richard develyn
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Let's say you are a little hobbit rogue with a dagger and very low strength (-3 bonus) and you hit with a bit of sneak attack (1d6) and your dagger is +1 flaming.
Damage is 1d3 - 3 + 1d6 + 1 (dagger) + 1d6 (fire)
What's going to happen here:
Do you roll 1d3-3+1 first, turn that into 1 non-lethal hp of damage (minimum - assume you roll a 1), then add another 1d6 (lethal or non-lethal) for sneak and 1d6 (lethal or non-lethal) for fire?
Or do you roll 1d3 + 1d6 - 2 and only turn into non-lethal if you roll two 1s?
Richard
| GM 1990 |
I believe it runs:
1d3 +1 (magic) -3 penalty: total and apply as either lethal or if less than 0 then non-lethal
Plus 1d6 sneak and 1d6 fire - all lethal.
I would also recommend the player talk with GM about swapping to the Unchained Rogue which gets Finesse Training at 1st level -and- then dex as damage with a selected finessable weapon at 3rd level. I assume the hobbit has much better dex than str.
| Kolyarut |
I don't know for sure, but at my table it would be 1d3+1d6-2 P or S damage + 1d6 fire.
I think we would run it as you suggest at my table as well. It's my understanding that sneak attack mimics the damage type of the base damage dice (so sneak attacking with a rapier deals extra piercing damage, and with a club bludgeoning, etc.). As such, it appeals to my logic that you calculate sneak attack before applying bonuses (or in this case penalties).
However, I could also see another argument: that both sneak attack and the flaming weapon quality apply bonus damage dice instead of bonus damage. Following that thought leads me to think that penalties and bonuses apply to the base damage dice only. For example, say you landed a critical with the character listed above. Wouldn't the order of operations suggest that you calculate damage as 2d3-4 and then apply sneak attack damage and flaming weapon damage dice? That leads me to believe that the calculation for damage in the original example would be 1d3-2 P/S plus 1d6 P/S (but must match base damage type) plus 1d6 fire.
It's not normally a distinction that matters but I could see it making the difference of a few points of damage here.
| wraithstrike |
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Let's say you are a little hobbit rogue with a dagger and very low strength (-3 bonus) and you hit with a bit of sneak attack (1d6) and your dagger is +1 flaming.
Damage is 1d3 - 3 + 1d6 + 1 (dagger) + 1d6 (fire)
What's going to happen here:
Do you roll 1d3-3+1 first, turn that into 1 non-lethal hp of damage (minimum - assume you roll a 1), then add another 1d6 (lethal or non-lethal) for sneak and 1d6 (lethal or non-lethal) for fire?
Or do you roll 1d3 + 1d6 - 2 and only turn into non-lethal if you roll two 1s?
Richard
You roll all the damage together. If the creature has fire resistance then you would roll the normal damage and the fire damage seperately.
| fretgod99 |
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richard develyn wrote:You roll all the damage together. If the creature has fire resistance then you would roll the normal damage and the fire damage seperately.Let's say you are a little hobbit rogue with a dagger and very low strength (-3 bonus) and you hit with a bit of sneak attack (1d6) and your dagger is +1 flaming.
Damage is 1d3 - 3 + 1d6 + 1 (dagger) + 1d6 (fire)
What's going to happen here:
Do you roll 1d3-3+1 first, turn that into 1 non-lethal hp of damage (minimum - assume you roll a 1), then add another 1d6 (lethal or non-lethal) for sneak and 1d6 (lethal or non-lethal) for fire?
Or do you roll 1d3 + 1d6 - 2 and only turn into non-lethal if you roll two 1s?
Richard
This. It's one damage pool. If sneak attack and other precision damage were a rider, Rogues would virtually never be able to injure anything with damage reduction, particularly if it's 10+.
And the sneak attack damage is the same type of damage as the attack it's attached to. So if the attack does nonlethal damage (e.g., using a sap), so does the sneak attack. If the attack does fire damage (e.g., Scorching Ray), so does the sneak attack.
| Kolyarut |
This. It's one damage pool. If sneak attack and other precision damage were a rider, Rogues would virtually never be able to injure anything with damage reduction, particularly if it's 10+.
And the sneak attack damage is the same type of damage as the attack it's attached to. So if the attack does nonlethal damage (e.g., using a sap), so does the sneak attack. If the attack does fire damage (e.g., Scorching Ray), so does the sneak attack.
