I do really like the look of the Warpriest; my only concern is that they would not be able to heal enough. I'm trying to make a Cleric that does things other than heal, but they'll still be the only true healer in the party... The range of touch on fervor probably isn't as bad as it sounds, since the other melee characters will likely need the most attention. The lack of an aoe heal until level 4 when they start channelling is kind of a deal-breaker, though. What do you think - can they still pull their weight as healers?
So my GM asked me to make some additional character concepts in case we ever have an extra player show up (and also for some undisclosed plot purposes). I'm working on the cleric now, which has been pretty interesting since it's a class I've never played before. At the moment, he's a neutral, positive channeling cleric of the Travel and Madness domains with some Lovecraftian flavour. He's got a tattoo for his holy symbol, which showed up on his forearm the morning after his first divine encounter. Planning on treating this as a magical tattoo, which he'll be able to upgrade in the future (as a brief asside for the people arguing that magical tattoos are bad because they bypass the single magic item per slot restriction - he cannot cover it with bracers, else it will cease to function as a holy symbol). Anyway, I'd like him to focus on unarmed combat. I'd also like to stick with official PF publications for simplicity since I don't know the skill level of whoever will eventually take the reins, so unfortunately Kobold Quarterly's Sohei is out. Is it worth a 1-2 level dip in monk? Are there better options? What would you recommend as enchantments for the tattoo?
This is definitely along the lines of what I was looking for. Unfortunately, the vast majority of the entries are for power components (which are cool, but not really my thing). The aranea silk seems to be the only alternative to basic cloth and so far (I'm about halfway through) it looks like all of the special woods are just for weapon enhancement, but some of the metals are interesting (especially intrigued by the anamnesis alloy). Thanks for the suggestion! Still looking, if anyone has another source :D
Any good resources for crating with alternate materials? I found the guide for using various metals, but haven't found much else. For example, you can get a spider silk rope that weighs 60% less than a standard hempen rope, but cost 200x as much. Some guide on how to convert the costs for say, a tunic would be great. This specific example would be simple enough to hash out with the GM, but others not so much - the interesting part of crafting to me is using the rare materials found while adventuring. So yeah... Any good places to look for conversion info? Bonus points for Paizo-published material, but will consider third party sources if they seem balanced.
In such a scenario, I'd be interested to see how different GMs would rule regarding whether or not the conjuration gets a will save. I.e., does the enemy caster gain control over the familar's mind, or do they just seize control of the summoning, leaving the familiar trapped inside? In such a case, I would guess that a save is still needed, since the familiar no long has control.
Gilarius wrote: There's no mention of the familiar being able to leave except by the spell expiring, so incapacitation of the summoned creature would also incapacitate the familiar. Yeah, that was basically my concern, if I end up using it. If, say, an enemy caster uses Control Summoned Creature (or any number of similar spells) the familiar's owner could really use a panic button.
It's a cool ability, but it's rather poorly written. It's odd that there is no provision for the familiar leaving the body early, as there is in pretty much every other possession~style ability. Also, it's (afaik) unique in that its body comes along for the ride (at least, that's how I'm reading it, since there is no mention of it lying helpless on the ground somewhere).
How do Final Sacrifice & School Familiar's Greater School Power (Conjuration), Summoned Shell, interact? Would the familiar be damaged, as the conjuration is slain before damage takes place, or would the entire effect of the spell occur before the familiar popped out?
Found it - Glassteel, Races of Faerûn (pg. 158). Looks like it was an actual material in 3rd, rather than a spell like in precious editions. Unfortunately, it's the same weight reduction as mithril @ double the additional cost. Cool material, though; could maybe use it for something else with GM's approval. A glassteel scrollcase could be pretty sweet. Edit - just looked at the spell version, which changes the weight to match that of a steel object of the same dimensions... Odd that the spell would tack on extra weight, while the later physical material removes it.
I mean... Getting a shatter-proof container is kind of the only reason to buy an iron vial. But otherwise, yeah - I'd just go with the free weightless glass ones that come with potions. If there's like, a permanent shatterproofing spell I could place on the bottle that doesnt cost an insane amount of gold, that would be an option. The helium idea was amusing, but also defeats the purpose of the item; if it's already full of helium, you can't use it for potions, or alchemical admixtures, or... anything useful. You just have a 0.999 lb bottle-shaped lump of metal.
So I'm playing a wizard and planning on using a familiar as a means of delivering touch attacks (generally debuffs) as needed, and buffing allies. I'm worried about attacks of opportunity, though; what are some good options to allow the familiar to get in and out of melee range without dying to a single AOO?
Are there any that allow you to add / remove fields? I'm planning a rather unusual setup, and I'm having a hard time finding a sheet where I can list everything without just writing all the extra stuff in a big text field. (What do you mean my familiar can only fit 4 feats??? And she can't even have her own familiar???)
So based on this section "A soulbound familiar has the base attack bonus and base saving throws of the loved one's favored class (using the spirit binder's level as its level)." would you say that the Spirit does or does not have caster levels, for the purpose of qualifying for feats? The fluff makes it sound as if you're picking up feats they would have used while alive as their original class, but I'm not sure if the rules support that.
Do you have a source for that? I wasn't able to find anything saying that the spirit could keep it's original alignment, so I've been looking for ways to force it to revert back to neutral. I was considering the Azata Lyrakien, but a chaotic good familiar would be problematic... if there's some provision for overriding the body's typical alignment, that would be awesome.
If you start off with a Wizard (Spirit Binder) and later take Improved Familiar, is there any way to transfer your familiar's soul to the new body, short of some extremely high level spell like Soul Trap or Major Mind Swap? This seems like a kind~of important point, but I can't find mention of it anywhere. |