
Doomed Hero |

Not really, but there are some things that get close.
There are two archetypes, the Titan Mauler and Titan Fighter, which allow the use of oversized weapons.
There's also a Teifling ability that allows you to use weapons one size larger than your Size without penalty.
Finally, there's an item called Effortless Lace that eliminates oversized weapon penalties.

Claxon |

For some reason I believe they have released a feat that allows you to do that. Is it true, what is the feat and has it been through errata?
What are you trying to accomplish?
Are you wanting to do something with your off-hand, like hold a shield?
Are you wanting to get 1.5 strength and the extra power attack damage with a two-handed weapon while only wielding it one handed (cause that definitely isn't going to happen except for lances while mounted).

Anger Nogar |
I was trying to make a phalanx fighter, but the actual fighter archetype seems to suck due to the loss of weapon training. As for the 1.5 strength that will hardly happen, although depending on the language of the feat - the extra power attack damage should be possible (wielding a two handed weapon with one hand should net the 50% power attack damage increase).

Woodoodoo |
There is the Thunder and Fang feat witch allows you to wield an earthbreaker in one hand and a klar in the other.

Scott Wilhelm |
There is the Thunder and Fang Feat, which lets you wield an Earthbreaker in 1 hand and a Klar in the other, letting you treat the Klar as a 1-handed Weapon. Then, be a 2 Weapon Fighter, and when you get to level 13 or so, you can wield 1 handed weapons, 1 in either hand as if they were light weapons, so 2 Earthbreakers. [I see Woodoodoo Ninja'd me!]
A lot of people don't like the idea of using Thunder and Fang + 2 Weapon Archetype to use twin Earthbreakers. I've heard arguments that it's against the rules somehow, but I've never heard a convincing one. Personally, though, I don't like it because I think it makes more sense just to use Thunder and Fang.
I disagree with the OP about Phalanx Soldier: I think it's an awesome Archetype. George Connelly (iirc) gave me the idea of combining Bull Rushing with a Reach Weapon. Tenderize them from afar with your Lucerne Hammer, and get an AoO when they try to get inside your Reach. Then when they get there, Bull Rush them out again. That works even better when you are a Phalanx Soldier. Get the Shield Slam Feat, which gives you a Free Bull Rush with every Shield Bash. Take Greater Bull Rush so you give all your allies Attacks of Opportunity when you Bull Rush them out of Threatened Squares. Take 3 levels in Inquisitor and the Paired Opportunist Feat, so you get the AoO, too. Get a Flanking buddy, and when you get your AoO, make it another Shield Slam, triggering another Great Bull Rush, triggering another round of AoOs, looping AoOs for as long as your Combat Reflexes holds out. For multiple opponents, Great Cleave is extra special with a Phalanx Soldier. Beat on opponents with Reach, and Shield Bash the ones adjacent to you. Maybe get one of those Monkey Lunge feats and get even more Reach. The Ready Pike ability Pike Ability looks promising. Position yourself just out of your opponents' Move Range, so they could just reach you by Charging. Shoot them with arrows until they do charge. Then whip out your pole arm as an Immediate Action and attack for double damage. If it's a Reach Pole Arm, you also get your AoO for double damage as they try to get inside your Reach! Those seems worth losing your +2 attack and damage. Another thing you could do is 2weapon fight with a light shield in 1 hand and a Halberd in the other.
There is a 3.5 Feat that looks the part: Oversize 2Weapon fighting, which lets you fight with 1 handed weapons in either hand as if they were Light Weapons. But GMs should be wary of mixing 3.5 and Pathfinder: they can react violently.
There are some Double Weapons that do a lot of damage/end. Meteor Hammer looks pretty awesome: 1d8/head, Double or Reach, Tripping, and there's other fancy options. On the subject of Double Weapons, all of them may start doing significant damage if you are a Warpriest or take Aesetic Style Feats.

Claxon |

I was trying to make a phalanx fighter, but the actual fighter archetype seems to suck due to the loss of weapon training. As for the 1.5 strength that will hardly happen, although depending on the language of the feat - the extra power attack damage should be possible (wielding a two handed weapon with one hand should net the 50% power attack damage increase).
It doesn't.
At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.
You wield the polearm/spear as a one handed weapon, for all purposes. This means for calculating damage from strength and power attack.

Anger Nogar |
Anger Nogar wrote:I was trying to make a phalanx fighter, but the actual fighter archetype seems to suck due to the loss of weapon training. As for the 1.5 strength that will hardly happen, although depending on the language of the feat - the extra power attack damage should be possible (wielding a two handed weapon with one hand should net the 50% power attack damage increase).It doesn't.
Quote:At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.You wield the polearm/spear as a one handed weapon, for all purposes. This means for calculating damage from strength and power attack.
Possible, haven't seen the wording of the feat. Though it just lets you use two handed polearm or spear in one hand without the all intend and purposes stipulation added.

Claxon |

Possible, haven't seen the wording of the feat. Though it just lets you use two handed polearm or spear in one hand without the all intend and purposes stipulation added.
It's not a feat, its just the ability of the archetype.
And you're right that it doesn't say "for all intents and purposes". It simply says you may use it as a one handed weapon. When you use a one handed weapon with power attack, it doesn't get the bonus damage.
I added the other bit to help make it more clear, because the way its written lacks emphasis, but that's what it means.
There's even an FAQ about it.
Weapons, Two-Handed in One Hand: When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon, does it get treated as one or two handed weapon for the purposes of how to apply the Strength modifier or the Power Attack feat?If you're wielding it in one hand (even if it is normally a two-handed weapon), treat it as a one-handed weapon for the purpose of how much Strength to apply, the Power Attack damage bonus, and so on.
posted July 2013 | back to top

Kazaan |
Shield Brace is probably going to be your best bet. It still lets you retain 2-h wielding of your weapon despite wearing a shield. Alternatively, if you're aiming for a more defensive character, don't worry about weapon training and leave the damage dealing to another character in your group. I mean, you're already making a "phalanx of 1 person" so, right from the get-go, it it's a "phalanx-inspired character" and not a "phalanx character". Maybe get down to the actual character you are designing; a lone Hoplite. Normally, hoplites would work together to form a Phalanx. The damage of an individual soldier wasn't so pertinent as the threat that the entire formation posed. It was primarily a defensive formation to prevent opposing forces from reaching your rear forces and to gain entrenchment into your opponent's territory. It only makes sense to be wielding the longspear in such a formation when you have the formation. If you won't, just use a one-handed spear. Even better, maybe go more for a Roman Legionnaire style which was a more versatile and robust improvement on the Greek Phalanx. Hoplites in a phalanx were typically conscripts; farmers with a shield and sword rather than professional soldiers. But the Romans used far more professional soldiers. They'd use versatile weapons and tools and such. So, if you are aiming for more of a Hoplite non-professional fighter, go for the Phalanx Fighter archetype and don't sweat the loss of Weapon Training; focus on defense and let the actual damage dealers dish out the damage. Or go for a Legionnaire style, grab a shield brace and a tower shield and a longspear with a gladius as a sidearm and have at them.