I didn't mean to suggest that DR applies separately to each part of the damage. I think we are all in agreement that DR would only apply at the end of the calculation, but I am still not certain if the damage is:
A) 1d3-2 + 1d6 + 1d6(fire)
- OR -
B) 1d3+1d6-2 + 1d6(fire)
- OR -
C) 1d3+1d6+1d6(fire)-2
| fretgod99 |
fretgod99 wrote:This. It's one damage pool. If sneak attack and other precision damage were a rider, Rogues would virtually never be able to injure anything with damage reduction, particularly if it's 10+.
And the sneak attack damage is the same type of damage as the attack it's attached to. So if the attack does nonlethal damage (e.g., using a sap), so does the sneak attack. If the attack does fire damage (e.g., Scorching Ray), so does the sneak attack.
I didn't mean to suggest that DR applies separately to each part of the damage. I think we are all in agreement that DR would only apply at the end of the calculation, but I am still not certain if the damage is:
A) 1d3-2 + 1d6 + 1d6(fire)
- OR -
B) 1d3+1d6-2 + 1d6(fire)
- OR -
C) 1d3+1d6+1d6(fire)-2
Does it matter? Short of energy resistance and damage reduction, it's going to be the same.
But generally speaking (because you don't always know if energy resistance is relevant), it's probably best to roll it all at once but note for your GM that there is fire damage. So in practice, it'd look like (1d3 + 1d6 + relevant modifiers) + 1d6 fire.
When I roll something like this, I roll it all at once and I'll tell my GM I got, e.g., 12 damage 3 of which is fire or 9 damage plus 3 fire. Usually it doesn't matter, but I'm not the person who will know if this is a situation where it does.
| Kolyarut |
Does it matter? Short of energy resistance and damage reduction, it's going to be the same.
But generally speaking (because you don't always know if energy resistance is relevant), it's probably best to roll it all at once but note for your GM that there is fire damage. So in practice, it'd look like (1d3 + 1d6 + relevant modifiers) + 1d6 fire.
When I roll something like this, I roll it all at once and I'll tell my GM I got, e.g., 12 damage 3 of which is fire or 9 damage plus 3 fire. Usually it doesn't matter, but I'm not the person who will know if this is a situation where it does.
It specifically matters in this example because he is taking a penalty to damage. In Option A, if you roll a 1 or a 2 on your d3 you will be dealing nonlethal damage (67% chance). In Option B, you would have to roll a 1 on both your d3 and your d6 (~6% chance) in order to do nonlethal damage. And in Option C, you would always do lethal damage. That's a pretty significant difference, worth clarifying IMO.
| GinoA |
Kolyarut wrote:Does it matter? Short of energy resistance and damage reduction, it's going to be the same.[...]I am still not certain if the damage is:
A) 1d3-2 + 1d6 + 1d6(fire)
- OR -
B) 1d3+1d6-2 + 1d6(fire)
- OR -
C) 1d3+1d6+1d6(fire)-2
No it won't. Does that -3 get absorbed into 1 non-lethal or does it negate some of the sneak attack?
An example. Say the 1d3 rolls 1, the 1d6 SA is 5 and the 1d6 fire is 4.
- A) 1-2 + 5 + 4 = 9 Lethal, 1 Non-lethal
- B) 1+5-2 + 4 = 8 Lethal
- C) 1+5+4-2 = 8 Lethal
Now, say that same attack on a target that has 5 DR/-.
- A) 1-2 + 5 + 4 = 9 Lethal, 1 Non-lethal
=> Net after DR: 4 Lethal, No Non-lethal
- B) 1+5-2 + 4 = 8 Lethal
=> Net after DR: 0 Lethal, No Non-lethal
- C) 1+5+4-2 = 8 Lethal
=> Net after DR: 3 Lethal, No Non-lethal
| GM 1990 |
My argument for not lumping the 1d6 sneak in when deciding if the initial weapon damage did lethal or non-lethal is that precision damage is not added in until after calculations on a crit.
So I wouldn't add that d6 in until after the 1d3+magic-str was calculated out whether a normal or crit. Its probably not going to really matter much since that 1d3+1 dagger avg damage is 3 and with a -3 str penalty your net is 0.
For speeding up play, roll all the dice (I like my rogue players to use a different color d6 for sneak - typically plain old white yahtzee dice) they know its not multiplied on a crit, but I'd prefer to get the damage stated as "2 piercing plus 8point of sneak damage, and add on another 5 for the flaming fire. Total is 15".
