Questions from last night's game...


Rules Questions and Gameplay Discussion


I think I'm a little confused on when Ekkie's Power Triggers if she has the Poodlekiller role.

If it's a check AGAINST a card with the Basic, Animal, or has a deck number less than the scenario, she can add the extra die. I think I'm pretty clear on that.

But when does a check HAVE the Basic, Animal, or has a deck number less than the scenario?
The rules say the trait gets added if you play a card that determines what skill you use. So if she uses a Basic weapon she gets the extra die. But does the deck number of a card Ekkie plays ever trigger the extra die?
The way we've been playing it, if she plays a card with the Animal or Basic trait, or has a lower deck number, she gets the extra die, but it seems a bit overpowered.

Maybe I should just spell out some situations, and you guys can let me know whether it triggers her extra die:
Ekkie makes a check against a card with the Animal trait: YES
Ekkie makes a check against a card with the Basic trait: YES
Ekkie makes a check against a card with a lower deck #: YES

Ekkie makes a check using a weapon with the Basic trait: YES
Ekkie makes a check and plays an ally with the Animal trait for a bonus: no?
Ekkkie makes a check using a weapon with a lower deck #: yes?

Thanks for the help. I think it made sense until she got the power on Poodlekiller, and now I'm second guessing myself every game.

While I have your attention: when you display the Herald's Heart to succeed at your check to defeat the Corrupted Herald, it stays displayed right? So does that mean it's only a one-time use?

Grand Lodge

Moloch1066 wrote:

I think I'm a little confused on when Ekkie's Power Triggers if she has the Poodlekiller role.

If it's a check AGAINST a card with the Basic, Animal, or has a deck number less than the scenario, she can add the extra die. I think I'm pretty clear on that.

Correct.

Quote:
But when does a check HAVE the Basic, Animal, or has a deck number less than the scenario?

Checks to acquire can HAVE those traits.

Quote:

The rules say the trait gets added if you play a card that determines what skill you use. So if she uses a Basic weapon she gets the extra die. But does the deck number of a card Ekkie plays ever trigger the extra die?

The way we've been playing it, if she plays a card with the Animal or Basic trait, or has a lower deck number, she gets the extra die, but it seems a bit overpowered.

Not quite right with Ekkie's power as written. You already know when it is against a card that has the Basic, Animal or lesser Deck Number. But it is the card and not the cards you play on the check.

Also, if you are attempting to acquire a card that has the Basic, Animal or lesser Deck number, the power applies.

Quote:

Maybe I should just spell out some situations, and you guys can let me know whether it triggers her extra die:

Ekkie makes a check against a card with the Animal trait: YES
Ekkie makes a check against a card with the Basic trait: YES
Ekkie makes a check against a card with a lower deck #: YES

Correct.

Quote:

Ekkie makes a check using a weapon with the Basic trait: YES

Ekkie makes a check and plays an ally with the Animal trait for a bonus: no?
Ekkkie makes a check using a weapon with a lower deck #: yes?

1) Yes

2) No
3) No

Again, it is the card that the check is against or has those traits, not the cards you play.

Quote:
Thanks for the help. I think it made sense until she got the power on Poodlekiller, and now I'm second guessing myself every game.

I hope this helps. While it is true that cards you play add their traits to the check but the power specifically mentions the card and not the check itself. That's the distinction.


Thanks a lot, I think I got it now. I feel like I read the card so many times that it made no sense, like when I say the word "intramurals" and it doesn't sound like a word anymore. :P

Pathfinder ACG Developer

A check against a card:
"If a card refers to a check against another card, that refers to any check required by that card, whether it’s a check to defeat, a check to acquire, a check to recharge, or any other check."

What a check "has":
"Some cards may allow you to replace the required skill for a check with a different one. As part of this action, you may play only 1 card or use only 1 power that defines the skill you are going to use. When you play a card that does this, add that card’s traits to the check; for example, revealing the weapon Heavy Pick for your combat check adds the Pick, Melee, Piercing, and Basic traits to the check. "

Some cards will add their trait (for example, 1d4 and the Poison trait), but many don't. Most allies don't add their traits, but if you did have one that added 1d4 and the Animal trait, that could work.

