Familiars and AOO


Advice


So I'm playing a wizard and planning on using a familiar as a means of delivering touch attacks (generally debuffs) as needed, and buffing allies. I'm worried about attacks of opportunity, though; what are some good options to allow the familiar to get in and out of melee range without dying to a single AOO?


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Some GMs may allow an acrobatics roll to avoid the AoO. It isn't clearly defined if this should be an option. If it is, it wouldn't be unreasonable to require the same DC as moving through an opponent's square.

Grand Lodge

The real danger is when that Familiar is still standing there to get hit back.

Sudden Swoop ability of the Pterosaur, Rhamphorhynchus. It is an overlooked ability but is very strong for delivering touch attacks. It is basically a flying charge. Flight is king for a basic familiar.

Another option is Evolved familiar feat to reach on a Psudodragon's sting attack. He can fly around and deliver reach based attacks with a Sleep poison on the end of it. This takes 2 feats and can be done by Level 7.

Using Improved Familiar for a Elemental is pretty decent too. Earth Elemental can earth glide and Burrow. This can be done at Level 5. Technically I think you could give it reach and it can reach up out of the earth and deliver the touch.


Oooh... I think I'm still going to go with a Lyrakien, but I really like the earth glide idea.


If you're using a Lyrakien, you could also give her a wand of enlarge person. Makes her Small and thus no AoO.

Scrap that, it's an azata, so no enlarge person. Sorry for that.

Ruyan.


One man paladin party and his unknown lazy entourage

Look at Albert Pointyhat.


The classic way of moving out of a Threatened Square without provoking Attacks of Opportunity is to have a high Acrobatics Skill check.

If you take a level in Fighter, Eldritch Guardian, your Familiar will almost automatically know every Combat Feat you know.

If you take a level in Witch, Beast Bonded, you can give your familiar a Feat instead of learning one yourself.

If you make your Familiar a Mauler, it will be size Medium and have a 5' Reach.


RuyanVe wrote:

If you're using a Lyrakien, you could also give her a wand of enlarge person. Makes her Small and thus no AoO.

Scrap that, it's an azata, so no enlarge person. Sorry for that.

Ruyan.

If it's a familiar, you can cast the enlarge on her with share spells. Or longarm. Can't use a wand though.

Grand Lodge

Scott Wilhelm wrote:


If you make your Familiar a Mauler, it will be size Medium and have a 5' Reach.

But you lose Deliver touch spell.

But I do like Mauler Archetype anyways..cause Buffs>Touch attack. I can buff a Familiar with Form of the Dragon (or what ever) and use it for a few fights or I can deliver a touch attack (where Most..not all) are a single shot and the spell is gone.

I like Spirit Binder Wizard with a Mauler Crab with the spirit of a Paladin. The crab get medium in size and can be enlarged or have mirror image put on it. I tend to go human for Toughness+Fast Learner and get my con to 14. (This gives you 80 HP and 20 skill points over 20 Levels on top of your D6 HD.) Since the Familiar has Half the Wizards HP the best way to keep it alive is to boost your own HP permanently and then throw on buffs to the familiar.


I'm not sure, didn't they Errata Evolved Familiar to ban Reach?
Anyways, independent of that a decent number of Familiars have normal Reach:
Pseudodragon, Goats, probably a few others too...

As for getting out of danger, always remember the Withdraw action...
(and max out Acrobatics, there is no penalty to using this while moving, so you always should when provoking via movement)

Grand Lodge

I've never seen an Evolved Familiar(Reach) errata. I hope there isn't one, my Bat rider Halfling Bard is going to be sad if he can't hover just out of reach while his mount bites passers-by.


Not quite sure... Maybe was it Errata for Hunter Archetype that gains Evolutions?

Also, if you can customize Familiars' Feats, just take Lunge.

Grand Lodge

Maybe you mean Evolved Companion, which rules out the Reach evolution?

You can't usually customize a familiar's feats. Just swap for a handful in Animal Archive, or take a level of Beast Bonded Witch or two of Eldritch Guardian Fighter.

Grand Lodge

Also lunge requires a BaB. Wizards have hard time qualifying.

The fighter Archetype would easily allow you to pick it up.


Pathfinder Maps, Starfinder Maps, Starfinder Roleplaying Game Subscriber
Quandary wrote:

As for getting out of danger, always remember the Withdraw action...

(and max out Acrobatics, there is no penalty to using this while moving, so you always should when provoking via movement)

You generally move at half speed when using Acrobatics, unless you are willing to increase the DC (by 10 for this case).

CRB, pg. 87 wrote:
In addition, you can move through a threatened square without provoking an attack of opportunity from an enemy by using Acrobatics. When moving in this way, you move at half speed. You can move at full speed by increasing the DC of the check by 10.


Of course, although I guess that points out the advantages of Familiars with very high speeds for this (i.e. they can reduce to 1/2 and still have alot of movement).
I was more so mentioning Withdraw for it's auto-bypass of originally adjacent enemy's AoOs, independente of Acrobatics.

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