Your GM knows if the monster is DR/piercing; flame immune; precision/crit immune - and I don't like to let on to the players immediately about that kind of thing. By getting the damage stated by types it lets me toss that portion out w/o the players knowing immediately. Especially if its a home-brew or re-skinned monster. If I have to say, "OK 15 damage, but how much of that was piercing/sneak/fire?" Its immediately going to tip off the players to meta-game the monster has some kind of resistance. I'd prefer to just apply the 5 fire, and after the first full round of combat (maybe 2) I'd start dropping clues about how certain weapons seem to be less effective or ask for a knowledge check if they didn't ask to make one right at the outset.
| Kolyarut |
My argument for not lumping the 1d6 sneak in when deciding if the initial weapon damage did lethal or non-lethal is that precision damage is not added in until after calculations on a crit.
So I wouldn't add that d6 in until after the 1d3+magic-str was calculated out whether a normal or crit. Its probably not going to really matter much since that 1d3+1 dagger avg damage is 3 and with a -3 str penalty your net is 0.
For speeding up play, roll all the dice (I like my rogue players to use a different color d6 for sneak - typically plain old white yahtzee dice) they know its not multiplied on a crit, but I'd prefer to get the damage stated as "2 piercing plus 8point of sneak damage, and add on another 5 for the flaming fire. Total is 15".
Your GM knows if the monster is DR/piercing; flame immune; precision/crit immune - and I don't like to let on to the players immediately about that kind of thing. By getting the damage stated by types it lets me toss that portion out w/o the players knowing immediately. Especially if its a home-brew or re-skinned monster. If I have to say, "OK 15 damage, but how much of that was piercing/sneak/fire?" Its immediately going to tip off the players to meta-game the monster has some kind of resistance. I'd prefer to just apply the 5 fire, and after the first full round of combat (maybe 2) I'd start dropping clues about how certain weapons seem to be less effective or ask for a knowledge check if they didn't ask to make one right at the outset.
That makes sense. I guess it's less of an issue in my game to ask such a question because I'm very transparent with resistances and DR if the players are capable of seeing their target. I'll say something like, "You landed a blow but its rocky skin prevents your attack from being as effective" if they fail to bypass DR, or, "A mostly translucent shield absorbs some of the blast of the fireball" for resistances.
| fretgod99 |
fretgod99 wrote:Kolyarut wrote:Does it matter? Short of energy resistance and damage reduction, it's going to be the same.[...]I am still not certain if the damage is:
A) 1d3-2 + 1d6 + 1d6(fire)
- OR -
B) 1d3+1d6-2 + 1d6(fire)
- OR -
C) 1d3+1d6+1d6(fire)-2No it won't. Does that -3 get absorbed into 1 non-lethal or does it negate some of the sneak attack?
An example. Say the 1d3 rolls 1, the 1d6 SA is 5 and the 1d6 fire is 4.
- A) 1-2 + 5 + 4 = 9 Lethal, 1 Non-lethal
- B) 1+5-2 + 4 = 8 Lethal
- C) 1+5+4-2 = 8 Lethal
Now, say that same attack on a target that has 5 DR/-.
- A) 1-2 + 5 + 4 = 9 Lethal, 1 Non-lethal
=> Net after DR: 4 Lethal, No Non-lethal
- B) 1+5-2 + 4 = 8 Lethal
=> Net after DR: 0 Lethal, No Non-lethal
- C) 1+5+4-2 = 8 Lethal
=> Net after DR: 3 Lethal, No Non-lethal
Fire damage isn't reduced by DR. Also, note that I said short of damage reduction. I was responding to a post that was discounting how DR interacts with this.
So if DR is involved, deal with all the physical stuff first, subtract DR, then add the fire damage back in.
Option 1: 1-2+5-5 = 0 plus 4 fire
Option 2: 1+5-2-5 = 0 plus 4 fire
Option 3: Inapplicable.
For nonDR attacks, Sneak Attack is a part of the attack and does the same type of damage. If the attack does nonlethal damage, so does the sneak attack. You can't have nonlethal weapon damage and lethal sneak attack damage. Add it all together.
| fretgod99 |
My argument for not lumping the 1d6 sneak in when deciding if the initial weapon damage did lethal or non-lethal is that precision damage is not added in until after calculations on a crit.