I'd rather let one of the official rules gurus rule on the AD# power feat. I remember having a discussion about what it should cover when we made it, but not the final intention :)


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Ekkie (Poodlekiller) wrote:
For your check that has or is against a card that has the Animal or Basic trait (□ or has an adventure deck number less than the current scenario)...

That feat could be taken a few ways...

1. For your check that.. has an adventure deck number less than the current scenario...
2. For your check that ... is against a card that ... has an adventure deck number less than the current scenario...

#1 is meaningless. Checks don't have adventure deck numbers. So, I'd say it has to be #2. So, any check required of you by a card that has an adventure deck number lower than the current scenario qualifies for that power feat.


Hawkmoon269 wrote:
So, any check required of you by a card that has an adventure deck number lower than the current scenario qualifies for that power feat.

Which includes checks to close locations!


... and even scenarios and adventures, if it applies...


Pathfinder Adventure Path Subscriber
Frencois wrote:
... and even scenarios and adventures, if it applies...

I am having trouble imagining a scenario (hah!) in which you would be making a check against a scenario or adventure card with an adventure deck number lower than the current scenario.


Héhé...


Theryon Stormrune wrote:
Moloch1066 wrote:
But when does a check HAVE the Basic, Animal, or has a deck number less than the scenario?
Checks to acquire can HAVE those traits.

I was so confused how they should do that and then I read that you assumed that cards one plays add their trait to the check.

Only cards that determine the skill you use for a check add their traits to it. All others do not unless they specifically say otherwise.

That's why I do not remember a single card that adds the Animal trait to one's check.

Even Padrig is carefully written to not do that.

Oh and Bard and Frencois... are you too making up scenarios that summon other, "lower" scenarios?


Michael Klaus wrote:
Oh and Bard and Frencois... are you too making up scenarios that summon other, "lower" scenarios?

Don't think the rules cover that at that point, but this is a) an evolving game and b) "your" game so we can invent things.

I "could" imagine a scenario that would depend on whether you won or not another "previous" one. Or that could depend of the sum (or max) of the adventure levels of scenarios you won before. And nothing prevents to create a check against that value.

Could actually be a nice way to boost newbees joining a game with a less optimized deck:
I can imagine a Cthulhu kind adventure where the more you have played scenarios, the more it impacts your Sanity/Wisdom :

"succeed at a Wisdom check against the sum of the adventure levels of scenarios you played to..."


Actually the Improvised Dinosaur is pretty close. Should it have the Animal trait like the Baby Triceratops, the Pterodactyl and the Veloceraptor had? On the other hand it has the Dinosaur trait which is completely new.


Michael Klaus wrote:
On the other hand it has the Dinosaur trait which is completely new.

This is probably errata-worthy. My understanding is, in Pathfinder world, dinosaurs are just -non-extinct animals like any other, there's nothing special about them, unlike Aberration etc..


Yeah it probably should.

Also, just because the trait doesn't exist now doesn't mean it can't exist in the future. The Craft skill didn't exist in RotR on any particular character even though it appeared in checks. I think S&S got an ally retroactively errata'd to have the Devil trait.


I could actually think of some characters who could have special powers that rely on the (additional) Dinosaur trait but I guess the card in question should still have the Animal trait unless it was a conscious decision for mechanical reasons... like a check should not have the Animal trait.

Oh I think I wrote Velociraptor wrong.

Paizo Employee Chief Technical Officer

Michael Klaus wrote:
Actually the Improvised Dinosaur is pretty close. Should it have the Animal trait like the Baby Triceratops, the Pterodactyl and the Veloceraptor had? On the other hand it has the Dinosaur trait which is completely new.

It should have the Animal trait, not the Dinosaur trait. Added to FAQ.


Vic Wertz wrote:
Michael Klaus wrote:
Actually the Improvised Dinosaur is pretty close. Should it have the Animal trait like the Baby Triceratops, the Pterodactyl and the Veloceraptor had? On the other hand it has the Dinosaur trait which is completely new.
It should have the Animal trait, not the Dinosaur trait. Added to FAQ.

So yep, that Improved Dinosaur is Ekkie's Weapon of choice.

But now I am wondering is ther a Pathfinder module that has dinosaur riding barbarians?

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