a crit with a crit range of 15-20 (so a 30%chance of +20d6 dmg) for the cost of a single first level spell per round.
And Magi can get their spent spells back between combats.

Basically, the longer the fight goes on the better chill-touch is, but the aim is usually to end the fight as soon as possible.

Magi do make pretty amazing debuffing machines though, so don't think shocking grasp is the only way to go.


You can't take a 5' step during a round in which you take any other kind of movement, such as moving with a move action. First sentence of a 5' step.


Gulthor wrote:
You can't take a 5' step during a round in which you take any other kind of movement, such as moving with a move action. First sentence of a 5' step.

Sorry I wasn't clear, that should have said:

Round 1. Cast chill touch...(etc)
Round 2. Deliver attacks...(etc)

then

Round 1. cast defensive buff...(etc)
Round 2. Spell combat
Round 2 a) (as in round 2 continued) Cast chill touch
Round 2 b) 5 foot step
Round 2 c) deliver free touch attack
Round 2 d) deliver remaining attacks

I apologise that wasn't really clear

Grand Lodge

MrCharisma wrote:

The reason Shocking Grasp is the go to spell is that with one / trait and one feat you can end up with +10d6 damage per round that multiplies on a crit with a crit range of 15-20 (so a 30%chance of +20d6 dmg) for the cost of a single first level spell per round.

And Magi can get their spent spells back between combats.

Basically, the longer the fight goes on the better chill-touch is, but the aim is usually to end the fight as soon as possible.

Magi do make pretty amazing debuffing machines though, so don't think shocking grasp is the only way to go.

Yea, my Magus is an Eldritch Scion archetype, so i lost spell recall.

I'm not the type to go the obvious build, so i never considered that combination of traits and feats.

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