Treat it like you do the extra damage from Vital Strike. That's also not multiplied by a critical hit. There's no question it comes into the calculation before DR is considered, though.
| Kolyarut |
(Apologies for the wall of math) So with no DR in the equation, say you rolled a 1 on the base damage die, a 5 on the sneak attack, and a 4 on the fire damage---
Option A: Base damage is 1-2 = 1 nonlethal damage; (then apply sneak attack damage) +5 = 6 nonlethal damage plus 4 fire
Option B: Weapon damage is 1-2+5 = 4 lethal damage plus 4 fire
Option C: Total damage is 1-2+5+4 = 8 lethal damage, 4 of which is fire --same basic result as option B
---------------------
Or in a different example, say you rolled a 1 on the base damage die, a 1 on the sneak attack, and 4 on the fire damage---
Option A: Base damage is 1-2 = 1 nonlethal damage; (then apply sneak attack damage) +1 = 2 nonlethal damage plus 4 fire
Option B: Weapon damage is 1-2+1 = 1 nonlethal damage plus 4 fire
Option C: Total damage is 1-2+1+4 = 4 damage, 4 of which is fire
---------------------
Do you see my point that changing the order of how you calculate it can affect the final damage significantly? On a separate note, if you do nonlethal damage with a flaming weapon, is the extra fire damage considered nonlethal too?
| wraithstrike |
(Apologies for the wall of math) So with no DR in the equation, say you rolled a 1 on the base damage die, a 5 on the sneak attack, and a 4 on the fire damage---
Option A: Base damage is 1-2 = 1 nonlethal damage; (then apply sneak attack damage) +5 = 6 nonlethal damage plus 4 fire
Option B: Weapon damage is 1-2+5 = 4 lethal damage plus 4 fire
Option C: Total damage is 1-2+5+4 = 8 lethal damage, 4 of which is fire --same basic result as option B
---------------------
Or in a different example, say you rolled a 1 on the base damage die, a 1 on the sneak attack, and 4 on the fire damage---
Option A: Base damage is 1-2 = 1 nonlethal damage; (then apply sneak attack damage) +1 = 2 nonlethal damage plus 4 fire
Option B: Weapon damage is 1-2+1 = 1 nonlethal damage plus 4 fire
Option C: Total damage is 1-2+1+4 = 4 damage, 4 of which is fire
---------------------
Do you see my point that changing the order of how you calculate it can affect the final damage significantly? On a separate note, if you do nonlethal damage with a flaming weapon, is the extra fire damage considered nonlethal too?
I will try this again.
Unless someone has DR or fire resistance that damage is all lumped together.
No DR and no fire resistance =
"Option C: Total damage is 1-2+5+4 = 8 lethal damage, 4 of which is fire --same basic result as option B"
For your other example the answer is also C.
Option C: Total damage is 1-2+1+4 = 4 damage, 4 of which is fire
Fire damage is lethal damage also.
| fretgod99 |
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Fire damage is fire damage. Damage modifiers apply to weapon damage. So as Claxon said, you add up all the physical damage with relevant modifiers before applying rider effects (like energy damage, poison, etc.).
As I said, treat it like you would Vital Strike. You do not calculate weapon damage, then add Vital Strike damage afterwards; it is all one thing.
EDIT: wraith snuck in there before me. Must have dipped Ninja last level up.
| Scythia |
I must have missed the "damage penalty brings total to zero = non lethal" line somewhere. I was under the impression that the minimum was 1 damage, without non-lethal conversion.
As to order of operations, (1d3-2 <minimum 1>), +1d6 sneak attack (it's precision damage, not regular weapon damage), + 1d6 fire (again, not weapon damage but energy damage).
At least that's my read.
Edit: got penalty wrong.
| GM 1990 |
GM 1990 wrote:My argument for not lumping the 1d6 sneak in when deciding if the initial weapon damage did lethal or non-lethal is that precision damage is not added in until after calculations on a crit.Treat it like you do the extra damage from Vital Strike. That's also not multiplied by a critical hit. There's no question it comes into the calculation before DR is considered, though.
I agree its counted to overcome DR/piercing (in the example case), in all likelihood 2 of 3 times it would be the only damage applied from the daggers "pierce" since on rolls of 1 or 2 would be -1 or 0 when the -3 str pen was accounted for.
As to whether the 1d6 SA is lethal or non-lethal though if the rogues intent was to inflict lethal, and in this case the weapon used was a dagger, and she hit the opponent, then the SA should be lethal damage, regardless of the 1d3 from the dagger base strike.
That seems to indicate the SA damage would be lethal since the rogue can't do SA to deliver non-lethal with a dagger.
The fire would be stand alone.
| Dave Justus |
From a single attack, all physical damage is added together, regardless of source, before comparing it to dr.
So your weapon damage is added to your strength bonus (or penalty) including the weapons enhancement bonus and other static modifies (bard song etc) and then other modifiers like sneak attack, bane, vital strike. All of that is added up and figured out as the damage you do, and compared against damage reduction. All of this damage will also have the base characteristics of the weapon dealing it (bludgeoning, piercing, silver, adamantine etc.)
Energy damage is separate, and is only compared against resistance (or immunity) except for the corner case of creatures with hardness.
| Claxon |
Choosing to do non-lethal damage with a sneak attack is different than having your damage converted to do 1 non-lethal damage.
In the above scenario, the character's damage is 1d3 (dagger) -3 (from low strength) + 1 (magic dagger) +1d6 (sneak attack) + 1d6 fire damage.
If the player rolls a 1 on dagger damage and a 1 on sneak attack damage he would deal 1-3+1+1, which would be 0 physical damage. Instead of dealing 0 damage, it automatically converts to 1 non-lethal damage. (Unless the creature has DR, which would completely negate the damage).
Fire damage is applied separately.
| Chess Pwn |
Something that is a little late. A character knows after 1 blow if the attack did less damage than expected. They don't know how much less or why, but they do know if the attack does less than normal.
"Wounds heal immediately, or the weapon bounces off harmlessly (in either case, the opponent knows the attack was ineffective)"
and
"Sometimes damage reduction represents instant healing. Sometimes it represents the creature's tough hide or body. In either case, other characters can see that conventional attacks won't work."
both show that you notice your thing isn't working.
| GM 1990 |
Choosing to do non-lethal damage with a sneak attack is different than having your damage converted to do 1 non-lethal damage.
In the above scenario, the character's damage is 1d3 (dagger) -3 (from low strength) + 1 (magic dagger) +1d6 (sneak attack) + 1d6 fire damage.
If the player rolls a 1 on dagger damage and a 1 on sneak attack damage he would deal 1-3+1+1, which would be 0 physical damage. Instead of dealing 0 damage, it automatically converts to 1 non-lethal damage. (Unless the creature has DR, which would completely negate the damage).
Fire damage is applied separately.
I agree with how the math comes out when you add them in that sequence, but not sure its the intent of how it should be sequenced especially because it results in effectively converting a damage type that can't be non-lethal by virtue of the other type of damage it was combined with before deciding if the damage sum was lethal or nonlethal.
A couple of the other things I think support adding it as lethal regardless of how the dagger + Str math turns out:
Precision damage for SA is a unique kind of damage, and it is always a base d6 regardless of the weapon used or strength of wielder.
SA damage added after as a separate type of damage when doing math for critical multipliers.
They're not added together sequentially before checking for immunity to precision, IE weapon damage not summed with precise and then determined to be 0 actual damage since the monster has precise immunity and the weapon damage had already been added together.
Just seems more logical to me that even if the 1d3+1 dagger ended up doing 0 or 1 non-lethal, that the sneak attack would still do lethal damage and be rolled alone along with the fire damage.
In either way of doing the math, admittedly - turns out not as "simple" as the subject :-)
Also a relatively rare circumstance in the first place - like I mentioned earlier, I'd make sure I was using UC Rogue so I could get dex to damage at 3rd and stop the insanity.
| GM 1990 |
From a single attack, all physical damage is added together, regardless of source, before comparing it to dr.
So your weapon damage is added to your strength bonus (or penalty) including the weapons enhancement bonus and other static modifies (bard song etc) and then other modifiers like sneak attack, bane, vital strike. All of that is added up and figured out as the damage you do, and compared against damage reduction. All of this damage will also have the base characteristics of the weapon dealing it (bludgeoning, piercing, silver, adamantine etc.)
Energy damage is separate, and is only compared against resistance (or immunity) except for the corner case of creatures with hardness.
I concur regards DR totals.
Open to debate on if SA should get lumped in as non-lethal though.
| bbangerter |
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<stuff>
Claxon stated how it works correctly.
SA is of the same type (its not a separate type) as the base damage, and is added to the base damage to determine overcoming DR, being greater than 0, etc. If a monster is immune to SA the GM needs to tell you not to roll it, or not to add it in.
You add all the physical damage together.
Apply DR if appropriate.
Convert 0 damage to 1 non-lethal if appropriate.
Then add rider effects and their damage like flaming if appropriate.
| fretgod99 |
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The rules do not say SA damage cannot be nonlethal. In fact, it unquestionably can. The rules prohibit you from intentionally using a lethal weapon to get nonlethal SA damage.
That does not mean that your attack with a lethal weapon couldn't be so ineffective that even with SA damage, you do minimal (less than 1) damage. It also defies reason that you could strike a foe so weakly that you do nothing more than maybe cause some slight bruising to the skin, and yet still effectively strike them so precisely that you cause relatively serious harm. It's one or the other. The SA overcomes what ordinarily would be a negligible hit to cause actual damage to a vulnerable target, or the entire attack is ineffective.
Redelia
|
Here's how I would do this. First roll 1d3, 1d6, and 1d6, noticing carefully which is which among the d6's.
The full formula was:1d3 - 3 + 1d6 + 1 (dagger) + 1d6 (fire)
I would first calculate 1d3-3+1, which is 'normal damage.' This must be at least 1.
Now add the 1d6 for sneak attack. This is the full 'physical damage.' Any DR is subtracted from this. The result can be zero or a positive number.
Finally, the 1d6 for flaming is added to the previous result. The final answer here is how much damage the enemy took.
| GM 1990 |
The rules do not say SA damage cannot be nonlethal. In fact, it unquestionably can. The rules prohibit you from intentionally using a lethal weapon to get nonlethal SA damage.
That does not mean that your attack with a lethal weapon couldn't be so ineffective that even with SA damage, you do minimal (less than 1) damage. It also defies reason that you could strike a foe so weakly that you do nothing more than maybe cause some slight bruising to the skin, and yet still effectively strike them so precisely that you cause relatively serious harm. It's one or the other. The SA overcomes what ordinarily would be a negligible hit to cause actual damage to a vulnerable target, or the entire attack is ineffective.
Heres the PRD for SA not being able to be non-lethal with a lethal weapon. Is there another section where it says it can be when using a lethal weapon? Rogue SA
The logic on hitting so weakly that SA wouldn't be affective makes sense to me. But if that's how it was intended to work and be added together, then wouldn't by the same reasoning one have to add it first on a perfect hit (crit?) or add extra SA damage for high strength which lets you hit harder? It doesn't seem like it was ever intended to be tied to how well or hard you hit or even what you hit with since rogue can do lethal SA with a non-lethal weapon. It just requires that you do hit, under specific situations and "strike a vital spot for extra damage"
If somewhere it was specifically explained for this type of situation when to add in SA damage I guess we'd not be debating it. We do have specific rule guidance on how SA is added into the total on crits (after) and for overcoming DR (before), so we know the order of adding it isn't in stone, but varies for different situations. The developer's intent for why one is added before and the other after, I don't know, but I assume for crits its for game balance, and for DR its also game balance. It allows PCs to do "some" damage in cases where DR is in play IE: a 5pt dagger and 5pt SA don't get applied vs DR one at a time for a net of 0; rather a total of 10 - 5 for 5net.
Since there isn't a rule explaining if SA gets added before or after doing the math to see if the strike did lethal damage, and no linkage to STR, magic, or weapon size/simple/martial/et (only weapon damage type) for SA I would still add it in after, making all the SA damage from the dagger lethal. The intent of doing so? To allow some damage to be done/game balance.
I can see why some would add it first, the very weak strike has merit IMO for arguing the other way, but for game balance I'd give the poor Halfling rogue a break in this case.
| wraithstrike |
GM1990 you are making this way too hard. We already told you how it works.
Do you not like the rule, or are you still having trouble understanding?
If there is something you don't understand could ask what it is specifically that you don't understand?
Sneak Attack damage is not multiplied just like that fire damage is not multiplies on crits.
Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.
Sneak attack and the energy damage are not part of a dagger(just an example) normal damage so it is not multiplied. Therefore it is just added on. There is not "before" or "after".
It doesn't matter if you Add A+B+C or C+A+B. The result is the same.
1+2+3 is the same as 2+1+3.
Sneak attack is also not a rider affect that depends on you doing lethal damage first. Also by the rules sneak attack is not nonlethal unless you use certain weapons.
| GM 1990 |
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GM1990 you are making this way too hard. We already told you how it works.
Do you not like the rule, or are you still having trouble understanding?
If there is something you don't understand could ask what it is specifically that you don't understand?
Sneak Attack damage is not multiplied just like that fire damage is not multiplies on crits.
Quote:Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.Sneak attack and the energy damage are not part of a dagger(just an example) normal damage so it is not multiplied. Therefore it is just added on. There is not "before" or "after".
It doesn't matter if you Add A+B+C or C+A+B. The result is the same.
1+2+3 is the same as 2+1+3.
Sneak attack is also not a rider affect that depends on you doing lethal damage first. Also by the rules sneak attack is not nonlethal unless you use certain weapons.
Several people believe it does matter how you add it up, and it was probably what the OP was getting at. There are multiple math examples up the thread showing how it comes out with different amounts of lethal damage if you lump the SA dice into the dagger math rather than adding it only as lethal after figuring the dagger-Str+magic.
A+B+C=A+C+B implies you get the same result no matter what order you apply the rules of the problem. But the two possible ways to add in the SA 1d6 don't both follow the same math rule, and there doesn't appear to be a CRB or PRD reference to tell you which math rule to use. As I pointed out weapon damage die and SA die is added with different rules for crits, for overcoming DR, and a 3rd way for creatures immune to SA. In only 1 of those 3 cases do you pool weapon damage die and SA damage die into 1 sum before applying the special case (when overcoming DR). You apply the special case to each die separately first for crits and for SA immunity, then compile the total.
Maybe the better way to ask it would be:
Is there a rule that says you can't deal non-lethal and lethal in the same attack? It appears you can since even w/o SA you could do 1pt of non-lethal and 1d6 of fire which is also lethal (it counts against your current HP total)
Why does it matter?
Because if you can deal both then by adding the SA separate -only as lethal- you get different results from the exact same dice # and monster HPs.
Dice roll of 1 on the d3, 6 on the SA and a 6 HP monster (and a -3 str penalty and +1 magic)
Adding SA only to lethal amount= is 1pt of non-lethal and 6 points of lethal. The creature's non-lethal exceeds is remaining HPs and is unconscious.
Adding SA to dagger's dice roll = only 5pt of lethal. The creature has 1HP and is going to attack back on its turn.
If you were the player, which would you prefer?
Admittedly, this is really a one off case probably only being followed by a few of us that enjoy this kind of math tinkering, but I don't see where the rules tell you which way to apply the math rules or in which order for this scenario. nor do I want them to try to - the CRB could be 10,000 pages and we could still find small cracks to debate.
The math rules and order in which weapon base damage and SA is applied vary for crits, how to overcome DR, and when the creature is immune to SA, but nothing says how to apply it in this situation. its done differently for different scenarios, and we're in two camps over which way to do the math.
But if there's a PRD/CRB reference that explains which math rule to apply to the weapon damage die and the SA die in the OPs scenario someone could post it and end the discussion. Or a reference to low strength penalizing SA (which is what adding it into the weapon damage dice first is doing in this case).
Edit- Honestly though - I really don't want someone spending hours looking for an actual reference over 1 or 2 points of damage in a corner case. we probably already spent way more brain power on it than the OP thought we would....unless that was the genius of it.
| bbangerter |
Honestly though - I really don't want someone spending hours looking for an actual reference over 1 or 2 points of damage in a corner case. we probably already spent way more brain power on it than the OP thought we would....unless that was the genius of it.
I don't need to spend hours looking for one. It doesn't exist. The ruling that weapon and SA damage are a single package comes from the logical inference of how SA interacts with DR - and conversely how rider effects like poison interact with DR (you need to overcome the DR to get the rider effect).
Its also a logical inference of how weapons applies wounds. If I stab someone with a weapon and have SA, I don't stab them, then the SA makes a second wound appear on them. It is all a single wound. If its all a single wound, then damage as a whole was applied to that wound. If I stab someone with a flaming weapon though, they receive a weapon wound, then the flames also burn and sear their skin as a second wound of a different type.
| Byakko |
While I agree with most of the above posts (SA adds to the base damage of the attack before DR/Resists are applied), I feel we really could use some clarification on:
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease.
I've seen a fair amount of debate on what is or isn't a "special effect", especially if that "special effect" adds damage.
This also comes up frequently for monsters which have "bad stuff" happen in addition to their natural weapon damage.
| wraithstrike |
While I agree with most of the above posts (SA adds to the base damage of the attack before DR/Resists are applied), I feel we really could use some clarification on:
Quote:Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease.I've seen a fair amount of debate on what is or isn't a "special effect", especially if that "special effect" adds damage.
This also comes up frequently for monsters which have "bad stuff" happen in addition to their natural weapon damage.
Those would be "rider" affects. They are things that need for damage to happen before the affect can take place, which are different from things that happen in addition to damage, just because a hit took place. As an example if you have a flaming weapon that fire damage is not dependent upon damage taking place.
When something requires damage for it to work it is normally called out.
Example:
Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally
Sneak attack does not say damage had to take place.
| Chemlak |
They're usually pretty easy to figure out: if it says "on a hit" or "extra damage" it's dependent on the attack roll, if it says "when damaged", it's dependent on the attack doing damage and can be negated by DR.
Compare disruption and spell storing.
| Claxon |
I think the real problem here is that people think for some reason that sneak attack damage is a separate pool from weapon damage.
It's not. It's treated differently with regards to critical hits, but that is explicitly spelled out. Sneak attack damage is a a result of precisely hitting a vulnerable spot on an enemy with your attack. It's part of whatever weapon you used to deal the damage (including a spell if you use it to deal sneak attack instead of a weapon).
It's all one damage pool, and thus you total it up to determine how DR is applied and things like having it be converted to non-lethal damage if you deal too little damage.
If you tried to have it be a separate damage pool, it would also need to apply against DR separately.
Yes there are different mathematical ways to calculate it, but only 1 is correct.
Total all the physical damage from a single attack together. Then rules for DR or converting to non-lethal apply.
Generally the non-lethal conversion rule doesn't come up often because you don't have many cases of dumped str unless someone is doing a dex based build, dumped strength, and hasn't obtained a method for dex to damage yet.
richard develyn
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Sorry - I thought the thread had finished a while back and hadn't realised how much it had moved on.
In the example I gave, the distinction between weapon damage, strength damage and sneak attack isn't so much, however this would become more of an issue if you were doing 1d3 - 3 + 10d6 sneak attack. If you applied the zero damage becomes 1 non-lethal damage rule on the 1d3-3 alone then you could argue that you only ever do non-lethal damage with an attack like that.
I think I'm right in saying that if you use a non-lethal attack with sneak attack, then your sneak attack is non-lethal (correct)?
One could then argue that hitting with a dagger at 1d3-3 means you're not capable of doing lethal damage with the dagger. Perhaps you're not strong enough to break the skin. If ordinarily, i.e. without sneak attack, you cannot do lethal damage, is it not the case then that your attack is essentially a non-lethal attack?
(no axe to grind over this, BTW, lethal or non-lethal - just wondering what the world-view was)
Richard
| fretgod99 |
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If you ordinarily cannot do lethal damage with your dagger, then yes you'll always do nonlethal damage. However, making a Sneak Attack is not ordinarily attacking with your dagger; you get significant bonus damage.
Sneak attack is added to the normal weapon damage before that rule comes into play. So if you strike a vital target and deal 1d3-3 points of damage you then have to add your sneak attack damage before you determine the lethality of your strike.
The algorithm then isn't:
1. If (Weapon Damage +/- STR) > 0, then Lethal
2. If Lethal, then Sneak Attack is Lethal, Else Sneak Attack is Nonlethal.
The algorithm is:
1. If (Weapon Damage +/- STR + Sneak Attack) > 0, then Lethal, Else damage is 1 Nonlethal
You can't determine whether your attack with a normally lethal weapon is nonlethal or not prior to attacking (assuming you're not attempting to make a nonlethal attack with a lethal weapon - which isn't compatible with sneak attack, anyway) before you roll damage. Sneak Attack is a part of that damage, just like Vital Strike damage, Critical Hit damage, a Swashbuckler/Duelist's Precise Strike damage, etc. It is all taken into account before determining whether the attack is lethal. Either all of your damage together exceeds 0, or you do 1 nonlethal damage. You do not do 1 nonlethal damage because your weapon attacks are ordinarily weak then add a bunch of nonlethal sneak attack, vital strike, critical hit, or precision damage on top of that. It's one pool of damage, and it's all the same type (ordinarily speaking).